CG predictions...

How many capital ships are out there? Wiki in Fandom shows ~60-80 for each superpower, which would mean they are committing 3-5% of their fleet to support the Proteus Wave.

Each superpower only has ~100 (Feds) or ~250 (Imps) to protect, so it seems like not a lot of commitment, to be honest. Also, Is the Federation really that much smaller that the Empire? TIL.
 
How many capital ships are out there? Wiki in Fandom shows ~60-80 for each superpower, which would mean they are committing 3-5% of their fleet to support the Proteus Wave.

Each superpower only has ~100 (Feds) or ~250 (Imps) to protect, so it seems like not a lot of commitment, to be honest. Also, Is the Federation really that much smaller that the Empire? TIL.
Capital class Ship production was increased after a CG to increase production passed Tier 1 for the security CG ...
The Wiki has likely never been updated, as Fdev likely never released the exact values...
Capital ships by lore were not able to resist the shur down wave due to not being able to power a resist feild big enough,,
They now do resist the shut down wave so are now active in the AX war...
 
Each superpower only has ~100 (Feds) or ~250 (Imps) to protect, so it seems like not a lot of commitment, to be honest. Also, Is the Federation really that much smaller that the Empire? TIL.
Not sure what they have 100 of, but yes, the Federation is nowadays a fair bit smaller. Both the Empire and Federation have shrunk since 3300 but the Federation shrunk a lot faster so has dropped below the Empire in size.

The Alliance has grown, on the other hand, and is still slowing growing but it'll be a while before it overtakes the Federation.
 
Not sure what they have 100 of, but yes, the Federation is nowadays a fair bit smaller. Both the Empire and Federation have shrunk since 3300 but the Federation shrunk a lot faster so has dropped below the Empire in size.

The Alliance has grown, on the other hand, and is still slowing growing but it'll be a while before it overtakes the Federation.
One of the biggest shortcomings of the BGS imho. Superpowers? More like supertargets. Doesn't really match the game's lore.
 
I do think an Alliance Military is going to be one of the new features in future updates, once Salvation fails and the Alliance becomes desperate to defend themselves.
 
Not sure what they have 100 of, but yes, the Federation is nowadays a fair bit smaller. Both the Empire and Federation have shrunk since 3300 but the Federation shrunk a lot faster so has dropped below the Empire in size.

The Alliance has grown, on the other hand, and is still slowing growing but it'll be a while before it overtakes the Federation.
Sorry, meant 100 systems and 250 systems, according to the Superpwers controlled systems in Inara. I guess they are bigger in terms of where they have citizens (and local factions)
 
Capital class Ship production was increased after a CG to increase production passed Tier 1 for the security CG ...
The Wiki has likely never been updated, as Fdev likely never released the exact values...
Capital ships by lore were not able to resist the shur down wave due to not being able to power a resist feild big enough,,
They now do resist the shut down wave so are now active in the AX war...
I guess that is a good point. Maybe it is not easy to retrofit them to be able resist the shut down wave and, so far, only 3 have that capability
 
Sorry, meant 100 systems and 250 systems, according to the Superpwers controlled systems in Inara. I guess they are bigger in terms of where they have citizens (and local factions)
Powerplay, right. In that the Empire have a substantial advantage in that they have four powers rather than two, which allows them to take space more efficiently, while the Federation's geographic position means they're pretty constrained even if they weren't losing the battle against the Empire currently compared with the Empire having a fair amount of uncontested space "behind" them.

In terms of local faction control:
Federation: down from 6700ish to 3495
- losing 400 systems a year on average, no sign of this decline slowing yet though they have enough decent-sized PMFs that the next 8 years won't be as bad as the last 8 have been

Empire: down from 5300ish to 4196
- may be starting to stabilise a little, it's hard to say.

Alliance: up from 230ish to 1237
- still expanding at a fairly consistent rate, mainly constrained by their relatively small number of factions compared with the other three allegiances. Probably at least six years before they overtake the Federation and could easily be longer.

Independents: up from 7750ish to 11683
- mostly by taking systems off the Federation, of course
 
Powerplay, right. In that the Empire have a substantial advantage in that they have four powers rather than two, which allows them to take space more efficiently, while the Federation's geographic position means they're pretty constrained even if they weren't losing the battle against the Empire currently compared with the Empire having a fair amount of uncontested space "behind" them.

In terms of local faction control:
Federation: down from 6700ish to 3495
- losing 400 systems a year on average, no sign of this decline slowing yet though they have enough decent-sized PMFs that the next 8 years won't be as bad as the last 8 have been

Empire: down from 5300ish to 4196
- may be starting to stabilise a little, it's hard to say.

