Calling on the community to play in Open Play

I honestly don't see how you can say pvp'ers are murdering this game. I have yet to even have a single pvp encounter and I pay in open mode only. Heck, I even have a 700k bounty in federation space that I go tour around in in hopes to even find any actual pvp. So no, the pvp'ers are not ruining ED.

Forget that, you are quoting a post where a guy in the highest reward profession wants it to also be lowest risk profession. He openly states that in one trip he can make enough to purchase several Eagles yet I couldn't earn enough for one Eagle pirating him in mine. It's already completely off balance.

You are absolutely correct. The problem you are underestimating is just how much risk someone flying around in a 50,000,000 CR (or more) ship is willing to endure when compared to the risk a PVPer faces in a 50,000 CR ship. The risk versus reward ratio goes in favor of playing Solo when you have a ship worth significantly more credits. Your argument supports the logic players in more expensive ships are using when choosing to play Solo. The other side of this equasion is the limited bounty placed on a PVPer when they do kill someone who has a clean record. Simply flying off and depositing 5,000 CR at the nearest station will clear their wanted status. This puts the PVPer in a huge advantage because their loss risk is limited. PVPers commit murder, clear their record (And remove the wanted flag) and go right back out to murder again. If they loose their ship, the loss is so small as to be laughable. I can earn enough CR in one trip to purchase several Eagles. It is the PVPers who are murdering ED, not the players switching to play Solo. A simple solution is to make the bounty un-clearable for a 24 hour period. If you want to be a pirate and murder people, then you should be willing to fly the skull and cross bone flag that goes with it so that bounty hunters can level the playing field. You can't collect a bounty from a PVPer who paid off their offense. It is this mechanic that left uncorrected will kill the game.

Yes the traders risk losing more, but that is balanced by the fact that theirs is the most rewarding profession.
If traders wish to only risk the same loss as pirates then their profession should also net them the same rewards.

Surely that is fair balance?

Time for Frontier to nerf trading?
 
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Well, it's a very long thread now, so apologies if others have said what I'm going to say. :)

I play both open and solo, depending on my mood and my goals for my session. I was certainly anxious the first time I dipped into open mode, but I don't think I needed to be. I have seen a few CMDRs about, and spoken to (typed to)... One! Most seem too busy doing their own thing and have Frameshifted just as I target them to say hello. I certainly hope I'm not frightening them away. I haven't found Open mode to be a richer experience, nor a particularly negative one.

Some of the discussions on the forum give the impression that open play is rife with griefing and so on, but again, this has not been my experience. I have flown in some of the 'contentious' systems, such as Lave and Leesti with a cargo full of rares, but not been approached, let alone interdicted by a real player, and that's just fine, although a few NPCs have had a go, which is also fine. I will say, i have no desire to be interdicted by someone who is just going to smash their ship into me, something I've seen talked about with pride on the forums. :( But I think the real problem, if it is a problem, is that pirates seem to want 'real' victims in order to have fun, but that may not be fun for the victim who is just trying to get some credits, and I don't really see how that is going to change. Perhaps when wings are introduced it may shift the balance a bit, but I'm not sure it will.

It's a fun game, but as yet I don't think there's a compelling reason for playing open versus solo, and if that comes, it will probably come more from the scenarios introduced than anything else, but the piracy / victim issue will probably not be easily resolved.
 
Forget that, you are quoting a post where a guy in the highest reward profession wants it to also be lowest risk profession. He openly states that in one trip he can make enough to purchase several Eagles yet I couldn't earn enough for one Eagle pirating him in mine. It's already completely off balance.

Yes the traders risk losing more, but that is balanced by the fact that theirs is the most rewarding profession.
If traders wish to only risk the same loss as pirates then their profession should also net them the same rewards.

Surely that is fair balance?

Time for Frontier to nerf trading?
Nerf trading? Nerf the ability to make credits. It's already too easy to earn them.

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It's a fun game, but as yet I don't think there's a compelling reason for playing open versus solo, and if that comes, it will probably come more from the scenarios introduced than anything else, but the piracy / victim issue will probably not be easily resolved.
A compelling reason you say? How about the term Dangerous that they use as the title for this game? That's the difference between open and solo mode. It's the danger that you face knowing that at any time a player could interdict you and blow up your ship costing you not only the credits in insurance but the loss of credits earned by your cargo. Solo mode should be named Elite: Safe.
 
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I honestly don't see how you can say pvp'ers are murdering this game. I have yet to even have a single pvp encounter and I pay in open mode only. Heck, I even have a 700k bounty in federation space that I go tour around in in hopes to even find any actual pvp. So no, the pvp'ers are not ruining ED.

Go visit Lave between 6:00PM to 10:00PM Eastern U.S.A. time. While you are at it, put lets say 4 tons of something valuable in your cargo hold. PVP will find you quicker than you think. You will see the players flying around looking for fat merchants to steal from and when you check their status, you will find that they are not wanted. Just because it has not happened to you yet doesn't mean that it is not happening to other players. How naive can you be?
 
Go visit Lave between 6:00PM to 10:00PM Eastern U.S.A. time. While you are at it, put lets say 4 tons of something valuable in your cargo hold. PVP will find you quicker than you think. You will see the players flying around looking for fat merchants to steal from and when you check their status, you will find that they are not wanted. Just because it has not happened to you yet doesn't mean that it is not happening to other players. How naive can you be?
How naive can you be to complain about a high traffic system where pirating seems to running amok? You guys whine and complain so much about it yet no one if forcing you to enter a high traffic zone. You do it on your own free will then complain about. Pathetic.
 
