- No wonder that total votes is basically completely irrelevant to fix chance.
Actually, this is
also testable and I may have been too hasty.
If you just sort the "all bugs" list by Top Voted, it also tells you how many votes (relatively) a bug had when it was closed.
So, of the top 131
all-time voted bugs (i.e. all those which received 5 bars of votes):
Still Open and have been for a while: 9 (including the two feature requests and the ancient triviality, of course)
Opened in Update 14: 3 (including the new top voted bug of all time - the mission boards timing out)
Duplicates or Invalid or By Design: 22
Fixed: the remaining 97
That gives a "fake fix rate" 1-(Confirmed / Confirmed+Fixed) of 89%, which is higher than the 85% for all bugs. It's not that big a change, and the number of votes needed to get 5 bars is substantial, but it does seem to have some correlation with the fix rate. Of course, higher-voted bugs tend (tend!) to be more severe, so there still might not be any actual cause-and-effect going on.
1722 bugs seem to have ever received votes (and that was tedious to count!), so we can do a "fake resolved rate" with that, too:
All votable bugs: 1-(227/1722) = 87%
Five-bar bugs: 1-(12/131) = 91%
Not greatly different to the fake fix rate pattern.
So ... revising that: voting might not be entirely useless, though Frontier probably can tell the actual severity of a bug without that as input anyway so it's probably not
necessary except for political reasons.
I find this pretty funny, because looking at all the data, Frontier:
- Have a pretty good record of fixing important bugs in Elite Dangerous over the last four years
- Have an even stronger record of fixing the most critical bugs (as loosely measured by votes) - and generally pretty quickly, too
- Have intentionally designed their bug tracker to present their performance and committment to bug fixing in just about the least flattering light possible, highlighting any failure or delay vastly more so than tens of successes or prompt responses.