What a peremptory statement... Can you say more ? Why you believe that nothing good can actually come from it ?
Because we have a system that works. Nothing is broken. Nothing needs fixing
What a peremptory statement... Can you say more ? Why you believe that nothing good can actually come from it ?
Oh... sorry, i forget that EDO is undisputably aknowledged as one of the best game of the decadeBecause we have a system that works. Nothing is broken. Nothing needs fixing
Just adding another...Because we have a system that works. Nothing is broken. Nothing needs fixing
As you drive around and walk around on planetsElite Dangerous its a space sim.
Isn't it a 'make a living in the galaxy they way you want to'-sim?Elite Dangerous its a space sim.
We have an atmospheric flight model in space and there is no relative effect when approaching or passing C. Bad start for talking about a simulationElite Dangerous its a space sim.
That's a bit simplistic. You're not approaching (and could never pass) C in normal space using Newtonian thrust, you're in supercruise, which may be science fiction, but it could someday be actual science. In other words, no relativistic effect. Though I will give you the point that C itself is infinite, in that the world looks the same out my window regardless of my speed ratio to C, and that if it takes me 10 seconds to travel 10 light minutes, I should be able to watch myself jump into a system 9:50 minutes later due to the actual light from the event taking that long to reach my new location.We have an atmospheric flight model in space and there is no relative effect when approaching or passing C. Bad start for talking about a simulation![]()
We have an atmospheric flight model in space and there is no relative effect when approaching or passing C. Bad start for talking about a simulation![]()
Yes, i am talking about the SC. But relativistic effects are intrinsic to the structure of spacetime and do not depend on scientific knowledge. You can indeed locally avoid a desynchronisation due to speed by locally moving space-time around you instead of moving yourself in space-time, but there are still at least the relativistic effects linked to the speed of the bubble's movement as well as those generated by the positive and negative deformations of space-time which structure the bubble itself.That's a bit simplistic. You're not approaching (and could never pass) C in normal space using Newtonian thrust, you're in supercruise, which may be science fiction, but it could someday be actual science. In other words, no relativistic effect. Though I will give you the point that C itself is infinite, in that the world looks the same out my window regardless of my speed ratio to C, and that if it takes me 10 seconds to travel 10 light minutes, I should be able to watch myself jump into a system 9:50 minutes later due to the actual light from the event taking that long to reach my new location.![]()
So... not simAs for flight model, a lot of the "airplane feel" is due to flight assist, which actually makes sense.
Of course the big "what" is the arbitrary speed limits based on engine size (as if engines are overcoming drag) and the "boost to speed up, only to apply retro-thrusters to slow right back down again", which of course simulates EWP / afterburners rather than anything that makes sense in a vacuum. I much rather that engine size and boost affected acceleration instead of maximum speed, meaning a lighter ship with a bigger engine could always catch up to a heavier ship with a smaller engine (A = F/M), but either ship could go as fast as they want, eventually. But Elite goes for the "biplanes in space" feel, so it is what it is![]()
Same answer as @Old DuckSimply because we dont get anywhere near C
The FSD works like an idealized Alcubierre Drive that provides apparent faster-than-light travel by highly compressing the space around the ship while we travel at normal space speeds in that highly compressed frame.
Basically we still do 200m/s or whatever speed we set, but in an extremely compressed space and we get an apparent multiples of C speeds - this we can travel very fast, but we get spared of any relativistic effects
The compression level varies with the gravitational wells - so we get really low apparent speeds nearby surfaces (2.5km/s) but this can go to an apparent hundreds of C when far from gravitational wells (2001C seems to be the limit - an artificial limit speculated to be a reference to 2001 Space Odyssey)
Elite the game has never been a sim and i dont think Frontier ever claimed it was. Internal consistency is not something which is only important in a simulation imo, but is important in most types games, as well as stories.So... not sim
And i also wonder how they determine the ship speed in normal space since a speed is always determined relativistically to something else. I mean, on planet up to orbit, the speed is determined relativistically to the ground, air, water or GPS. But in space ?
Yes this part is true, since when you're in the space around a low-orbiting outpost (I forget the name, but there's one close to the original starter system), your ship is observably traveling many thousands of meters per second relative to the planet below; which can be experienced firsthand if your drop out of supercruise desyncs and the outpost races away from you at insane speeds.And i also wonder how they determine the ship speed in normal space since a speed is always determined relativistically to something else. I mean, on planet up to orbit, the speed is determined relativistically to the ground, air, water or GPS. But in space ?
Eva in ship without false gravity or inertial compensation is just impossible for gameplay sake. Look what happens when a car slightly bump another one. It would be even more dramatic in void space.taking that to the false gravity in Elite....... For me, false gravity does NOT add to the enjoyment of the game, and i think having it realistic as per the design plan, with a combination of EVA and mag boots would be a far more interesting experience and would make the game better.
As a run-time simulation, no indeed. But the galaxy in ED seem to be static. And the picture of the galaxy produced by the Stellar Forge is really not bad at all and should be able to compete with what space agencies and physicists could produce 10-20 years ago.since obviously even the stellar forge can't compete to an actual NASA simulation of the galaxy running on a super computer.
It's just that the argument that because ED is a space simulation then such a thing shouldn't exist really es me off. So i just destroy the idea that ED is a space simulation every time i come across it (which is quite easy since ED is indeed not a simulation).Anyway, what does this have to do with base-building?
i dont think it is so black and white what is and isnt a sim. not all sims are created equal.It's just that the argument that because ED is a space simulation then such a thing shouldn't exist really es me off. So i just destroy the idea that ED is a space simulation every time i come across it (which is quite easy since ED is indeed not a simulation).
Somebody says that because Elite is a space sim, we can't build bases on moons and planets? Well that's a silly argument, since IRL space agencies are planning to establish bases on the moon and Mars someday in the not too distant future.It's just that the argument that because ED is a space simulation then such a thing shouldn't exist really es me off. So i just destroy the idea that ED is a space simulation every time i come across it (which is quite easy since ED is indeed not a simulation).
No, just that ED is a space sim. Which is enough for me to destroy this argument once againSomebody says that because Elite is a space sim, we can't build bases on moons and planets?