Cant wait for Combat 2.0

Want a fun FPS, go for anything else than Odyssey.
I think you are wrong here. What Fdev have done with combat in EDO is fairly unique and they have successfully put their own spin on it. If you start playing expecting a CoD or Battlefield clone, you'll be dissapointed. Go in with an open mind, happy to experience a new way of playing shootey-shootey and you'll have alot of fun!
It's different to everything else but that doesn't make it bad - just different! It definitely has it's own style (that I haven't really experienced in anything else) and it's alot of fun!
You really have to start from "step 0" and re-learn how you play FPS games, but once you get that down it is really enjoyable and fresh!
 
Sorry, the Laser Kinetic Plasma paradigm is an opinion, and I wont allow you to dictate mine. I've seen it before in Halo in lite form, mostly voluntary, and having it mandatory here is MORE fun not less.

Find your own opinions to have :)
 
Good, it prevents the power creep that took over Horizons.

Skill trumps grind, at least for now...
Sure, but atleast SOME impact would be nice. Engineering should be about adapting a Weapon, tweaking them, not making them Overpowered. Thats what Upgrading them does. Those Mods are expensive and permanent. Not having an effect at all is just...bad
 
@LazerusKI, take DPS stats with a grain of salt. Here is why:
Take a look at Karma pistol in particular. Do you believe some one can do 10 shots in a second?

I am not sure from where those values came but for some weapons they do not represent reality.
RoF factors into DPS. Reload time doesnt. So you're looking for sustained DPS there.
 
I think you are wrong here. What Fdev have done with combat in EDO is fairly unique and they have successfully put their own spin on it. If you start playing expecting a CoD or Battlefield clone, you'll be dissapointed. Go in with an open mind, happy to experience a new way of playing shootey-shootey and you'll have alot of fun!
It's different to everything else but that doesn't make it bad - just different! It definitely has it's own style (that I haven't really experienced in anything else) and it's alot of fun!
You really have to start from "step 0" and re-learn how you play FPS games, but once you get that down it is really enjoyable and fresh!
No, not really. Capture-the-Area really isnt a unique mode. Pretty much every single Arena Shooter has that. Usually they are a lot faster with more action though, not as slow as Odyssey is.

Odyssey could have been a Battlefield, but it didnt even manage to become a Call of Duty.
 
Thats another Problem. Mods dont have any real impact on most Weapons. Only the Grade really matters
Mods heavily impact the quality of life of combat though. And thank god for that.

If we had the same mods we have for our ships (rapid fire, shield boosters, overcharged, blah blah) and the similar method of being able to stack them then my word it would be horrible. We do not want to encourage that. Utility option is so much better. Sure, some of the mods are a bit pointless (long range is the most obvious one) and could use some changing (increased projectile speed would be an instant fix for that one). But I was having a chat with my friend about what mods I'm using and as we talked about what he was going to do it became very obvious that my preference of mods didn't match his and that's because what we want is different.

There's a list of things that I was so pleased about when we found out how things worked in Odyssey. This was one of them. A huge one. I was so scared that engineering would just be more power bloat like horizons. It's not.
 
No, not really. Capture-the-Area really isnt a unique mode. Pretty much every single Arena Shooter has that. Usually they are a lot faster with more action though, not as slow as Odyssey is.

Odyssey could have been a Battlefield, but it didnt even manage to become a Call of Duty.
You're misunderstanding. It has a unique feeling to gameplay, not a unique 'mode'.
I'm happy with it not being Battlefield OR CoD!
 
And thats why balance is key. Why are there l33t Snipers? Because they too are balanced for Arena-Shooters.
An Open World Sniper is not about high mobility. You crouch down, aim through your wobbling sight, hold your breath, and fire.
You dont run around an Quickscope everything. Thats the difference between Arena-Sniper and Open-World-Sniper.

And no, 3D Battlefield is not good in this game.
Enemies cant jump for example. They cant reach you when you hide on a roof. Only YOU can do that.
Of course they can. I'm talking about PvP combat. Besides you got a jetpack not to ignore it. Give NPC's the ability to use them as well. No need to cripple a player because an NPC can't do it. NPC's can do so much more in game with their ships, so the current state only seems fair to me.

You got a sniper rifle in the current game and thats fine. Yes, its a useless boom stick, I hope they keep it that way. I didn't flew 10 minutes to a combat zone to be removed from it again in 2 seconds by a one shot camper thankyouverymuch.
 
No, not really. Capture-the-Area really isnt a unique mode. Pretty much every single Arena Shooter has that. Usually they are a lot faster with more action though, not as slow as Odyssey is.

Odyssey could have been a Battlefield, but it didnt even manage to become a Call of Duty.
Taking part in a battle to shift the power of an ever-changing political and economic landscape is unique to Elite, though. There's more to Elite than weapons. Don't forget that.
 
1DD99EE1-21C8-4D99-BD3E-1FC9D3D76CD1.jpeg

Pew Pew Pew - i for one enjoy the pews
 
sure you can, and yes, thats what i wish the Executioner would be.

but why cant i for example cut open the Base Turrets and override the Friend or Foe targeting? Why cant i use Mines?