Nerf trading? Nerf the ability to make credits. It's already too easy to earn them.

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A compelling reason you say? How about the term Dangerous that they use as the title for this game? That's the difference between open and solo mode. It's the danger that you face knowing that at any time a player could interdict you and blow up your ship costing you not only the credits in insurance but the loss of credits earned by your cargo. Solo mode should be named Elite: Safe.

Erm, for those who play games to relax either alone or with friends, solo / private is dangerous enough with NPCs bothering us every 5 minutes, plus if not paying attention you can do some daft things that get you killed (like docking without asking).

Don't get insulting people with the Elite : Safe slurs just because we don't want you in our games
 
Erm, for those who play games to relax either alone or with friends, solo / private is dangerous enough with NPCs bothering us every 5 minutes, plus if not paying attention you can do some daft things that get you killed (like docking without asking).

Don't get insulting people with the Elite : Safe slurs just because we don't want you in our games
Umm, how is that insulting. Are you seriously that sensitive? I call it Elite: Safe because NPC's don't offer any challenge whatsoever. And who is insulting who? Saying you don't want me in "your" games lmao. You are you to say this your game?
 
And how pathetic are you whining about people going to play Solo. There are two edges on the swords blade. It cuts both ways. We need the team at ED to be as wise as King Solomon. With both Open and Solo play, it appears the baby has already been cut in half. Now we are just fighting about who will play on which side. Most every point you make to support open play also supports arguments to go play solo. This will be a win-win because you are going to play open and I'm going to play solo. We both win by agreeing to disagree.
 
And how pathetic are you whining about people going to play Solo. There are two edges on the swords blade. It cuts both ways. We need the team at ED to be as wise as King Solomon. With both Open and Solo play, it appears the baby has already been cut in half. Now we are just fighting about who will play on which side. Most every point you make to support open play also supports arguments to go play solo. This will be a win-win because you are going to play open and I'm going to play solo. We both win by agreeing to disagree.
I don't care if you want to play in safe mode. That's not the issue at hand, bud. Christ this community is disgusting and full of 1984 elitist jerks who thinks that this is their game only.
 
we are not forcing you to be alone in space, go make a PvP group or shout up where you will be and ask other PvP minded folks meet you there.

I have no interest in joining a private group. I trade in Open Play, because I want to play with the whole world, and I run the risk that that entails. Why should I have to join a specialist group in order to play the game the way it was intended?
 
I don't care if you want to play in safe mode. That's not the issue at hand, bud. Christ this community is disgusting and full of 1984 elitist jerks who thinks that this is their game only.

You make this too easy. The first name of the game is Elite. Why yes, I am an Elitest!
 
I don't care if you want to play in safe mode. That's not the issue at hand, bud. Christ this community is disgusting and full of 1984 elitist jerks who thinks that this is their game only.
I'm so glad you feel like this but not sure what are you still doing here :) Raging PvPer entertainment starts to get a bit stale so many weeks after the release.
 
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I have no interest in joining a private group. I trade in Open Play, because I want to play with the whole world, and I run the risk that that entails. Why should I have to join a specialist group in order to play the game the way it was intended?

If things remain as they are, you will never, ever be playing with the whole world. Each Open Play instance can support a maximum of 32 players, amongst 400 millions star systems. Good luck in finding anyone to actually play with.

All these people clamoring and trying to convince others to play Open Mode. It does not matter one single whit. You will never have more than 32 players in a single instance.
 
Umm, how is that insulting. Are you seriously that sensitive? I call it Elite: Safe because NPC's don't offer any challenge whatsoever. And who is insulting who? Saying you don't want me in "your" games lmao. You are you to say this your game?

Pfft. NPCs really tax the carp out of me and no mistake. Just last night I was interdicted by a "Novice" NPC and only managed to limp into supercruise with 30% of my hull intact.

My reactions are slower than most and my combat skills negligible. What I want from this game is to be able to progress (and if that means that I'm going to lose 1/2 of my stash re-buying my Freagle every time I make a flight then that's not going to happen) and look at the scenery. I'm not interested in combat at all - NPCs provide me with quite enough danger, thanks.

That said, I still play in Open quite a lot - but with my net connection, Open is considerably slower than Solo especially when jumping or using station services...

D.
 
Bah, missed again. May be we finally chased them away /happy dance
I'll rephrase that, I don't PvP unless needed to. I'm not sure who you've chased away? If your kind is clamoring to turn ED into a lame single player experience, you're doing a stellar job.
 
single player experience, you're doing a stellar job.
I'm glad you appreciate that, I certainly do :) A single player game is all I asked for anyways. It was not my idea to hook this single player game into some crazy online database and call it MMO :)
 
Pfft. NPCs really tax the carp out of me and no mistake. Just last night I was interdicted by a "Novice" NPC and only managed to limp into supercruise with 30% of my hull intact.

My reactions are slower than most and my combat skills negligible. What I want from this game is to be able to progress (and if that means that I'm going to lose 1/2 of my stash re-buying my Freagle every time I make a flight then that's not going to happen) and look at the scenery. I'm not interested in combat at all - NPCs provide me with quite enough danger, thanks.

That said, I still play in Open quite a lot - but with my net connection, Open is considerably slower than Solo especially when jumping or using station services...

D.
I guarantee it's not your internet connection but that fact that FD uses a peer to peer system in an attempt to create a false online experience. It's FD's server that's the bottleneck. One of the developers must be running it from his basement. The only people who use a peer to peer system is those who host their own server from their own computer. Basically a player themselves hosts the server.
 
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