Modes Can we get more players into Open Play?

Do you have any EVIDENCE that PP is meant to be player by pewpew? (and if it is, why the hell it is not rewarding pewpew but rather PvE activity)

Sandro said:
So power play has always had a slightly uneasy connection with the main rules and this will hopefully allow us to make power play more focused on what it is: a consentual pvp system. I mean that is the heart of power play. We want players from different super powers to be combating each other in various ways.

.........

make sure the police dont come in and just take away all the fun from the consentual pvp, right? Cuz who wants the police joining in all the time when you want to fight other human players? Thats what Power Play is meant to be for.

https://youtu.be/0545WHDzT7w?t=2110
 

ALGOMATIC

Banned
Copy pasta from reddit from an actual PP player:


Aaaah the lure of Powerplay. If only "duking it out" means actual space combat.
After 42 weeks enlisted in the Federation Navy, I've hung my uniformed. Never again. I listed for the PvP, not space trucking in Solo mode.
Disclaimer: 90% of what I opted to do when listed was undermining, which is combat, in the hopes that SOMEHOW, somewhere, someone would show up in Open Play too and we can "duke it out".
Out of nearly 40 weeks active undermining, I encountered real life Commanders from the opposing faction no more than 10 times, and maybe 3 - 4 times a fight actually happen.
The rest of the time?
"Oh.... I didn't realize I'm in Open mode." - logout.....
I just listed to princess Smurfette for 4 weeks to get the shields while I'm on a trip to Sag A. I got my shield last week so I've ditched her in the gutter. Got my rails and pacifiers. Next Grom maybe? or APA?
FDEV should take note.

The answer is *YES*.
**YES**.
And thrice ***YES***.

Methinks you don't comprehend the meaning of "fair".


Allow me to explain why it appears that your comprehension is a failure.

*BOTH* teams can go to the empty field. Whenever they like. That is 100% perfectly *BALANCED* and therefore Fair. With a capital F.


Likewise, with Elite: Dangerous. All players have the inherent right and ability to choose and hop between any of the 3 Modes as they so desire. Likewise, it is perfectly and 100% balanced. Likewise, this is Fair. Also with a capital F.


Now,,, do you have any more questions about Fairness?

Yours Aye

Mark H


Its fair for you?

Are we going to actually have a football match though? or is it just both teams just kicking the ball into the empty net?
 
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ALGOMATIC

Banned
In order for this football match to actually have a match, we need to remove the empty field and force players to play with each other, the other side will say that its unfair to force all players to play in one field because they paid for the other field as well, so the result is there is no match!
 
In order for this football match to actually have a match, we need to remove the empty field and force players to play with each other, the other side will say that its unfair to force all players to play in one field because they paid for the other field as well, so the result is there is no match!

We are going to end up crossed over, so I'll stick to the other thread to keep it simple.
 

Robert Maynard

Volunteer Moderator
In order for this football match to actually have a match, we need to remove the empty field and force players to play with each other, the other side will say that its unfair to force all players to play in one field because they paid for the other field as well, so the result is there is no match!

.... except we don't all want to play football.

Some of us are participating in track and field events.
 
In order for this football match to actually have a match, we need to remove the empty field and force players to play with each other

Honestly, I understand what you are saying, but in a bunch of posts you've used this word... Forced.

Forcing people to do something as part of a computer game is so unlikely to work. Incentivizing them might work, but there's no guarantee, and the problem with incentivizing, is that unless it is done oh so carefully it comes across as an attempt to force, and it risks alienating people and the end result is less people playing.

Look at what they did when they decided too many players were using gimballed rather than fixed weapons, they came up with an idea that would effectively punish players who chose to stick with gimballed. It didn't work, and the whole idea was dropped, rightly so.

Incentivizing players to go to open for PP, I don't know how they'd do it. But I suspect that FD recognize that they cannot force players to do it. Forcing PP into open will only punish and alienate those who don't wish to play that way, by all accounts a majority of the player base, and I don't think FD want to do that...
 

ALGOMATIC

Banned
Honestly, I understand what you are saying, but in a bunch of posts you've used this word... Forced.

Forcing people to do something as part of a computer game is so unlikely to work. Incentivizing them might work, but there's no guarantee, and the problem with incentivizing, is that unless it is done oh so carefully it comes across as an attempt to force, and it risks alienating people and the end result is less people playing.

