I honestly don't see how you can say pvp'ers are murdering this game. I have yet to even have a single pvp encounter and I pay in open mode only. Heck, I even have a 700k bounty in federation space that I go tour around in in hopes to even find any actual pvp. So no, the pvp'ers are not ruining ED.
Forget that, you are quoting a post where a guy in the highest reward profession wants it to also be lowest risk profession. He openly states that in one trip he can make enough to purchase several Eagles yet I couldn't earn enough for one Eagle pirating him in mine. It's already completely off balance.
You are absolutely correct. The problem you are underestimating is just how much risk someone flying around in a 50,000,000 CR (or more) ship is willing to endure when compared to the risk a PVPer faces in a 50,000 CR ship. The risk versus reward ratio goes in favor of playing Solo when you have a ship worth significantly more credits. Your argument supports the logic players in more expensive ships are using when choosing to play Solo. The other side of this equasion is the limited bounty placed on a PVPer when they do kill someone who has a clean record. Simply flying off and depositing 5,000 CR at the nearest station will clear their wanted status. This puts the PVPer in a huge advantage because their loss risk is limited. PVPers commit murder, clear their record (And remove the wanted flag) and go right back out to murder again. If they loose their ship, the loss is so small as to be laughable. I can earn enough CR in one trip to purchase several Eagles. It is the PVPers who are murdering ED, not the players switching to play Solo. A simple solution is to make the bounty un-clearable for a 24 hour period. If you want to be a pirate and murder people, then you should be willing to fly the skull and cross bone flag that goes with it so that bounty hunters can level the playing field. You can't collect a bounty from a PVPer who paid off their offense. It is this mechanic that left uncorrected will kill the game.
Yes the traders risk losing more, but that is balanced by the fact that theirs is the most rewarding profession.
If traders wish to only risk the same loss as pirates then their profession should also net them the same rewards.
Surely that is fair balance?
Time for Frontier to nerf trading?
Last edited: