Have you wondered why cannons are seldom used in PvP? It's pretty much all PACs, MCs, Lasers, and the odd duck using railguns. Fragments are few and far between, and cannons are niche at best. The fact that larger cannons have such a drastic drop in velocity is one major factor - bigger ships can certainly use those big guns, but they're usually engaging from further distances where those slow rounds will seldom if ever hit.
Let's make Cannons great again (assuming they were Great™ at some point in the past)!
Proposed Stat Changes for Cannons:
General Principles:
Specifics/Details
Obviously distributor draw and thermal loading would have to be adjusted for the new stats, but I can edit those in, later (it's assumed breach damage is a percentage of the raw) if people view these changes positively.
Let's make Cannons great again (assuming they were Great™ at some point in the past)!
Proposed Stat Changes for Cannons:
General Principles:
- Even out and increase velocities for cannons across the board. Fixed cannons can remain higher than non-fixed, but they shouldn't lose velocity as the guns increase in size. 1250-1333m/s is a decent speed for fixed and 1000-1100m/s is acceptable for aiming cannons.
- Increase ammunition stores for combat longevity. Multicannons have a maximum non-synthesis combat time of around 450s, including reloads and without any Autoloader engineering, while cannons only have around 280s.
- Reduce the material costs of Cannon ammunition synthesis to be comparable to Multicannons (Seriously? 9 materials for cannons compared to only 5 for multicannons?).
- Significantly alter cannon damage, rates of fire, and magazine size (termed in game as Clip, but we all know where that goes) while largely preserving current cannon sustained DPS. Details below, but the general principal is to treat them more like actual auto-loading cannons with magazines - small ones would have larger magazines, faster rates of fire, and faster magazine reloads, but lower damage per round. Cannons would have identical damage per shot within the same size, but varying magazine reloads, sizes, and weapon fire rates in order to preserve their current sustained DPS.
- Add Corrosive to the list of cannon special effects.
- Bring up non-fixed cannons to be more in line with other gimbals and turrets (Gimbal DPS approx 75% of Fixed, Turret DPS approx 50% of Fixed)
Specifics/Details
- Class 1
- Fixed:
Damage: 22.5 (no change)
Burst Time: 2s (no change)
Magazine: 12 (+100%)
Reload Time: 4s (+33.3%)
Ammo Stores: 216 (+80%)
DPS: 11.25/s (no change)
SustDPS: 10.385/s (no change)
Velocity: 1350m/s - Gimbal
Damage: 22.5 (+41.3%)
Burst Time: 2.5s (+30.2%)
Magazine: 10 (+100%)
Reload Time: 6s (+50%)
Ammo Stores: 150 (+50.0%)
DPS: 9/s (+8.5%)
SustDPS: 7.895/s (+15.8%)
Velocity: 1050m/s - Turret
Damage: 22.5 (+41.3%)
Burst Time: 4.2s (+56.3%)
Magazine: 10 (+100%)
Reload Time: 6s (+50%)
Ammo Stores: 150 (+50.0%)
DPS: 5.357/s (-3.1%)
SustDPS: 5.137/s (+6.5%)
Velocity: 1050m/s
- Fixed:
- Class 2
- Fixed
Damage: 45 (+22%)
Burst Time: 2.366(+9%)
Magazine: 8 (+33.3%)
Reload Time: 6s (+100%)
Ammo Stores: 144 (+20%)
DPS: 19.02/s (+11.9%)
SustDPS: 15.956/s (-0.1%)
Velocity: 1350m/s - Gimbal
Damage: 45 (+76.3%)
Burst Time: 3s (+44.2%)
Magazine: 6 (+20%)
Reload Time: 8s (+100%)
Ammo Stores: 90 (-10%)
DPS: 15/s (+22.2%)
SustDPS: 11.739/s (+13.3%)
Velocity: 1050m/s - Turret
Damage: 45 (+76.3%)
Burst Time: 5.2s (+108%)
Magazine: 6 (+20%)
Reload Time: 8s (+100%)
Ammo Stores: 90 (-10%)
DPS: 8.654/s (+9.3%)
SustDPS: 7.941/s (+12.4%)
Velocity: 1050m/s
- Fixed
- Class 3
- Fixed
Damage: 90 (+102.2%)
Burst Time: 3.333s (+40%)
Magazine: 6 (no change)
Reload Time: 7.5s (+150%)
Ammo Stores: 108 (-10%)
DPS: 27/s (+15.5%)
SustDPS: 22.35/s (-0.2%)
Velocity: 1350m/s - Gimbal
Damage: 90 (+140.5%)
Burst Time: 4s (+76.2%)
Magazine: 4 (-20%)
Reload Time: 10s (+150%)
Ammo Stores: 72 (-10%)
DPS: 22.5/s (+36.5%)
SustDPS: 16.364/s (+14.4%)
Velocity: 1050m/s - Turret
Damage: 90 (+196.6%)
Burst Time: 6.5s (+139%)
Magazine: 4 (-20%)
Reload Time: 10s (+150%)
Ammo Stores: 72 (-10%)
DPS: 13.846/s (+24.1%)
SustDPS: 12.203/s (+19.7%)
Velocity: 1050m/s
- Fixed
- Class 4
- Fixed
Damage: 180 (+116.5%)
Burst Time: 4.8s (+82.5%)
Magazine: 4 (-33.3%)
Reload Time: 9s (+200%)
Ammo Stores: 72 (-40%)
DPS: 37.5/s (+18.6%)
SustDPS: 30.77/s (-0.4%)
Velocity: 1350m/s - Gimbal
Damage: 180 (+218.1%)
Burst Time: 5.5s (+120%)
Magazine: 3 (-40%)
Reload Time: 12s (+200%)
Ammo Stores: 45 (-55%)
DPS: 32.73/s (+44.6%)
SustDPS: 23.48/s (+16.2%)
Velocity: 1050m/s
- Fixed
Obviously distributor draw and thermal loading would have to be adjusted for the new stats, but I can edit those in, later (it's assumed breach damage is a percentage of the raw) if people view these changes positively.
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