Call to Arms for a Free Colonia

Guess I got lucky then ;)

It's been my home since early 2018 & flipped to Anarchy earlier this year, my original home (a nearby system, my home since early 2015) was flipped by powerplayers while I was away exploring the galaxy for 18 months.

Working within the powerplay rules is a layer of complexity Colonia doesn't have to be concerned about, but I have a good working relationship with (most of) the locals, including powerplay & work with them to keep local bubble(s) stable. By working with neighbours I actually got my old home back (by flipping a chain of other systems). It was quite emotional to have so many help me achieve that purely personal goal at no benefit to themselves, I helped them but there was no expectation that they help me in return. They just wanted to help :)

I've achieved pretty much all of the goals I set out to achieve in my neighbourhood, and I am left in the slightly dull situation of defending what I have built.

Choose a place & declare it to be yours. If it's worth anything, others will want it too. And even if it isn't, others may just want you to not have it. It's just a massive game of capture the flag, and if someone takes your flag, well you must devise a plan to get it back, even if it takes two years ;)
Haha. Well, unlike my last long-term home, I've got no intention of going flipping systems in the vicinity of it. That one was a complete backwater and I had a little anarchy bubble going, but a new PMF dropped on the edge of it (on the pirating system, actually) so I moved out to give them room to grow. There was another, far more expansionist player group not far away that I was sort of worried about and spent a while clogging up the easy expansion routes since their MO seemed to just be "expand wherever, take it over, use massive bounty drops from our handy bounty hunting system as BGS tokens".
I've been sort of checking up on them occasionally and it looks like they're making a push into another big-ish player group's turf so it'll be interesting to see how that turns out.
(also their carrier went to colonia at the height of the conflict there so if they were reinforcements for CIDE I'd have no issue with burning them to the ground, they've certainly trampled a couple of small anarchy groups before according to the inara history in their territory)
 
I think this is where you see differences between the bubble and Colonia. In the bubble you'd get more acceptance of having an anarchy faction in place because it's not really anything different. In Colonia you can tell from discussions with those opposing us that there is a genuine fear (and I do mean fear) that we were going to turn the place into Deciat. It's difficult to negotiate against that. In reality of course, ganking around Colonia is going to get worse over time anyway due to the ease of getting a g5 murderboat up there on a fleet carrier, but that's another story.

Still, the accusation of us wanting to create an empire of anarchy up there has turned out to be quite funny since one of our largest detractors has more than doubled the number of systems they control. "For the protection of the locals" no doubt.
 
I think this is where you see differences between the bubble and Colonia. In the bubble you'd get more acceptance of having an anarchy faction in place because it's not really anything different. In Colonia you can tell from discussions with those opposing us that there is a genuine fear (and I do mean fear) that we were going to turn the place into Deciat. It's difficult to negotiate against that. In reality of course, ganking around Colonia is going to get worse over time anyway due to the ease of getting a g5 murderboat up there on a fleet carrier, but that's another story.

Still, the accusation of us wanting to create an empire of anarchy up there has turned out to be quite funny since one of our largest detractors has more than doubled the number of systems they control. "For the protection of the locals" no doubt.
Yeah, and the bubble has a lot more low-traffic systems. Even if some player group did get it into their head to try and drive anarchy from the bubble they'd be playing an eternal, frustrating game of whack-a-mole.
 
I think this is where you see differences between the bubble and Colonia. In the bubble you'd get more acceptance of having an anarchy faction in place because it's not really anything different. In Colonia you can tell from discussions with those opposing us that there is a genuine fear (and I do mean fear) that we were going to turn the place into Deciat. It's difficult to negotiate against that. In reality of course, ganking around Colonia is going to get worse over time anyway due to the ease of getting a g5 murderboat up there on a fleet carrier, but that's another story.

Still, the accusation of us wanting to create an empire of anarchy up there has turned out to be quite funny since one of our largest detractors has more than doubled the number of systems they control. "For the protection of the locals" no doubt.

Personally I've always though the 'protection racket' model of maintaining security has a place in ED, but of course that can go either way so I prefer to be polite & respectful, but firm.