Yes, yes we do.
Dominator has 30 Health
-50% Kinetic Resist
0% Thermal Resist
60% Plasma Resist
15MW Shield
1.10 MW/S regen

Artemis has 30 Health
-70% Kinetic Resist
-20% Thermal Resist
39% Plasma Resist
12.0MW Shield
0.88MW/s regen

Maverick has 30 Health
-60% Kinetic Resist
-10% Thermal Resist
50% Plasma Resist
13.5MW Shield
0.99MW/s Regen

According to those stats grade 1 unshielded Dominator should survive one shot from Grade 5 Executioner 44.7 * 0.6 = 26.82

And I am certain this is not true.
 
Muh sphere of combat, where in the conflict zones in a space sim game you don't get SRV's or spaceships involved in the combat (unless you organise it yourself or pray that other commanders will be there)
 
Of course they can. I'm talking about PvP combat. Besides you got a jetpack not to ignore it. Give NPC's the ability to use them as well. No need to cripple a player because an NPC can't do it. NPC's can do so much more in game with their ships, so the current state only seems fair to me.

You got a sniper rifle in the current game and thats fine. Yes, its a useless boom stick, I hope they keep it that way. I didn't flew 10 minutes to a combat zone to be removed from it again in 2 seconds by a one shot camper thankyouverymuch.
Heh, I'd actually be happy if they added an actual sniper rifle. The Exe is not a sniper rifle (it's most effective at close to mid range). There is no sniper rifle in Odyssey. But the exe is an amazingly fun weapon and that's all that matters about that.

Still, a sniper would be fine. A proper one.
 
Sure, but atleast SOME impact would be nice. Engineering should be about adapting a Weapon, tweaking them, not making them Overpowered. Thats what Upgrading them does. Those Mods are expensive and permanent. Not having an effect at all is just...bad

I've not played with engineering yet, but from what I've seen posted something like the scope on the Executioner is a good tweak.

Doesn't make a round anymore dangerous, but give a 2.5x zoom making it much easier to line up a headshot.

IMO, engineering should be about adapting your ship/suit/weapons to your preferred playstyle, enhancing your skills, not increasing raw numbers.
 
Sure, but atleast SOME impact would be nice. Engineering should be about adapting a Weapon, tweaking them, not making them Overpowered. Thats what Upgrading them does. Those Mods are expensive and permanent. Not having an effect at all is just...bad
Measure "some".

My G5 fully modded Executioner will be an utter beast. Doubly so when paired with another exact copy of it. More so when I add my G5 Tormentor into the mix. Now, take away stowed reloading, extended magazine and faster handling from that equation (all three of them will feature those three mods) and suddenly you've got a much less deadly setup that requires significant downtime to reload. Add in the increased hip accuracy mod they'll all have and it'll allow me to switch seamlessly between run and gun and rapid, mid range precision sniping.

I fail to see how the mods have less than "some" impact. It'll be huge when I'm done with it (have you actually tried all the mods yet?) And my option is not a cookie cutter mould either! I seriously doubt many will go for the same loadout as me. For me, this is priceless.

Throw in rapid fire or "magnum rounds" for increased DPS and who would choose not to use those two mods on every weapon?

Is that what you think the game needs?
 
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I've not played with engineering yet, but from what I've seen posted something like the scope on the Executioner is a good tweak.

Doesn't make a round anymore dangerous, but give a 2.5x zoom making it much easier to line up a headshot.

IMO, engineering should be about adapting your ship/suit/weapons to your preferred playstyle, enhancing your skills, not increasing raw numbers.
yet you dont need a headshot with the exe.
i agree that it could be great once you have added both the silencer mods on it, to remain hidden and snipe unshielded, unmoving targets...but even the base-scope is already "good enough" even though its not a scope.
 
There is a lot more that should be a factor, but based on the Numbers we have, DPS was the main factor for Balance.

It's not the only factor.

All Assault Rifles and SMGs have around 9dps - no matter the Accuracy, Range, Velocity, Reload Speed or Magazine Size.

The SMG DPS is lower but has a larger magazine. I suspect, although have not tested, that the TTK a (willing) stationary target is about the same for a rifle and SMG. The AR-50 does noticeably more damage per shot than the C-44, but the reload comes much quicker, its swings and roundabouts. For my playstyle, the C-44 is far more effective, but others swear by the AR-50.
 
yet you dont need a headshot with the exe.
i agree that it could be great once you have added both the silencer mods on it, to remain hidden and snipe unshielded, unmoving targets...but even the base-scope is already "good enough" even though its not a scope.

It's an example I have seen, and can therefore comment on.

No point in me commenting on my imagined C-44 with a scope really. - I mean it's a beast, but probably has no connection to reality.

Edit: When you say good enough, most of my discussions about the Executioner is from people who don't believe I can hit a target over 200m. Clearly, to them, the scope isn't "good enough" for that kind of accuracy. - Well those who aren't just trolls.
 
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