Call to Arms for a Free Colonia

As a relative newcomer but still longish term Colonia resident, and one who doesn't plan on going back to the bubble beyond temporary trips, I have to say it seems to me that Colonia would have been better if they'd not allowed bubble factions to set up branches here.

understandable but ... it would simply be not believable if any new accessible resource weren't immediately claimed by bully powers. there is only one class of scenario that would play to that: colonia claimed first by a different power, possibly alien.

peaceful citizens of colonia are a pedagogic illustration of what human civilization actually means to most of living individuals in the reachable universe: their doom, a bunch of creepy bullies who will recklessly exploit everything they can. i actually like that part of the narrative.

resist, guys, and then worthily take your place in the history of extinctions! :D

(just wait for me, i'm coming over mid/late october, hoping there's some fun left!)
 
One thing we do accept however is that not everyone is going to want to support an anarchy faction. Well, no problems.

In Kinesi, all this chaos and turmoil has allowed the democratic faction of Vini Clonal to rally and challenge for control of the system. This is another native faction who appear to be trying to remove the invading dictatorship from control and shut down the slave and drug markets which supplies a significant quantity of both to the nebula.

Those of you who want to play your part, but feel support of an anarchy faction is a step too far, tomorrow an alternative will be available where the sides are much more black and white.
 
understandable but ... it would simply be not believable if any new accessible resource weren't immediately claimed by bully powers. there is only one class of scenario that would play to that: colonia claimed first by a different power, possibly alien.

peaceful citizens of colonia are a pedagogic illustration of what human civilization actually means to most of living individuals in the reachable universe: their doom, a bunch of creepy bullies who will recklessly exploit everything they can. i actually like that part of the narrative.

resist, guys, and then worthily take your place in the history of extinctions! :D

(just wait for me, i'm coming over mid/late october, hoping there's some fun left!)
Very true, though perhaps Federal or Imperial expansion would have been more likely and could have been used to create gameplay as it is we seem to have a halfway house.

Not criticising FDev incidently, it's always easy to be wise after the event.
 
One thing we do accept however is that not everyone is going to want to support an anarchy faction. Well, no problems.

In Kinesi, all this chaos and turmoil has allowed the democratic faction of Vini Clonal to rally and challenge for control of the system. This is another native faction who appear to be trying to remove the invading dictatorship from control and shut down the slave and drug markets which supplies a significant quantity of both to the nebula.

Those of you who want to play your part, but feel support of an anarchy faction is a step too far, tomorrow an alternative will be available where the sides are much more black and white.

that's how you twist plots! (y)
 
As a relative newcomer but still longish term Colonia resident, and one who doesn't plan on going back to the bubble beyond temporary trips, I have to say it seems to me that Colonia would have been better if they'd not allowed bubble factions to set up branches here.
I can't see a practical way that they could have done both that and made Colonia's development player-driven to anywhere near the extent that they have (and it would have been a lot less interesting without that aspect). The exact format of the CEI CGs ... could certainly have been better, though I don't think it would significantly affected the results. The groups that won were the ones with an interest in the region - plenty of the biggest bubble groups either didn't try or didn't get very far, while some of the later rounds were essentially won by dedicated individuals - and generally for obvious reasons it was the somewhat exploration/science focused groups/subgroups who usually succeeded.

Of course, plenty of the CEI groups, especially in the later rounds but including one first round winner, didn't have an associated bubble faction.

(The patchwork naming and setup of the systems, stations, factions by the very diverse CEI groups also I think gives a far more interesting result than letting Frontier do it all - compare Colonia and Witch Head for example)



Certainly there is the issue that after the first couple of years all the space in the region had been claimed by one group or another. That would have happened anyway, and probably about as quickly, even if people had had to adopt NPC factions, of course. (Again, see the Mahon Witch Head Nebula)

I think the problem is that since the CEI CGs ended - over three years ago, before the PS4 release! - there has been no route for any other players to settle a new system in the region, and none of the few systems added since have had any obvious reason for players to immediately rally round any of their NPC factions, so they just got absorbed by whichever group was nearest [1].

