Calling on the community to play in Open Play

Jockey79 is clearly trolling, feel free to ignore the attempts to destroy the thread

Not at all, you all moan you see no to little interaction of other players - this is the foundation of these threads, I'm countering with how much I get in a pre arranged private group.
And dismissing CaptainKremmen because he doesn't agree with you, well that is just rude and proves your true intent here is not to improve open but dupe people in to being your entertainment not enjoying the game, as he did after the patch.
 
stop changing or trying to change the basics that were set into the stone till now\
i really enjoy the rules that we have now and the changes or community conclusions, that OP is starting to push through will break my immersion and the rule set that i enjoy.
IMO
ad. 1) leave the insurance alone it is good and punishing as it is bringing immersion for me and more will to play
ad. 2) when population will spread across the galaxy there won't be any docking issues
ad. 3) solo mode and online mode correlation is good ATM IMO
ad. 4) game just launched geez
ad. 5) geez look ad. 4
ad. 6) forums meta game leave it alone for now geez
ad. 7) this is sandbox game, theme park matchmaking look somewhere else geez
ad. 8) stop trying to change something that is not broken IMO
ad. 9) no, leave interdiction as it is (you don't have to go for full cargo space limiting your maneuverability or defence just because you need more credits, risk vs reward)
ad. 10) again wait till population will spread a bit and frontier diagnose the issue from their side
ad. 11) geez look ad. 4
ad. 12) ofc it is obvious but still look ad. 4
ad. 13) no leave the one character as it is IMO it is a great value of this game do not mess with something that is not broken geez

Hi I'm not trying to push these through, I'm just trying to summarise the discussion, from both sides, further down I state that it is likely Frontier will release different products which take place in the Elite world for these different audiences, which is probably the sane apporach, leaving Elite a single player game with limited MMO (Coop and some PVP) features.

I didn't word the original post well, I didn't understand the conflicts that had already raged over this, and now I am well and truly educated.
 
I'm not sure Jockey, but it seems you are a troll. Why you are replying only to my posts in this thread and that other thread i have no idea.

You may want reread the thread, you are not the only person I have quoted here.
You may just notice me more as I'm not missing out on countering your inflammatory , like the whole not getting to play along side other commanders line. Just like I didn't miss out in other threads when other people came up with the same rubbish (sorry, your not the first person full of it I've had to put up with).

The only thing missing from the game is forced PvP - there are plenty of private groups who do all sorts of things, tomorrow night the [LK] gaming community is having a pirating night - if the game was so bad for any sort of multiplayer interaction, then we would not be able to do it, but guess what - we have, we can and we will.

Not my fault no one want to socialise with you or Maiakaat.

Try being nicer to people, not throwing insults and not trying to force people to play how you do, embrace how they play and they may do the same back
 
I don't think it's going to be as bad as you imagine. Whilst it stands to reason a certain subset of solo players will later go open, to do to pirates pretty much exactly the thing they claim pirates will do to them in Open from some misguided sense of vengeance or justice, I doubt they'll be the norm. Generally I think players who do come into open with little or no PvP combat experience are going to find the step up a big issue. Sure, one on one they're going to give smaller vessels a hard time, but the moment a handful of their foes motivate against them, they'll find themselves facing considerable difficulty compared to the AI they're used to.

Looking at the ship designs they certainly look to have given smaller ships a chance, which is good design. I haven't had a PVP confrontation yet, it took me about 6 attacks from the NPC to actually be able to react quickly and gain an immediate advantage, so I have no idea how hard it is.
 
You may want reread the thread, you are not the only person I have quoted here.
You may just notice me more as I'm not missing out on countering your inflammatory , like the whole not getting to play along side other commanders line. Just like I didn't miss out in other threads when other people came up with the same rubbish (sorry, your not the first person full of it I've had to put up with).

The only thing missing from the game is forced PvP - there are plenty of private groups who do all sorts of things, tomorrow night the [LK] gaming community is having a pirating night - if the game was so bad for any sort of multiplayer interaction, then we would not be able to do it, but guess what - we have, we can and we will.

Not my fault no one want to socialise with you or Maiakaat.

Try being nicer to people, not throwing insults and not trying to force people to play how you do, embrace how they play and they may do the same back

Lol, you don't have to "put up with" with anything mate, get over yourself. Who do you think you are? In the same way you keep banging on about not having to play open mode. As you carebears seem so fond of saying, people can play how they like.

