Calling on the community to play in Open Play

My experience precisely. They can't actually grief, so they come to forums fantasising how they griefed someone. You shouldn't be looking for them in game, look on forums :)
The forums are definitely beginning to rival the game for entertainment value...
 
Open play all the way for me. There's nothing game-breaking in open play that makes solo a must.

I've no qualms with people who want to play solo because they want to do things at their own leisurely pace without worrying about other people being crazy.

I'd encourage people to play open because solo is (IMO) an easy way out. I admire John F Kennedy's quote about doing things because they are hard.

Finally, I'd encourage people to loosen up. It's a game. It doesn't matter if someone comes and blows you out of the sky, it only matters that it's possible not to get blown out of the sky.
 
solo ftw. screw the pirate scum who has no balls and attacks small ships

Every time I hear scum, I always hear "Stop right there, Criminal Scum!" from Skyrim.

In any case, to the OP, for some Open Play was never the reason they got into ED so asking them is really falling on deaf ears.
 
Every time I hear scum, I always hear "Stop right there, Criminal Scum!" from Skyrim.

In any case, to the OP, for some Open Play was never the reason they got into ED so asking them is really falling on deaf ears.

We can still improve it though. There are many Open players that have issues with how Open play works. And there are still some out there who only play Solo because they fear Open. Changes could make Open more fun and challenging for them, instead of stressful. But for the most part the fear is overblown. Past bad PvP experiences in other games, along with one or two "Griefing" stories on these forums make it seems worse than it really is.
 
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Its a tricky problem if you ask me.

Blocking of switching completely is bad imho - I dont feel I am ready for open play, but one day I might be, and I wouldn't want to start over. I think if people knew they couldn't switch youd get even less people in Open.

snip...

This is so true. I think back on when I started and if there was a choice between solo and open, I would have easily picked the solo option EVEN THOUGH I like playing in open once and a while. In not allowing someone to switch, you will loose more people in open than if you just left it how it is. At least now someone like me will play in open once and a while.

This is why the switching functionality is so important, it allows people to define their own game experiences. I play 95% of my time in groups. The option to switch between solo, group, and open is, I believe, one of the more perfect implementations of a game yet. And it is critical to the success of this game especially when you consider the target audience.

I believe that threads like this usually can be distilled down into the following statements...

"I like to PvP against people who don't like to PvP. I believe that I can make other players derive more enjoyment out of the game by forcing them to play my way."

Everyone should be able to see how childish that sounds? It is quite literally the argument a young child would have that is playing in the sandbox with other children and who is being scolded for holding the other children's heads under the sand.

This is not your sandbox, it's everyone's. If you want to play rough, there is a corner for that.
 
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Personally I don't care if they do separate the saves, it will have no impact on the way I play, but I think it might be a case of "Be careful what you wish for, you might just get it." because I believe if they forced people to choose, then Open is going to end up being even more sparsely populated than it already is, and I suspect Frontier knows that very well which is exactly why they made it the way they did.
I agree 100%, but it's why I think what FD should go ahead and divide the two. Give the PVP crowd what they want. Make it so that you can't bring your gear from solo over to open. Then get draconian and kill every thread whining about the lack of players in open, because they got exactly what they asked for.
 
I agree 100%, but it's why I think what FD should go ahead and divide the two. Give the PVP crowd what they want. Make it so that you can't bring your gear from solo over to open. Then get draconian and kill every thread whining about the lack of players in open, because they got exactly what they asked for.

I counter with FD should make a PvP mode for those who want it and remove any non consensual encounters from open - like a little tick box or something. The PvP mode should be isolated and the stuff in it has to stay in it, it could be 1000 Systems, in lawless space, no police, no factions, just guns... lots and lots of guns with no real place to hide.

There, that's a better idea :)
 
Explain to me the purpose of attacking a clean, not wanted, no bounty, in an independent (not anarchy), system? No demand for cargo, not hunted? No cargo in the racks.

What is the purpose for this type of gaming, other than griefing?

It's not pirating, a pirate wants cargo. It's not bounty hunting, no bounty to collect. No call for allegiance. Give me a reasonable explanation for this kind of play, and i will consider going back to open online.
 
I counter with FD should make a PvP mode for those who want it and remove any non consensual encounters from open - like a little tick box or something. The PvP mode should be isolated and the stuff in it has to stay in it, it could be 1000 Systems, in lawless space, no police, no factions, just guns... lots and lots of guns with no real place to hide.

There, that's a better idea :)

I think all PvP in all games should be based on guild/clan warfare only.

I completely understand the desire for players to want to be piarates against other players however that one game mechanic is too disruptive to everything else and is not worth the trouble
 
I counter with FD should make a PvP mode for those who want it and remove any non consensual encounters from open - like a little tick box or something. The PvP mode should be isolated and the stuff in it has to stay in it, it could be 1000 Systems, in lawless space, no police, no factions, just guns... lots and lots of guns with no real place to hide.

There, that's a better idea :)
That is of course the more mature, and reasoned solution. I admit a certain amount of pettiness in wanting to give the pvp base what they are saying they want. The hilarity that follows as one by one they start to come to the realization of how it really changed open would be priceless.
 
I think all PvP in all games should be based on guild/clan warfare only.

I completely understand the desire for players to want to be piarates against other players however that one game mechanic is too disruptive to everything else and is not worth the trouble

FD has already stated there will not be a mechanism for player guilds/corporations/clans in ED. They tend to stand by their word on such things.
 
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Explain to me the purpose of attacking a clean, not wanted, no bounty, in an independent (not anarchy), system? No demand for cargo, not hunted? No cargo in the racks.

What is the purpose for this type of gaming, other than griefing?

It's not pirating, a pirate wants cargo. It's not bounty hunting, no bounty to collect. No call for allegiance. Give me a reasonable explanation for this kind of play, and i will consider going back to open online.

OK. Rival trader who doesn't want you "muscling in" on his trade routes decides to jump in a fighter and deliberately attack and destroy innocent ships in the area so as to provide a deterrent to trading there.

See you in Open.
 
FD has already stated there will not be a mechanism for player guilds/corporations/clans in ED. They tend to stand by their word on such things.

and they market it as an MMO as well. I think that was a mistake.

anyway...I like co-op battles. In fact, if you guys haven't studied all the gear and figured out that you can be much more effective as a group then maybe I do want to Pvp...lol
 
OK. Rival trader who doesn't want you "muscling in" on his trade routes decides to jump in a fighter and deliberately attack and destroy innocent ships in the area so as to provide a deterrent to trading there.

See you in Open.

I don't buy it. I was on that system for weeks, it's where i started, I'm green to most system factions there. He just showed up one day and started attacking. Its not trade route. He could try to communicate and threaten.

Sorry, not reasonable, keep trying.
 
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OK. Rival trader who doesn't want you "muscling in" on his trade routes decides to jump in a fighter and deliberately attack and destroy innocent ships in the area so as to provide a deterrent to trading there.

See you in Open.

The trader would leave a message... these posted incidents all say, no comms message received. What would be the point of trying to deter people, without telling them what you're doing?
 
I believe that threads like this usually can be distilled down into the following statements...

"I like to PvP against people who don't like to PvP. I believe that I can make other players derive more enjoyment out of the game by forcing them to play my way."

Everyone should be able to see how childish that sounds?
Nah, that's just how opponents like to make it sound. There is nothing childish with the opinion that Open and Solo should be separate. There are many logical reasons to support it. It's not about forcing Solo players into Open mode. I know some people support getting rid of solo entirely, but this thread isn't that.
 
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