Cant wait for Combat 2.0

From my (limited) experience the SMGs have larger magazines which is why I use them. Given that the magazines are small, shields recharge quickly and reloading is relatively slow, a big magazine is a big plus.

The "laser -> shields, kinetic -> armour" mechanic is a bit overdone, IMO. Combined with the bullet sponge NPCs and small magazine sizes it means you constantly have to have two weapons loaded at all times. On many occasions I've encountered an enemy with their shields down, so switched to kinetic only to realise it's empty and had to reload. But by now their shields are back up, so switch to laser, only to have to reload that too. So it's like the two of us just dancing together, wagging our weapons about and not shooting...

Personally I don't mind the relatively long kill times, but the combination of quick recharging shields, laser/kinetic mechanic, and small magazine sizes makes it a little more frustrating than it needs to be. I'd be happy with a low-ish DPS weapon with huge magazine size.

But overall I like the combat. My biggest gripe is the arcadey-nature of the combat scenario. A more simple "capture the base" by moving through the settlement and seizing and holding buildings (or defend the base for the other side) would appeal to me.
 
There is not much to evolve.
Whatever you want to call it...

The use of a 3D battlefield has never been at a better place than in this game. It justifies for me at least the arena style combat and the absence of snipers. Whatever they do, they should NOT introduce any rail like l33t snaiper weapons. I've seen a bit too much campers in this life.
 
More weapons would be nice, a railgun sniper rifle would be nice, however you can basically take out a whole military base with the plasma sniper and a rockelauncher.
I think a rail and purely kinetic sniper are all that's actually needed. Maybe some proper semi-auto variants (I've forced the Executioner to behave like a semi-auto rifle and I think it's so much fun). The Rail gun's omission was the biggest shock for me when I realised it wasn't going to happen. An absolute scifi shooter staple, already well established as a high kill option in Elite's game play and yet... Not there.

Now, if they give us a bunch of AX weapons and one of them is the gauss... Sign me up.
 
More weapons would be nice, a railgun sniper rifle would be nice, however you can basically take out a whole military base with the plasma sniper and a rockelauncher.
sure you can, and yes, thats what i wish the Executioner would be.

but why cant i for example cut open the Base Turrets and override the Friend or Foe targeting? Why cant i use Mines?
Here we have a lot of obfuscates stats and we still do not know how this work. Especially vs unshielded armor. Do you know what are the base HP of suit armor?
I can tell you that high grade laser weapons eat low grade armor very well but how I do not know. Same apply for shields, we know the base value but do not know resistances.

Some suits can have just one main weapon and one secondary. By design you either pick T/K and K/T OR use plasma as they are good vs both shield and armor.

P.S. I am a proud owner of grade 5 Executioner and grade 5 Tormentor and I do not care for other weapons.
Yes, yes we do.
Dominator has 30 Health
-50% Kinetic Resist
0% Thermal Resist
60% Plasma Resist
15MW Shield
1.10 MW/S regen

Artemis has 30 Health
-70% Kinetic Resist
-20% Thermal Resist
39% Plasma Resist
12.0MW Shield
0.88MW/s regen

Maverick has 30 Health
-60% Kinetic Resist
-10% Thermal Resist
50% Plasma Resist
13.5MW Shield
0.99MW/s Regen
 
Both SMGs and the AR-50 are all fine weapons. My friend swears by his Karma SMG as a finisher and he uses it well.

Having variants that some prefer is fine. My preference is full plasma (dual Executioners and Tormentor but I'll happily swap the sidearm for the P-15 because it's a beast of a finisher). You apprently only use the mav too, same as my other friend who swears by his mav instead of opting for a dominator. I do not see this as a bad thing. This is choice. And it's decent in Odyssey.

I even found dual L6s fun in alpha. A bit basic but still fun.
If I use a Dom (which I have as bare G3) I use an Intimidator as complementary weapon to the Aphelion.

It's nice to kill NPCs which lost their shields from the Aphelion, and great for one-shot kills (maybe I test the Executioner a bit in that role too).

Gonna build a combat Ninja Dom out of mine 🥷
 
Whatever you want to call it...