Alliance: up from 230ish to 1237
- still expanding at a fairly consistent rate, mainly constrained by their relatively small number of factions compared with the other three allegiances. Probably at least six years before they overtake the Federation and could easily be longer.

Independents: up from 7750ish to 11683
- mostly by taking systems off the Federation, of course
TIL, thanks! I am not really involved in powerplay / BGS. Thought every system controlled by a Fed faction would have a powerplay attached to it, etc.
 
TIL, thanks! I am not really involved in powerplay / BGS. Thought every system controlled by a Fed faction would have a powerplay attached to it, etc.
The BGS and Powerplay are mostly independent of each other with the interactions being indirect. (As a result, Sirius and Yuri Grom, two of the three Powers with identifiable BGS factions as well, have their Power space nowhere near their BGS space)

- Powerplay spheres extend 15 LY out from each control system, except where they intersect with another power's sphere where they cancel out. A Powerplay control system doesn't have to have a matching BGS control faction and the much greater number of exploited systems in the 15LY bubble certainly don't.

- there is some interaction in that the Powerplay spheres are easier for the Power to maintain if the government types of the controlling factions are compatible with the power. This is based on the government type - Democracy, Dictatorship, etc. - rather than the superpower allegiance, and for Aisling Duval and Zachary Hudson this leads to the rather silly situation that their control spheres are strongest when they don't contain any factions of their superpower! This is where most of the real interaction between the two systems comes from as most Powers have BGS teams trying to keep the BGS environment favourable to them, and large enough to win fights against the average player-backed faction.

- there was a proposal as part of Sandro's "Powerplay suggestions" thread to make "same superpower" factions automatically count as positive for a Power. This would be sensible but like the rest of that suggestions thread nothing has been heard for several years about if or when it might be implemented.

- in theory some of the Power effects that they apply to exploited or controlled systems can make it easier or harder for particular BGS factions to achieve or retain control ... the effect is pretty marginal and certainly not cleanly aligned with same-superpower relationships.
 
- there was a proposal as part of Sandro's "Powerplay suggestions" thread to make "same superpower" factions automatically count as positive for a Power. This would be sensible but like the rest of that suggestions thread nothing has been heard for several years about if or when it might be implemented.
A lot of things have never been heard of anymore after Sandro left ED. When he was lead designer it was the last time the game appeared to to have an actual vision and real roadmap.
 
A lot of things have never been heard of anymore after Sandro left ED. When he was lead designer it was the last time the game appeared to to have an actual vision and real roadmap.
Rather more perception than reality, I think. Since he moved to other projects, they did most of the work in developing and building Odyssey - which certainly demonstrated both vision and roadmap continued to exist.

The current published roadmap isn't a lot less detailed than what we got upfront for Beyond 3.1-3.3 (that one named which features they intended to overhaul in the final stage, mostly accurately, whereas the current one doesn't)

The whole project is considerably bigger than one person and neither blaming its current failings on his absence nor its previous failings on his presence (which happened a lot at the time!) is at all fair.

They certainly are less communicative than originally about what the roadmap is, but I'd place that change further back than Sandro leaving - gradually over 2016/2017 when they started to get more idea about the scale of what they'd created, I think.
 
Update 13 has been confirmed as releasing 9th of August...
This update could contain the config changes in clients file with....
NHSS generation set to 1 = default 1 flag changed to 0 on the 11th of August... no more NHSS any more...
AX deep space scenarios set to 1 = default 1, Flag change to 0 on 11th of August. no more thargoids at any instance generation, all gone...

= salvation fires the weapon thargoids are gone... 11th of August....
 
Confirmation that the narrative will require you to launch version 4.0 of Horizons/EDO on PC and not horizons 3.8 after the Azimuth Saga ends...
Yep Azimuth Saga is the last narrative that will support 3.8 version of horizons... if you launch 3.8 you will not get the new narrative..
It will only be on version 4.0 of Horizions and EDO....
This confims what was stated in the console dumping of EDO and that only 4.0 would be supported for narrative updates...
 
Last edited:
Previous superweapon firings have been on Tuesdays, so "over the server downtime" is also a plausible schedule.
Phase 4 starts this thursday it could run for only 5 days but that will upset those whiners that play monday tuesday and wedneday only... Fdev have specificity been extending CG events bending over backwards to include those whiners users... so unlikely.
 
Update 13 has been confirmed as releasing 9th of August...
This update could contain the config changes in clients file with....
NHSS generation set to 1 = default 1 flag changed to 0 on the 11th of August... no more NHSS any more...
AX deep space scenarios set to 1 = default 1, Flag change to 0 on 11th of August. no more thargoids at any instance generation, all gone...

= salvation fires the weapon thargoids are gone... 11th of August....
So this can be taken literally:
Screenshot_0930.jpg
 
Back
Top Bottom