I think this image speaks volumes. The amount of CC coupled with the "amount" of money and the overall zoo layout - should convince devs that something is wrong with how franchise challenges work.
Its just bollockz that it doesn't matters how far you are in the minus.
The managment part is a bad joke really.
In 20 years old tycoon games you went bankrupt if you didn't took care for your costs.
Here everyone is happy, you can pay your employees, you can even hire new ones.
I could have 50 keepers instead of 12.
Considering that franchise mode was advertised as the main feature... nah, i don't want to bother further with that.
That been said, i got most of the CC from closing my mainzoo i worked ca 100 hours on (the animal food cost bugs was just more than i took take), and then accidently deleted the savegames
of most of my smaller zoos... what made me lost everything but the CC the hundrets of animals i had was worth (no puppy mills, good working, lucrative zoos).
That was a bunch of CC, because i had cared ingame-decades for them and had therefore a high quality.
I think i made 150.000 CC with the few times i tried that milling-madness here out.
But then again i take care that the animal welfare is at max in those things, i think people who give a crap about the virtual furries must have
millions of CC now.