Look at what they did when they decided too many players were using gimballed rather than fixed weapons, they came up with an idea that would effectively punish players who chose to stick with gimballed. It didn't work, and the whole idea was dropped, rightly so.

Incentivizing players to go to open for PP, I don't know how they'd do it. But I suspect that FD recognize that they cannot force players to do it. Forcing PP into open will only punish and alienate those who don't wish to play that way, by all accounts a majority of the player base, and I don't think FD want to do that...

If FDEV think that PP is great and is working as expected, sure, they should leave it be. Majority of the people (based on various forums) only care for it for modules, I think FDEV wanted more out of this feature.
 
If FDEV think that PP is great and is working as expected, sure, they should leave it be. Majority of the people (based on various forums) only care for it for modules, I think FDEV wanted more out of this feature.

Yes, I imagine they did... And for CQC / Arena, and for multi-crew...

It doesn't sound from what Sandro said in the last livestream as though PP is going to get overhauled any time soon.
 

ALGOMATIC

Banned
Yes, I imagine they did... And for CQC / Arena, and for multi-crew...

It doesn't sound from what Sandro said in the last livestream as though PP is going to get overhauled any time soon.

I agree, I dont see them making any drastic changes at any time, I guess the complexity of the game wont allow for massive fixes.

There is nothing they can do for PP without changing the modes, they obviously wont do it so we will have this discussion again in a year.
 
In order for this football match to actually have a match, we need to remove the empty field and force players to play with each other, the other side will say that its unfair to force all players to play in one field because they paid for the other field as well, so the result is there is no match!

You still have this deluded fantasy that people are somehow required and MUST play ED even if it is not fun.

That is not true. You try to force people to play football on your field where you can kick them in the nuts and so on... And in the end you STILL have empty field because everyone opts NOT TO COME TO DAMN FIELD AT ALL!

Nothing, and I mean absolutely nothing, makes it so that people must come play ED if you try to force them into something they find unfun. Have fun in your empty field.
 
It doesn't sound from what Sandro said in the last livestream as though PP is going to get overhauled any time soon.

It doesn't really need a full overhaul.
I posted some ideas here that may improve the game in general, but would have a knock on effect with PP.

The only real problem is PP didn't bring anything new or compelling, it's the same carry from A to B or go squish x number of NPCs that we have on the mission boards. But with reduced BGS interaction.
 
It doesn't really need a full overhaul.
I posted some ideas here that may improve the game in general, but would have a knock on effect with PP.

The only real problem is PP didn't bring anything new or compelling, it's the same carry from A to B or go squish x number of NPCs that we have on the mission boards. But with reduced BGS interaction.

All i'd want is for powers to have their own missions, with strong biases towards their specialization. So Torval would offer lots of mining missions for example. So, as well as getting credits for missions, you would also get merits.
 
All i'd want is for powers to have their own missions, with strong biases towards their specialization. So Torval would offer lots of mining missions for example. So, as well as getting credits for missions, you would also get merits.

This is that idea I mentioned in the other thread that I'm mulling over.

Something like all missions have a PP component, but unless you're aligned it wont show.
Then as you do missions as an aligned person, you get merits as a bonus reward to the mission for your aligned power.
And perhaps the Faction influence for that power increases a slight amount at the same time with all the sub factions in the area.
 
All i'd want is for powers to have their own missions, with strong biases towards their specialization. So Torval would offer lots of mining missions for example. So, as well as getting credits for missions, you would also get merits.

Abso-frelling -lutely.

I unpledged from Powerplay because I don't like ABA cargo runs, and I find combat farming unappealing. If I could've earned merits doing missions, alongside BGS work, I would still be pledged. Instead, I had to choose between doing the things I enjoy, or do the things I don't. I chose to enjoy my game, and use the Powerplay rules by doing BGS work to put in play factions favorable to my Power.

This is that idea I mentioned in the other thread that I'm mulling over.

Something like all missions have a PP component, but unless you're aligned it wont show.
Then as you do missions as an aligned person, you get merits as a bonus reward to the mission for your aligned power.
And perhaps the Faction influence for that power increases a slight amount at the same time with all the sub factions in the area.

IMO, missions should gain power merits or faction influence, but not both. Providing both would be overkill, thanks to how controlling factions influence other mechanics. Plus it would still give players who don't enjoy the more frequent interdiction from Powerplay a way to participate.
 
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