A pirating night? Great, enforced behaviour. While it might appeal to you doing everything in a controlled environment, i can't think of anything worse. I wanted a dynamic place where you never know what's going to happen. Not some scripted group where everyone knows what each other might be doing. Thats just fake and not fun for me personally.

Lastly, don't make assumptions about my behaviour or my socialising in the game simply from my standpoint on open play. As it stands i made 90% of my assets from trading, and i have never attacked another player.

EDIT: I will not reply to you again Jockey, as i said and others also, you appear to be attempting to troll.
 
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Ahh...I Do hope this is not going to turn into one of THOSE communities... I saw what it did to Ultima Online and it was a great shame.

Yup, sorry to say this person hit the nail on the head..

Apparently not. This community is keeping me in solo mode more than the griefers. I don't really have the desire to associate with the other people who play this game.

Ive seen other forum communities who resemble a swirling flock of rabid vultures waiting for meat to drop, but this one takes the cake.

As people refuse to believe the that open is all fluffy and nice and joyful, just going to waste with out us - they resort to name calling when their failed lies backfire with proof that undesirable people, like this one...

after a bit of searching i finally got a trade route where i make 1 million per jump.
in solo there is no danger. no pirates.
just farming.
with 300 mill i just buy myself a nice present and go hunting in open :)

Are the main reason we don't play open to start with.

Then the attitude from Maiakaat when someone pointed out the patch today has helped the multiplayer feeling and he was ignored - well, shows this thread is just a way of making a list of reason to hinder or remove solo - not really discuss pros / cons of the current set up.
 
The first reaction to any proposal to prevent griefing is basicly the text l2p.
Like an Type 6 could seriously fight an Cobra.....

So sorry.
But my Tradeships will stay Solo.

Only going to open play in my Viper.
Anything else is just masochism....
 
The first reaction to any proposal to prevent griefing is basicly the text l2p.
Like an Type 6 could seriously fight an Cobra.....

So sorry.
But my Tradeships will stay Solo.

Only going to open play in my Viper.
Anything else is just masochism....

But if a trader in Open who is trying to fight a cobra in their type 6 is possibly a bit tapped in the head. A Smart trader would gear up with a few defensive options and play to escape. Better to reduce the risk of death significantly than to try and beat the assailant head on. Escaping in a type 6 is not particularly difficult, the problem would be if any player expects to never fail to escape. If that's the case Open is probably not a great choice of mode.
 
Open play as a shared cherished experience.

Unless humanity crack anti-aging therapies in the next 30-50 years, and the radical changes in law to support such therapies (presented by Alistair Reynolds, Stephen Baxter among others in fiction) almost all of us will never see or witness the ability to share an expanding civilisation, or see strange new phenomena and the beauties of the universe beyond our star system.

While there is work to do to bring some of those things to life fully, in space exploration games such as this, this is the closest thing (in Elite and its successors in the future - by whomever chooses to release new games and experiences within the genre) we will get, to experiencing the thing of beauty that is the universe.

Playing in open play allows those of us who want the option to play in an open world, a word which defines a context that is much more abstract than any term which describes a specific mode of play - with the help of some imagination, to share that simulated experience together, as an experience which is richer, and has more meaning to us as a result, as if we were born in some time which may or may not come to pass long after we're gone.

One final reason to consider open play.
 
The first reaction to any proposal to prevent griefing is basicly the text l2p.
Like an Type 6 could seriously fight an Cobra.....

So sorry.
But my Tradeships will stay Solo.

Only going to open play in my Viper.
Anything else is just masochism....
Which of course will ultimately result in Solo mode being 'Trade/Grind Mode', with few if any players appearing in open in anything other than a relatively cheap fighter.
 
But if a trader in Open who is trying to fight a cobra in their type 6 is possibly a bit tapped in the head. A Smart trader would gear up with a few defensive options and play to escape. Better to reduce the risk of death significantly than to try and beat the assailant head on. Escaping in a type 6 is not particularly difficult, the problem would be if any player expects to never fail to escape. If that's the case Open is probably not a great choice of mode.


An Cobra can take out your fsd real fast.
Also there is no benefit to it mate.

I get no bonus or anything in open.
All i get is higher cost cause i need more stuff and higher risk cause some people are $$ :p


Gimme an 50% income bonus and i.ll consider to play Open.
Till then nope :p
 
@ OP "A big selling point in Elite is the ability to play in a real dynamic universe with other human players"


Actually that's also "a big refund point" to many people who didn't want the whole 'online' can of worms.

