Hi All
Would any Cmdrs be interested in getting Brewer Corp to build our own Settlements or even Star ports so we can control what is traded there, etc ?
I would be willing to contribute weekly/monthly credits for this to happen and peeps who like to carry out mining, etc could use it as a Market place to sell their wares and commodities.
Just a thought !
Hi Tent
Generally speaking, Yes, but perhaps on a smaller scale due to what in reality is possible, as explained below.
To make it meaningful FD would need to make the economy work properly, so sadly no chance.
This
Yep, it would be a huge undertaking for FD to incorporate this to work in a meaningful manner I would imagine,
and, as other posters in this thread have pointed out, players would tend to congregate their 'bases' in already heavily populated (Carrier wise) systems in the bubble.
So, lets just imagine for a few moments it
was possible.

...Okay, so we've got systems that are choked up with Carriers, mostly all of the systems with landable planets in these areas would immediately be 'colonized' by the playerbase, probably on a first come first served basis (it would be bedlam!). The bases / players would then tend to migrate outwards to less populated systems (it would be a natural progression), so in theory, the 'bubble' would tend to expand, depending on the amount of players that are playing the game.
Again, as some other posters in this thread have stated you would also have Bases / Settlements / Star ports that were 'built' and then for various reasons abandoned. Okay, initially most of these structures would be 'live', that is to say the player owned structures would generally be in use on a daily or weekly basis, players would be trading commodities and materials?...but to who would they be interacting with?...NPC's & Players?
If we concentrate on the player trading side for example....
Frontier said that base building wasn't part of Odyssey shortly before the Odyssey release, about the time that their trailers were showing pictures of NPC surface bases.
That's not the same as "it will never happen", of course - but I imagine finding something non-cosmetic which static bases can do that Fleet Carriers couldn't do better would be tricky to justify the development time.
Ian has a relevant point here I think with Carriers & Base building.
Are many players generally using Carriers to trade goods to / between other players?
Do NPC's buy goods from Carriers, is there a working economy by NPC's within systems?
Or is trading of goods from Carriers mainly done at CG's between players?
If I was able to build / create a Starport or Settlement on a planet what would I want to be able to do with it?
1. Store Ships & Equipment, Modules etc.?
2. Sell commodities and or materials?
3. Store and sell scientific data*
*(system maps, planet data, unusual objects etc.)
I want to build my own small science outpost. I would not call it a settlement by any stretch, but rather a personal dome or other structure that I can set up with a variety of instruments. One in particular is a telescope that I can point in a specific location and return to later - maybe once a day or once a month, and use it to take screenshots of the sky to do some actual in-game astronomy. I can do this now, but only by leaving a ship parked in a single location forever (no more flying around), and as soon as I log out my camera settings reset, so I really can't do time-lapsed photography or parallax measurements without just leaving the computer run 24x7 while sitting in this once spot.

....Hey! now that's a tangential thought!

....Would these outposts be constructed / placed in similar numbers (and areas) as Carriers / Bases?...Or would these structures tend to be more widely and thinly placed because of the nature of their use?
If it was 'just' a dome affair and 'scientifically' speaking was specifically used for this task (or something related to this) I wonder if this would be a bit easier to program into the game than a full blown Settlement Starport?
You could I suppose sell various scientific data, maybe even system maps from your explorations directly to other players...that could be quite interesting as the ability to buy system maps doesn't seem to work now (for me) in Horizons?...I'm not sure if that now works in Odyssey?
As a side note I've (for example) played most of Egosoft's 'X' games, (stopped more or less after playing Rebirth for various reasons), and really liked the 'base', building aspect of those games. Owning factories, Star ports etc. and seeing my commercial empire gradually expanding was great fun. What the game lacked for me though was the inability to land on a planet and build those structures there, and also I missed the huge galaxy to play in which I'd experienced in the previous Elite games, and a more realistic one at that.
To quickly sum up, I
would like a base or structure on a planet, owned specifically by me,
Looking at what is realistically achievable in the game,

...
and what to use it for though?
Jack
