Challenger = Chieftain = Crusader, Krait = Python... What's the point?

I fly and love the challenger. I just want a competitor to the fdl in wing fights that's all. The challenger can definitely stay. My original point was just that the crusader could have been that competitor. They challenger gets cheesed by packs every time because it lacks the shields. And i don't think that stack four hd skill boosters on a ship with very low shields anyway is the solution we need
 
Out of curiousity what do you do when you're four booster biweave drops? Just go pips 042 or highwake or turn all of them off? You need chaff for gimbal and a heaksink is great for going cold when you have to recharge your biwaeve and break missile lock...

Nope. If I want the shields to regen I need pips in sys. I just play as normal, which is ram and blast with frags. I hot bank which gives me some minor heat damage, its not enough to worry about.
 
Challenger = Chieftain = Crusader = They all suck?
I have one of each and while they may have some similarities they are all rather different from each other and do serve slightly different roles.

Chieftain = Aggressive Combat configuration (c/f FAS)
Challenger = Combat Trader (c/f FDS - though IMO more capable in a combat setting)
Crusader = Defensive/Escort Combat configuration (c/f FGS)

If you are after a range of craft that count as an I-WIN-BUTTON then I guess you could say they suck in that regard. However, they are viable alternatives to the Federal FDS/FAS/FGS range of vessels - albeit without the Federal navy rank requirements, and probably better suited for Anti-Xeno operations.
 
I have one of each and while they may have some similarities they are all rather different from each other and do serve slightly different roles.

Chieftain = Aggressive Combat configuration (c/f FAS)
Challenger = Combat Trader (c/f FDS - though IMO more capable in a combat setting)
Crusader = Defensive/Escort Combat configuration (c/f FGS)

If you are after a range of craft that count as an I-WIN-BUTTON then I guess you could say they suck in that regard. However, they are viable alternatives to the Federal FDS/FAS/FGS range of vessels - albeit without the Federal navy rank requirements, and probably better suited for Anti-Xeno operations.

Very good analysis. I know a lot of CMDRs that use these ships vs thargoids.

That's now how I fly a Challenger, but you do you!

I have permission to fly the challenger based on my style and tactics? Very refreshing thank you!
 
I own both Krait and Python. Fly both too.

Weaps and utils same load out, although krait runs hotter.

Internals A's & D's

Optionals. Well now it gets interesting. I can run a shielded Python and do 280 tons, no way can a Krait do that. However the krait is a better flyer and faster, though not by that much. However I look for 180 tons for missions and the Python has better optional fit.

Combat? Python. Slower and less manoeuvrable but, shields as good as or better and it is better for internal options, you can hull tank it and have SCB too. Python holds top spot still, for me. I do enjoy flying the Krait though. I've tried to max the challenger / chieftain / crusader but I can't seem to get them to be where I want with shields and to some extent hulls. The FdL tops them all for combat.

However I had a passing chat in Founders with a well known commander from SDC who was flying a Challenger I think. It was un-engineered but he was off to do the business and try it out. Hopefully he will produce a couple of videos showing what he has been up to.
 
OP is right. There should only be one car. Cars are the same right. Four wheels on the outside at the corners and one on the inside to steer? All those different cars are pointless. We only need one car. Thanks OP.
 
SLF is good for multicrew, the new Alliance one they did talk about how it can support more multicrews, inside the ship + SLF.

No idea if many people multicrew though.

I'm one of the few that hosts mulitcrew. Crusader and Krait gives me some of the most fun in Elite Dangerous. I absolutly love Hosting Mulit-crew and helping new CMDR's find some extra scratch while teaching them and talking about the game. Don't know what I'll do without these ships.

OP is right. There should only be one car. Cars are the same right. Four wheels on the outside at the corners and one on the inside to steer? All those different cars are pointless. We only need one car. Thanks OP.

HA!
 
Besides an SLF what's the point of all these cloned ships?

Maybe I'm generalizing too much but I don't see enough of a difference to justify these new ships. SLF aren't even worth carrying from my point of view as they just get blown up instantly or sit unused taking up an optional slot while stealing my profits and experience. Marginal differences between the Krait and Python's handling characteristics and less cargo space don't justify me moving over to a Krait.