The CEI CGs certainly ended at the right point - pretty much everyone who was seriously interested at the time got a place - but there should have been a (limited, difficult!) method for ongoing development. Just a few systems a year, nothing more, to avoid the region expanding beyond its actual player population, but to allow more recent arrivals to contribute visibly to the region's history without stepping on existing toes unless they wanted to.


[1] There's a theory that Frontier was waiting for the various CEI groups - considerably shorter on space than in the bubble - to eventually start beating each other up for extra territory. Obviously they weren't generally about to, a few limited skirmishes aside ... and even this current conflict is in many respects still a limited skirmish, though a bigger one ... because for many reasons it's easier to defend than to attack.

Very true, though perhaps Federal or Imperial expansion would have been more likely
Sure, and that would be a much easier way to get Federal ships, right? ;) But yet again, see also Witch Head, which now has a distinct and entirely predictable lack of Federal and Imperial ships in its shipyards. (Also, not much actual activity - you picked the right nebula for meeting people)

One of the very clear legacies of the original vocal pure-exploration settlers was the region's independence from the superpowers. But then, based on player-led development, they didn't really want it anyway. There are three Imperial-based, two Federal-based and no Alliance groups among the CEI [2], out of forty-odd. And there are solid lore-based reasons for the NPC superpowers not to care that much, too, I think.


[2] Imperial: Colonists of Aurora (2), Likedeeler of Colonia (3), Marquisate of Valac (5) (the latter being explicitly ex-Imperials, of course) ... and I guess you could also count outside the CEI (and outside the region) the Blue Star Line outposts on the highway, to an extent?
Federal: INO Research (3), Earth Expeditionary Fleet (5). And INO Research's original bubble faction is basically irrelevant nowadays - they moved up here wholesale when the opportunity arose.
(brackets are CEI wave of entry)
 
I can't see a practical way that they could have done both that and made Colonia's development player-driven to anywhere near the extent that they have (and it would have been a lot less interesting without that aspect). The exact format of the CEI CGs ... could certainly have been better, though I don't think it would significantly affected the results. The groups that won were the ones with an interest in the region - plenty of the biggest bubble groups either didn't try or didn't get very far, while some of the later rounds were essentially won by dedicated individuals - and generally for obvious reasons it was the somewhat exploration/science focused groups/subgroups who usually succeeded.

Of course, plenty of the CEI groups, especially in the later rounds but including one first round winner, didn't have an associated bubble faction.

(The patchwork naming and setup of the systems, stations, factions by the very diverse CEI groups also I think gives a far more interesting result than letting Frontier do it all - compare Colonia and Witch Head for example)



Certainly there is the issue that after the first couple of years all the space in the region had been claimed by one group or another. That would have happened anyway, and probably about as quickly, even if people had had to adopt NPC factions, of course. (Again, see the Mahon Witch Head Nebula)

I think the problem is that since the CEI CGs ended - over three years ago, before the PS4 release! - there has been no route for any other players to settle a new system in the region, and none of the few systems added since have had any obvious reason for players to immediately rally round any of their NPC factions, so they just got absorbed by whichever group was nearest [1].

The CEI CGs certainly ended at the right point - pretty much everyone who was seriously interested at the time got a place - but there should have been a (limited, difficult!) method for ongoing development. Just a few systems a year, nothing more, to avoid the region expanding beyond its actual player population, but to allow more recent arrivals to contribute visibly to the region's history without stepping on existing toes unless they wanted to.


[1] There's a theory that Frontier was waiting for the various CEI groups - considerably shorter on space than in the bubble - to eventually start beating each other up for extra territory. Obviously they weren't generally about to, a few limited skirmishes aside ... and even this current conflict is in many respects still a limited skirmish, though a bigger one ... because for many reasons it's easier to defend than to attack.


Sure, and that would be a much easier way to get Federal ships, right? ;) But yet again, see also Witch Head, which now has a distinct and entirely predictable lack of Federal and Imperial ships in its shipyards. (Also, not much actual activity - you picked the right nebula for meeting people)

One of the very clear legacies of the original vocal pure-exploration settlers was the region's independence from the superpowers. But then, based on player-led development, they didn't really want it anyway. There are three Imperial-based, two Federal-based and no Alliance groups among the CEI [2], out of forty-odd. And there are solid lore-based reasons for the NPC superpowers not to care that much, too, I think.


