Carrier Jump Delayed

Hello, CMDRs.

Not sure how many of you may have experienced this interesting situation where a Carrier aborts a jump with an in-role failure. After this failure, there was about a 5min period during which I was unable to input any directions, and it just marked it as failed. Afterwards, a fresh countdown began from the top. Who knew? I am actually very amused at it, and hope to find more such small details which make this game more realistic. See below!

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