The use of a 3D battlefield has never been at a better place than in this game. It justifies for me at least the arena style combat and the absence of snipers. Whatever they do, they should NOT introduce any rail like l33t snaiper weapons. I've seen a bit too much campers in this life.
And thats why balance is key. Why are there l33t Snipers? Because they too are balanced for Arena-Shooters.
An Open World Sniper is not about high mobility. You crouch down, aim through your wobbling sight, hold your breath, and fire.
You dont run around an Quickscope everything. Thats the difference between Arena-Sniper and Open-World-Sniper.

But maybe you have noticed...even our current "Scopes" are not "Scopes". They do not limit your Vision, they are for Close to Midrange Combat.

And no, 3D Battlefield is not good in this game.
Enemies cant jump for example. They cant reach you when you hide on a roof. Only YOU can do that.
 
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From my (limited) experience the SMGs have larger magazines which is why I use them. Given that the magazines are small, shields recharge quickly and reloading is relatively slow, a big magazine is a big plus.

The "laser -> shields, kinetic -> armour" mechanic is a bit overdone, IMO. Combined with the bullet sponge NPCs and small magazine sizes it means you constantly have to have two weapons loaded at all times. On many occasions I've encountered an enemy with their shields down, so switched to kinetic only to realise it's empty and had to reload. But by now their shields are back up, so switch to laser, only to have to reload that too. So it's like the two of us just dancing together, wagging our weapons about and not shooting...

Personally I don't mind the relatively long kill times, but the combination of quick recharging shields, laser/kinetic mechanic, and small magazine sizes makes it a little more frustrating than it needs to be. I'd be happy with a low-ish DPS weapon with huge magazine size.

But overall I like the combat. My biggest gripe is the arcadey-nature of the combat scenario. A more simple "capture the base" by moving through the settlement and seizing and holding buildings (or defend the base for the other side) would appeal to me.
I'll probably get told that needing to upgrade to remove obstacles is "bad" (and I'll pre-respond to that in the last sentence of this post, below) but a ton of what you just said bleeds away the moment you start customising your weapon. I've just got stowed reloading and that'll instantly remove the issue of switching to an empty magazine. Faster handling makes switching weapons so fast. Extended magazine increases the time you get to spend between reloads. And the increased damage of upgrading to G5 makes "bullet sponge" a thing of the past.

Seriously, I was very vocal about bullet sponge in alpha because I think it sucks but it only really occurs in high CZs and vanishes once you've upgraded your weapons. You have the option to use plasma if weapon swiching bothers you anyway. I mean, I use two Executioners, effectively doubling my total magazine size. I switch a lot and running out of ammo and having to reload three weapons is a pain but... stowed reloading...

And I'm saying this right now: I prefer Odyssey's model of upgrading a ton over ship engineers method of 10k hitpoints+ shield tanking and 75% boosts to DPS. Honestly, what we have in Odyssey is bliss compared to that mess.
 

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I don't know, it's all fine to me.

The only problem that I have is the incredibly annoying "Swap Primaries" mechanic. I either pull out my sidearm when I mean to switch primaries, or I pull out my sidearm deliberately, then go to switch back to primary and realize that I've switched back to the wrong primary, then I wave to switch primaries again, except then I wind up hitting [2] again, which switches me back to my secondary, which I then take a couple of futile shots with in exasperation, before running away while switching back to my primary and realizing after running into another enemy that I've switched to the wrong primary and that I need to switch primaries again.

I have what, FD, 108+ keys on this keyboard?
 
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Is't the big flaw in the gameplay for combat, but also consider 15 mins to get to the spot, 20 secs to die... respawn at station/prison.

Nice. :ROFLMAO:
 
Want a fun FPS, go for anything else than Odyssey.
I think you are wrong here. What Fdev have done with combat in EDO is fairly unique and they have successfully put their own spin on it. If you start playing expecting a CoD or Battlefield clone, you'll be dissapointed. Go in with an open mind, happy to experience a new way of playing shootey-shootey and you'll have alot of fun!
It's different to everything else but that doesn't make it bad - just different! It definitely has it's own style (that I haven't really experienced in anything else) and it's alot of fun!
You really have to start from "step 0" and re-learn how you play FPS games, but once you get that down it is really enjoyable and fresh!
 