It doesn't take much to prevent a faction from expanding, and the higher they go up in inf the easier it is to pull them back. The effect is slow & subtle enough not to be seen as an act of aggression to anyone paying attention to their figures, and even the most determined faction gets the message eventually without a cross word uttered :)
 
Personally I've always though the 'protection racket' model of maintaining security has a place in ED, but of course that can go either way so I prefer to be polite & respectful, but firm.

It doesn't take much to prevent a faction from expanding, and the higher they go up in inf the easier it is to pull them back. The effect is slow & subtle enough not to be seen as an act of aggression to anyone paying attention to their figures, and even the most determined faction gets the message eventually without a cross word uttered :)
I feel even slow and subtle would be seen as aggression here, but I imagine tactics will change as we come to understand each other. Something that is certainly lacking right now.

It'll be interesting to see what they do next. I certainly wouldn't want to be a small faction up there at the moment if I wanted to keep a system I had control of.
 
What has become abundantly clear is that for the powers behind the laughably titled AAA this was never anything to do with an alleged ganker threat that in reality never existed, it was always about CIDE and others expanding their little empires.

Let's not forget those self proclaimed law enforcers that'll do anything you want in exchange for a bit of buttering up and the promise of personal revenge.
 
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I think this is where you see differences between the bubble and Colonia. In the bubble you'd get more acceptance of having an anarchy faction in place because it's not really anything different. In Colonia you can tell from discussions with those opposing us that there is a genuine fear (and I do mean fear) that we were going to turn the place into Deciat.

Man, where are thou? I was at the Colonia system yesterday with my pirate ASP and I met a Newbie T9 Mining Ship-Commander (no NPC) in OPEN!!! I had no time left bummerly to do my job so I did not ask for some nice cargo from him.

Fear? Not really: try to get the Milanov Reavers moved in influence. It is very hard (look at Ians Website and their influence history: never came over 2%, never?!), because the FDEV-Missions go to their enemy factions all the way. There should be some kind of balancing by making the galaxy more dangerous: like now when doing Wing-Missions, you got 9 deadly NPC per mission on your back. As I sometimes do a lot of those missions, I have up to 50-60 NPCs running after me. Sometimes 3-4 of them in one instance. There goes your prismatics. But that is somewhat the right direction, because it is not as dull as the usual way of doing the job.
 
So I got back into ED since quite a while and things... changed. Am I missing something or is there not a single anarchy system in Colonia anymore? :/
 
Go to:
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Its the New New Providence of Colonia. You can shoot at anyone and anything there (that goes for the rest of Colonia as well btw).
 
And, being without systems to look for them in, they're ever so much harder to find now. :devilish:
Of course, those dreadful anarchists would be easier to find if the so-called "Masters of the Universe" would occasionally venture into Open rather than just stay in PG shooting their buddies for easy bounties.

Finally had a chance to fly a bit last week and even went to Carcosa to help out with a few missions for the Nameless. Not a soul there. Then went to fiddle in a system at war with them to have a bit of fun in a CZ. Also dead.

Bravely bold Sir Robin, rode forth from Camelot. He was not afraid at all, oh Brave Sir Robin... :p
 
"The shipbuilding corporation has applied a 30% discount to sales of the Eagle Mk II and the Vulture. There is also a 20% discount on sales of Federal Assault Ships, Federal Dropships and Federal Gunships, although the Federal Navy rank requirements for each vessel continue to apply."

Dear AAA,
thanks for saving us! No discounts for Colonia denizens unless you quickly travel back to the bubble. We are so delighted that you made us save all the money! Forever grateful,

The idiots who live here permanently
 
"The shipbuilding corporation has applied a 30% discount to sales of the Eagle Mk II and the Vulture. There is also a 20% discount on sales of Federal Assault Ships, Federal Dropships and Federal Gunships, although the Federal Navy rank requirements for each vessel continue to apply."

Dear AAA,
thanks for saving us! No discounts for Colonia denizens unless you quickly travel back to the bubble. We are so delighted that you made us save all the money! Forever grateful,

The idiots who live here permanently
Come now. Does the fact that the AAA Colonia Empire now have more systems with their names on not make up for the lack of ship variety in the area? That's all that really matters, right? Carcosa is a dead little suburb that most players have no need to go to. That's got to be a good thing as well surely?

Less players in Colonia = a higher % of those players being part of the AAA. 🤔
 
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