I prize being able to keep the unwashed masses out of my living room, physically and virtually.
No uninvited person shall be able to force his presence upon me in my house.
I have no interest in playing a computer game with people I don't know personally, as they might lack key traits like kindness, integrity, intelligence.


Open pay? FD can remove it.
Group play? maybe when FD introduces game mechanics to make use of it.
Solo online play? not acceptable either, with the server transaction issues, matchmaker issues, arbitration server issues, lag, disconnects, missing fuel money, missing commodity sale credits, ghost cargo issues.

And its getting to be an annoying game overall. After 11 days of being stuck in a "bugged star system", over hundred hours of previous game progress was lost with no further response from FD so far.
 
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Which of course will ultimately result in Solo mode being 'Trade/Grind Mode', with few if any players appearing in open in anything other than a relatively cheap fighter.

Players can do all the same things in solo that they can do in open (at least according to FD anyway).

The prior games where both offline, and I did not feel it was a 'grind', and would probably not be an elite fan if I did feel that way.
 
Well, since this thread is still going on, might as well add another thing that might help open, aside from some organization and (obviously) fixing matchmaking.

While I do enjoy the occasional bout of PvP, not going to lie, the only reason I've been playing consistently in Open is I still have yet to run into anyone. xP It'd only take, probably, two encounters in a few hours' time to send me back into Solo, because I've generally had my fill of player competition very quickly. I've always been far more drawn to grouped PvE in my online games. I.e., gathering a band of either friends or random cohorts and taking on steep, nigh-impossible odds that would have reduced individual me to a fine, red mist, often requiring great coordination and communication, as well as strategy and forethought, to emerge victorious. In these games, going PvE is no badge of dishonor because the PvE can actually BE a complete pain in the ass, (someone mentioned City of Heroes earlier in this thread, going to +rep the bejeezus outta him, cause that game was fantastic,) with one wrong move, one moment of lost concentration, dissolving into what survivors remain fleeing for their lives as a horde of hungry foes nip at their heels, leaving a trail of player corpses from the site of battle, all the way to the exit. Then comes the post-mortem, the 'What did we do wrong?' 'Okay, how do we go back in in such a way that we obliterate ALL of them?' That's what inevitably draws me into online play, and online games with primarily competitive mechanics inevitably drive me AWAY, not towards.

And right now, Elite's online mechanics essentially ARE competitive. You can either chat awkwardly to someone as you float in front of each other, fire at each other, or run away from the guy firing at you. Maybe, if you already know one another and/or see them get Interdicted by a player, you can drop in on their wake and assist them, but even that's inevitably PvP, albeit with improved odds. As things currently stand, in Open, finding a random person (let alone people) interested in PvE cooperative shenanigans would require the following conditions;

a) Obviously, me being in the same system.
b) The gods of matchmaking not sticking us in a parallel universe.
c) This eventually-discovered player being interested in a heroic teamup, as opposed to stealing my lunch moneys.

As has been established, the odds of being in the same areas as another player (short of occupying the same few systems,) are small. The matchmaking makes those odds smaller. And the naturally chaotic nature in terms of what sort of player I'd find make that smaller still. In the event I'm looking for a teamup, I am likely far better served just playing another game entirely, or joining that PvE private group because at least I know the vast majority of them have cooperative play in mind. Hopefully the addition of Wings will help this, but unless content is on the way to take advantage of easier player cooperation (convoy or task force missions, in other words,) we're pretty much going to be groups of ships that fly around and do exactly the same thing we did as single ships. Hoping they might pull a trick City of Heroes (and, likely, others did) in instances, whereby the larger your group, the more challenging the instance became. Normal missions undertaken by teams of eight were actually MORE dangerous than the same mission undertaken by one's self, because they stuffed bad guys in there up to the rafters, and it wasn't hard to accidentially aggro four groups when you only meant to aggro one, turning everything into a cluster**** of death.
 
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I prize being able to keep the unwashed masses out of my living room, physically and virtually.
No uninvited person shall be able to force his presence upon me in my house.
I have no interest in playing with people I don't know personally.

But... if you only understood the potential, imagine a universe (well your living room) filled with strangers from across the galaxy (well across the neighbourhood), arriving uninvited, eating up your food, stinking up your toilet and damaging/stealing your possessions. Imagine a living breathing living room where you are forced to interact with others - where your spare time is dictated by the interests of others.

Imagine if we could all force our way into other peoples living rooms and force them to entertain use whilst we steal their things and kick them around a bit (perhaps smash a few things too).

With a bit of imagination... the possibilities as simply LIMITLESS!!!
 
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