[2] Imperial: Colonists of Aurora (2), Likedeeler of Colonia (3), Marquisate of Valac (5) (the latter being explicitly ex-Imperials, of course) ... and I guess you could also count outside the CEI (and outside the region) the Blue Star Line outposts on the highway, to an extent?
Federal: INO Research (3), Earth Expeditionary Fleet (5). And INO Research's original bubble faction is basically irrelevant nowadays - they moved up here wholesale when the opportunity arose.
(brackets are CEI wave of entry)
All excellent points, ultimately it is much easier to pick fault than to find improvements and for all I or anyone else might say I'm still playing this game borderline obsessively after nearly six years which must say something
 
and for all I or anyone else might say I'm still playing this game borderline obsessively after nearly six years which must say something
Yep, same here. 🍻

I think there was a fair bit of luck involved, but I can't think there's much they could have done better with Colonia with the technology they had available at the time and the very wide range of player ideas for how it should be. I'm just hopeful that at some point we get some more options for developing the region in a player-led way (the Colonia Engineers have been great - something roughly like that for improving stations, etc.)
 
Potential morale of the story: as always "it's fdev fault" :)

Did they parachute The Nameless for the sake of a Community Goal in October 3303?
Outcome of the CG: The Nameless lost (i.e. the community supported the Colonia Council)
Three years ago, I can understand why players fought against the Nameless back then (though I can also see what FDev were doing in trying to insert a story) but why that grudge is continued now, with players nothing to do with that initial event is utterly beyond me.
 
Potential morale of the story: as always "it's fdev fault" :)

Did they parachute The Nameless for the sake of a Community Goal in October 3303?
Outcome of the CG: The Nameless lost (i.e. the community supported the Colonia Council)

Outcome of multiple wars in 3305. A big part of the local community supported Loren's Reapers and The Nameless in Carcosa. They are still supporting us because of what we brought to the nebula.


Funny story. Phisto actually fought against the Nameless in that one.

I shot him in the face with my frag Clipper for that one.:ROFLMAO: That's my new excuse for that incidents.
 
Three years ago, I can understand why players fought against the Nameless back then (though I can also see what FDev were doing in trying to insert a story) but why that grudge is continued now, with players nothing to do with that initial event is utterly beyond me.

Did anyone say that the 2 are connected?
Sorry if you thought that this was my point. I was merely retracing back some additional history points (i.e. when did The Nameless appear).
 
Potential morale of the story: as always "it's fdev fault" :)

Did they parachute The Nameless for the sake of a Community Goal in October 3303?
Outcome of the CG: The Nameless lost (i.e. the community supported the Colonia Council)

Since you're asking about our history in the region, here's my two cents.

As others have mentioned I was fully aware of The Nameless' history in Colonia. When I considered all the anarchy factions in Colonia they were simply the most interesting choice.

1) Wouldn't risk anyone's home system.
2) Super cool lava world.
3) Spicy history in the region.
4) Explorer's Nation was a soft target.

For the record, I don't mean they were a soft target because of Distant Worlds 2 (the expedition was 100% irrelevant to us) but because of my research into the group.

What you guys don't know is that the crew that rolled out to Colonia originally were basically the Elite: Dangerous version of Ocean's 11. All veterans of major efforts: Black Omega, Coma, Inara Nexus, Premonition, so on and so forth. Colonia hadn't seen anything like it. Hasn't since. Only thing missing was the fountain.

FilthyBlackandwhiteAnteater-size_restricted.gif


Had Clair De Lune though.
 
There are as many reasons as there are folks involved, if not more, and ... it's likely expanding as the conflict goes.
So, does it really matter to anyone but each individual what their reasons are?

I guess you had your own reasons to take the system while Explorer's Nation was out and about, and they had their reasons to see this as unacceptable (assuming they did). It probably goes on from there (again, wild(?) speculation on my part). These conflicts are nothing new, right? Reasons existed on both sides, some new, some not.
 
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