In order for this football match to actually have a match, we need to remove the empty field and force players to play with each other, the other side will say that its unfair to force all players to play in one field because they paid for the other field as well, so the result is there is no match!
And there we have it at last.
The word *force*.
Glad we got there in the end.
Now here's the thing with PP and PvP.
PP depends mostly on moving around PvE tokens. However, there is also an element of consensual PvP that *may* be pursued.
And that's the whole point. If *you*
want some
consensual PvP, *you* just have to wait to encounter someone else who *ALSO*
wants to engage in
consensual PvP. It really is rather simple and doesn't take much in the way of analysis.
Now let's take a look at what it appears that you *actually* want:
It appears that you actually want everyone who moves the PvE tokens around to also be available for direct pew-pew.
Analyse:
If, as you imply, that there are countless players pursuing PP by moving the tokens around in Solo or PG, then it is clear that they do not *want* to engage in PvP.
What do you think might happen if you get your way and PP token-moving is restricted only to Open (or perhaps given a bonus? or perhaps token counts be adjusted in some way proportionally between Open and PG?Solo???))
My conclusion is that from the sum total of the players who engage in PP but who also do not want direct PvP combat, well, my analysis is that a whole heap of them would just not do PP any more. Maybe, just maybe, you are on the right track for *consensual* PvP. Maybe not. But the whole idea that consensual PvP is available in PP and yet it isn't being used as a mechanism for consensual PvP tells me a great deal of information.
Firstly, there are more players than you ever realise that do not want to engage in direct PvP combat, for whatever reason, even a reason that was put in the game to encourage direct PvP combat. It hasn't worked to encourage.
Secondly, the fact that "many, many" players are avoiding direct PvP (if we are to believe the PvP fans who tell us "many, many" players are engaging in PP activity?), that tells me that they aren't as interested in direct PvP as the direct PvP fans would like to believe.
Thirdly, any move to restrict PG or Solo PP effects, will simply drastically reduce the number of players who engage in PP. It won't get any more into Open. If they *wanted* direct PvP, they would be there anyway to be engaged.
Fourth, this tells me that engaging in moving PvE tokens around is vastly more entertaining to those people. But I knew that already. As it is probable, so did you, but are simply reluctant and frustrated to admit.
Fifth, this strongly confirms to me that the players who are calling for restrictions on PP, all they really want is easy targets. You already know that players aren't interested in direct PvP, because they are using modes to choose not to engage in it.
Sixth, the end fact is that even restricting PP to Open, this won't get any more direct PvP. None. Zip. Nada. All that will happen is the death of PP as a "medium-scale" pursuit. Players will either leave the game or they will look at other facets of the game in which to play, while *still* remaining in PG or Solo mode.
Finally, this is the reap-what-you-sow moment.
Let me tell you that I've been engaging in the rares CGs fro the last week. I've been doing this ONLY in Open. My god, it is true. Open is DEAD. Well, it *is* between 0530 and 0645 UK time. I've seen very, very few CMDRs, maybe 2 or 3, that haven't been flying in wings of combat-optimised FdLs or FGSs and just trying to destroy other CMDRs exiting George Lucas, LEESTI. A pair of them attacked me while I boosted out to High Wake this morning. No drama. Bye bye before even my 2nd ring of shields went down. Flying in a straight line in my ASP with me just face-palming at the tedious nature of that gameplay. Just tedious.
REAP WHAT YOU SOW.
REAP WHAT YOU SOW.
In other words, if the change to PP that you so desperately desire were embodied, it would simply kill another part of the game, because few players actually want PvP.
Those types of players who are camping at Geore Lucas have killed any game of PvP within Elite. Stone dead. Even if it *could* have been the game you want to change it into, Elite: Dangerous will now never be that game. The community has voted with the Mode buttons and the clock simply cannot be turned back.
Frontier are acutely aware of this. They can analyse just as well as I can, and obviously analyse way, way better than the clever PvP combateers.
They *know* that if they changed the game to "favour" PvP combateers, then the player-base will simply diminish rapidly and they know that if that were to occur, it would be an irreversible crunch to future revenue.
None of this makes me very happy. I'm actually feeling sad that PvP and PvE cannot live side-by-side in the Elite: Dangerous galaxy. I feel pity that it was the actions of PvP players that precipitated the demise of PvP in this game world. Any player who isn't happy with the game will simply leave. And that is a sad thought, because less players of *any* particular leaning will hurt sales and future development. Pretty sad all around, really.
Yours Aye
Mark H