If they're going to introduce a new ship one would hope that it's at least different than what we have. This way we would actually have a reason for buying a new ship and going through the hoops of outfitting it and engineering the modules. Instead we just get more of the same, colour me quite disappointed in the creativity of the game developers.

For example how about we get a medium size imperial ship, (instead of another Challenger clone) which has be sorely missing from the game since the beginning? Imperials have either large or small ships and nothing in between.

Are they a way to offer content, without much expenditure?
 
OP is right. There should only be one car. Cars are the same right. Four wheels on the outside at the corners and one on the inside to steer? All those different cars are pointless. We only need one car. Thanks OP.

Actually the OP complains that the new car looks so similar that by adding a spoiler on the back of the older model, you have effectively the newer one! Same motor, same space, same size, same seats...
 
Actually the OP complains that the new car looks so similar that by adding a spoiler on the back of the older model, you have effectively the newer one! Same motor, same space, same size, same seats...

I would disagree with the OP even more if that's the case, The Crusader and Krait have more seats and a fighter bay, than their counterparts.

That makes a huge difference for some. (especially Multi-crew hosters like me)

A car with wifi and extra seating space and the same car without it, does make a huge difference, you know?
 
I would disagree with the OP even more if that's the case, The Crusader and Krait have more seats and a fighter bay, than their counterparts.

That makes a huge difference for some. (especially Multi-crew hosters like me)

A car with wifi and extra seating space and the same car without it, does make a huge difference, you know?

I was wrong about the seats (which BTW, you can only use one even though the cockpit also has controls) though the Crusader has exactly the same module space as the Chieftain.

One more thing to note is that the ships don't come with the SLF, it can be added so you don't buy your car with wi-fi, you just buy it with a little tiny nest to hold a router.
 
Besides an SLF what's the point of all these cloned ships?

Maybe I'm generalizing too much but I don't see enough of a difference to justify these new ships. SLF aren't even worth carrying from my point of view as they just get blown up instantly or sit unused taking up an optional slot while stealing my profits and experience. Marginal differences between the Krait and Python's handling characteristics and less cargo space don't justify me moving over to a Krait.

If they're going to introduce a new ship one would hope that it's at least different than what we have. This way we would actually have a reason for buying a new ship and going through the hoops of outfitting it and engineering the modules. Instead we just get more of the same, colour me quite disappointed in the creativity of the game developers.

For example how about we get a medium size imperial ship, (instead of another Challenger clone) which has be sorely missing from the game since the beginning? Imperials have either large or small ships and nothing in between.


More ships = more paints = more profit. There's really not much to say if asking about why else would this be done. It was easy for FDev to do it this for the latest batch of ships, as they have since day one, which was to create diversity with minimal effort. Mile wide(r), inch deep.

To your point OP it would have been great to see major differences in the ships right from the start. But the developers chose not to do this, and we ended up with a number of ships that have little differences between them. And none are truly specialized and unique or exclusive for any purpose aside from the FdL being the stand-out alpha PvP and the Anaconda/Python being the meta 'do all' ships.
 
It's variety among almost equals. It's a bit like with cars. Many have almost the same traits, but people decide for different cars anyway.
I am in my Krait most of the time because I really love that ship. I also love my Python, but I love my Krait more. For the handling, for the looks, for the slightly used cockpit, the duct tape and the coffee maker. I don't know. Human nature?
I'm no combat pilot so I don't really care about the Alliakon ships, though I own a chieftain, but I see people fly them and create builds with them. I mean, why not different types of the same model? It's not as much work as a completely new design, it makes sense in the game world, Three slightly different models are more cool than one.
 
I originally though the Krait and the Python where not enough different, but I now think the Krait is a huge addition to the game.

I view the Challenger/Chieftain/Crusader as one good ship with three hull variations. I like them but I fly them less because they look like a crapping dog when they land and that bugs me. :D
 
In my opinion its okey to have two totally differently looking ships with same or similar stats.

But its not okey to have two ships similar with the looks even if stats are totally different.

I usually don't care about the stats that much, i don't need the best for what i am doing its enough if its good enough, but copy pasting assets and calling new is something i am not keen on in any game or update. And there is exception if it look same but the environment/place feel like its fit there and copy paste isn't first thing that come in mind when i see it.
 
As an Alliance Commander and a Lakon fan, I love them and I am glad for the variants!

If you don't love them you can fly other ships that look more differenter or whatever whets your willy. They aren't for you.
 
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