Chaff Hate

Firstly let me say that I don't want chaff removed from the game. That being said I can't help but think that the current chaff mechanic (launch chaff = all gimbal/turrets go max jitter regardless of ship size, distance to target, launcher position, direction of travel or hull temperature) will never evolve if the primary function of chaff continues being to make fixed weaponry worth using.

Is it really that hard to make fixed weapons viable without chaff? In my mind given 2 highly skilled pilots the guy with fixed weaponry should be coming out on top without having to use chaff. The fixed weaponry should be hard hitting and opportunistic and gimbal/turret should be weak but continuous. Fixed lasers for example could have increased damage and distributor draw to balance the reduced time on target without altering the current dpm values.

This is after all just my opinion but I would really like to see chaff become as complex as the other aspects of shipbuilding. A ship that uses chaff in the way it is used in pvp should be a specific build inline with stealth or speed builds requiring an appropriate ship, outfitting and engineering.

To me it seems a shame that after all this time we still use chaff as a way to guarantee a fair fight in pvp rather than as an evasive countermeasure as it was intended.

Penny for your thoughts.
 
Gimbals/Turrets already suffer from the reduced damage penalty
to counter TOT. They are further punished and made utterly useless
with chaff. Make the sensors, you know those 180 ton pieces of crap,
balance out the chaff. Higher grade + engineered should see through
or filter out some of the chaff and/or reduce its active time. If all the fixed
chaff monkeys are as gud as they claim to be, then this should not be problem.
X.
 
regardless of .. distance to target

while chaff does affect regardless of distance of target, keeping close to your target you gonna hit it with gimbals continously despite jitter.

so chaff is not much of a problem if you fly something nimble - my eagle laughs at chaffing npcs, more so in larger ships (conda, python) - but the same can be done easily with a courier, vulture, FDL, ... and many more ships if engineered.

that said - what i simply dislike about chaffing npc is it draws out fights, instead of adding challenge. maybe i should pick up the challenge to use fixed weapons.
 
.. what i simply dislike about chaffing npc is it draws out fights, instead of adding challenge. maybe i should pick up the challenge to use fixed weapons.

I use fixed and gimbal weapons and enjoy both very much. However, not every mode works on every ship. Smaller ships like fixed, bigger ships gimbals etc.
However chaff, in its current form, just ruins it for gimbals. Especially when the entire engagement is a boost, turn confetti festival. Needs balance!
X.
 
Take a packhound missile rack and sub-target the enemy chaff launcher. Once the shields go down, fire the missiles and the chaff stops. Dead. One or two volleys should kill it.

There are plenty of ways to deal with chaff, I don't think a fixed weapon or two is all that bad to equip, it helps you to become a better pilot
 
Take a packhound missile rack and sub-target the enemy chaff launcher. Once the shields go down, fire the missiles and the chaff stops. Dead. One or two volleys should kill it.

There are plenty of ways to deal with chaff, I don't think a fixed weapon or two is all that bad to equip, it helps you to become a better pilot
How are the missiles supposed to damage the shield? Last I played rockets sucked balls against shields.
 
just break your lock and the gimbal weapons instantly become fixed weapons. Sure you can't module snipe, but you can still shoot - accurately if skilled - so where's the problem?
 
just break your lock and the gimbal weapons instantly become fixed weapons. Sure you can't module snipe, but you can still shoot - accurately if skilled - so where's the problem?
The problem? The problem is the targeting reticle disappears when you break your lock. You know, that little leading circle that tells fixed weapons where to aim. ;)
X.
 
How are the missiles supposed to damage the shield? Last I played rockets sucked balls against shields.
I've been practising with fixed weapons recently and one of the first things I learned was a ship with shields up is a much bigger target than the same ship without shields.

So: fixed lasers to kill the shields; a packhound launcher to kill your targeted external modules of choice (chaff, PDs); gimballed multicannon to finish.

Haven't tried it myself - my builds these days are all fixed, like I say I'm practising - but on a ship with lots of hardpoints that might be worth a try if you really hate chaff.
 
The problem? The problem is the targeting reticle disappears when you break your lock. You know, that little leading circle that tells fixed weapons where to aim. ;)
X.
Yes, but if you see the ship you can shoot at it with or without the reticle. Just press "mouse 1". ;)

Anyway, chaff is too powerful. It should last like half the time it does.
 
Yes, but if you see the ship you can shoot at it with or without the reticle. Just press "mouse 1". ;)
Anyway, chaff is too powerful. It should last like half the time it does.

Yeah, if it just sits there right in front of you. My dog could hit a ship like that with mouse 1.
But yea, I'd be happy with half time chaff. Or maybe a cool-down/overheat or something. Like SCBs.
X.
 
Then use fixed weapons and you won t have to unlock your target but you will have to aim.
Gaah.gif
 
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