The one with the cool (weather related) name? I've not been there so I can't see its system map but presumably it has rings, and rings & Anarchy factions aren't naturally stable imo. I keep my home in Boom, I don't really have a deep understanding of what other players look for with state dependant spawns & USSs but it seems to work. My region used to be quiet but there is enough regular traffic now that there could be others working to maintain it so it can be farmed, but my only motivation for flipping it was the cool name
It doesn't need much motivation for players to flip a system away from Anarchy, I try to avoid giving anyone more motivation to than I absolutely must, and I try to make sure those that try have more pressing matters to distract them
If you mean the one you see me in a lot, that doesn't have rings, nor does the other one. Rings are actually not a desired trait.
You want a system with an industrial economy station, no other economies present, and no rings or belts, and ideally no powerplay presence.
Having other economies and powerplay present adds more junk to the spawn table (like when I was based out of Fiden before carriers were a thing, if I flew around in supercruise and saw a T7 it was almost certainly a powerplay NPC) whereas having rings and belts means that when a miner
does spawn, they're carrying the things that are appropriate to those rings/belts, so if you're pirating in a system with icy rings they
could have LTDs or tritium, but they're equally likely to be carrying 70 tons of methane clathrates.
Needless to say, finding an industrial system with no other economies, no rings or belts, no powerplay, isn't already part of another player group's territory, doesn't have the station 100kls away from the primary star,
and isn't so far out in the sticks that you need to jump a carrier if you ever want a shot at interacting with people... let's just say they're not common.