Its a tricky problem if you ask me.
Blocking of switching completely is bad imho - I dont feel I am ready for open play, but one day I might be, and I wouldn't want to start over. I think if people knew they couldn't switch youd get even less people in Open.
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This is so true. I think back on when I started and if there was a choice between solo and open, I would have easily picked the solo option EVEN THOUGH I like playing in open once and a while. In not allowing someone to switch, you will loose more people in open than if you just left it how it is. At least now someone like me will play in open once and a while.
This is why the switching functionality is so important, it allows people to define
their own game experiences. I play 95% of my time in groups. The option to switch between solo, group, and open is, I believe, one of the more perfect implementations of a game yet. And it is
critical to the success of this game especially when you consider the target audience.
I believe that threads like this usually can be distilled down into the following statements...
"I like to PvP against people who don't like to PvP. I believe that I can make other players derive more enjoyment out of the game by forcing them to play my way."
Everyone should be able to see how childish that sounds? It is quite literally the argument a young child would have that is playing in the sandbox with other children and who is being scolded for holding the other children's heads under the sand.
This is not your sandbox, it's everyone's. If you want to play rough, there is a corner for that.