Capturing wanted criminals alive

So in short I’d really like to see missions that require you to hire an NPC strike/extraction team (maybe this could be a separate module) and after you module snipe an NPC enough to board them, maybe just destroy their power plant and risk blowing them up, or getting their thrusters knocked out. Anyways, once the enemy is floating adrift you could maybe dock with them or send a shuttle with the team out to get them. While the extraction team is busy, maybe you’d have to fend off some of the enemy’s friends that come in to help, or if you’re lucky no one would come and it would just be a tense minute or so. Once the extraction team is done (RNG failure or success might be cool, prompting you to send reinforcements or if you have none, go back and hire another team) they would simply come back to your ship in the shuttle sort of like a limpet and you’d have your criminal. It would definitely add some fun engaging gameplay, new modules, bounty hunting set ups, and most importantly get rid of the whole “fine or death” justice system in Elite: Dangerous.

Note: criminals could be taken to detention centers or the courts in regular space stations, or you could even accept a capture mission for say an anarchy faction and bring them directly to them but it would be kidnapping in the eyes of the law.

Admittedly, I don’t know much about coding but I hope this wouldn’t be too difficult to implement as the extraction team shuttle could be treated like a large limpet such as the ones that we send after Thargoids, since those limpets “work” for a while before returning to your ship.

If you leave a comment please be constructive in your criticism, not any of the “FDEV would never do this because they don’t do anything cool” pessimistic whining. I’d love to hear the ideas my favorite gaming community has to offer! Cheers all.

-CMDR Tyrthemis
 
This sounds like a great idea and a solid place holder until we can get space legs and board that baby ourselves. +1 to you sir.
 
An excellent suggestion, but a more "Dev friendly" approach would be to have NPC's eject on ship destruction. Then you just scoop em'. Or blow em' up. Lol

Mission NPC's that are required to be taken alive would obviously fail the mission of you killed them.
But regular "wild" (not tied to missions) NPC's could also eject, and if they're wanted, you could get ALOT more money for handing them in.
Or you can sell them as slaves. Or return them home. Or they might offer you alternatives or offer to become crew.
NPCs of the same faction might try to launch rescue missions against you too.

Lots of gameplay from a simple "eject NPC on death" mechanic. Lol

CMDR Cosmic Spacehead
 
That's a solid idea as well. Maybe criminals that you pick up can occasionally escape the prison colony or captors and come after you for revenge, so that adds a random interdiction / boss fight mechanic to the mix, with an option to kill / capture again for a better reward.
 
An excellent suggestion, but a more "Dev friendly" approach would be to have NPC's eject on ship destruction. Then you just scoop em'. Or blow em' up. Lol

Mission NPC's that are required to be taken alive would obviously fail the mission of you killed them.
But regular "wild" (not tied to missions) NPC's could also eject, and if they're wanted, you could get ALOT more money for handing them in.
Or you can sell them as slaves. Or return them home. Or they might offer you alternatives or offer to become crew.
NPCs of the same faction might try to launch rescue missions against you too.

Lots of gameplay from a simple "eject NPC on death" mechanic. Lol

CMDR Cosmic Spacehead

While this doesn’t add as much gameplay as my original proposed idea, I would still love to see this more than what our current bounty hunting experience is like.
 
That's a solid idea as well. Maybe criminals that you pick up can occasionally escape the prison colony or captors and come after you for revenge, so that adds a random interdiction / boss fight mechanic to the mix, with an option to kill / capture again for a better reward.

I REALLY like that idea as well! It would give some meaning to the otherwise pointless interdictions. And make bounty hunters live with even more of an adrenaline rush.
 
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