Sorry, the Laser Kinetic Plasma paradigm is an opinion, and I wont allow you to dictate mine. I've seen it before in Halo in lite form, mostly voluntary, and having it mandatory here is MORE fun not less.

Find your own opinions to have :)
 
Good, it prevents the power creep that took over Horizons.

Skill trumps grind, at least for now...
Sure, but atleast SOME impact would be nice. Engineering should be about adapting a Weapon, tweaking them, not making them Overpowered. Thats what Upgrading them does. Those Mods are expensive and permanent. Not having an effect at all is just...bad
 
@LazerusKI, take DPS stats with a grain of salt. Here is why:
Take a look at Karma pistol in particular. Do you believe some one can do 10 shots in a second?

I am not sure from where those values came but for some weapons they do not represent reality.
RoF factors into DPS. Reload time doesnt. So you're looking for sustained DPS there.
 
I think you are wrong here. What Fdev have done with combat in EDO is fairly unique and they have successfully put their own spin on it. If you start playing expecting a CoD or Battlefield clone, you'll be dissapointed. Go in with an open mind, happy to experience a new way of playing shootey-shootey and you'll have alot of fun!
It's different to everything else but that doesn't make it bad - just different! It definitely has it's own style (that I haven't really experienced in anything else) and it's alot of fun!
You really have to start from "step 0" and re-learn how you play FPS games, but once you get that down it is really enjoyable and fresh!
No, not really. Capture-the-Area really isnt a unique mode. Pretty much every single Arena Shooter has that. Usually they are a lot faster with more action though, not as slow as Odyssey is.

Odyssey could have been a Battlefield, but it didnt even manage to become a Call of Duty.
 
Thats another Problem. Mods dont have any real impact on most Weapons. Only the Grade really matters
Mods heavily impact the quality of life of combat though. And thank god for that.

If we had the same mods we have for our ships (rapid fire, shield boosters, overcharged, blah blah) and the similar method of being able to stack them then my word it would be horrible. We do not want to encourage that. Utility option is so much better. Sure, some of the mods are a bit pointless (long range is the most obvious one) and could use some changing (increased projectile speed would be an instant fix for that one). But I was having a chat with my friend about what mods I'm using and as we talked about what he was going to do it became very obvious that my preference of mods didn't match his and that's because what we want is different.

There's a list of things that I was so pleased about when we found out how things worked in Odyssey. This was one of them. A huge one. I was so scared that engineering would just be more power bloat like horizons. It's not.
 
No, not really. Capture-the-Area really isnt a unique mode. Pretty much every single Arena Shooter has that. Usually they are a lot faster with more action though, not as slow as Odyssey is.

Odyssey could have been a Battlefield, but it didnt even manage to become a Call of Duty.
You're misunderstanding. It has a unique feeling to gameplay, not a unique 'mode'.
I'm happy with it not being Battlefield OR CoD!
 
And thats why balance is key. Why are there l33t Snipers? Because they too are balanced for Arena-Shooters.
An Open World Sniper is not about high mobility. You crouch down, aim through your wobbling sight, hold your breath, and fire.
You dont run around an Quickscope everything. Thats the difference between Arena-Sniper and Open-World-Sniper.

And no, 3D Battlefield is not good in this game.
Enemies cant jump for example. They cant reach you when you hide on a roof. Only YOU can do that.
Of course they can. I'm talking about PvP combat. Besides you got a jetpack not to ignore it. Give NPC's the ability to use them as well. No need to cripple a player because an NPC can't do it. NPC's can do so much more in game with their ships, so the current state only seems fair to me.

You got a sniper rifle in the current game and thats fine. Yes, its a useless boom stick, I hope they keep it that way. I didn't flew 10 minutes to a combat zone to be removed from it again in 2 seconds by a one shot camper thankyouverymuch.
 
No, not really. Capture-the-Area really isnt a unique mode. Pretty much every single Arena Shooter has that. Usually they are a lot faster with more action though, not as slow as Odyssey is.

Odyssey could have been a Battlefield, but it didnt even manage to become a Call of Duty.
Taking part in a battle to shift the power of an ever-changing political and economic landscape is unique to Elite, though. There's more to Elite than weapons. Don't forget that.
 
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Pew Pew Pew - i for one enjoy the pews
 
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