Usually a different team is responsible for the graphics engine (where the majority of optimizations need to take place) than the one(s) responsible for new assets and game loops. This is why it was "easy" for Frontier to add fleet carrier interiors while simultaneously working on fixes and opts.
So fixing things which occurred due to an update is not that fixing what i mean, for sure every game which gets Update called ,liveservice game,, gather a lot of bugs no doubt about that, but elite is by far the only games which get so many bugs which each update, that the other stuff which is then fixed fall off, or will be forgotten a while sadly.
what I see from every other game in the industry, is that when they deliever an update, they didn’t need another huge announced update for fixing the bugs that appears due to fixing the bugs which came with the last update.
i would love to see that, when they announce such huge bug fixes that this aren’t bugs which are occurred to to an past update. I mean had someone really observe this? It feels like the bugs which are fixed, are a lot of the bugs which comes with a previous update.
in Germany we say: niemals endender Rattenschwanz. This means, they bring up an update, but deliever again a huge amount of bugs, which needs and new update again, and this will never stop..
And my intention is, before we talk about new features, perhaps Fdev should put some efforts into the bugfixing and optimization, as I see it right now, EDO is far away from being a stable ground for groundbreaking and everything changing in the game-features like ship interiors or base building. I wish it would be not true, but this is the bitter sweet reality at the end.
but yes hell yea i would love to see building own outpost.