But maybe put effort into gameplay depth instead of just more and more and more variations on a common theme?
As I said in another thread wouldn't it be nice instead of yet more combat fighters, no doubt being introduced to create some more unlock "gameplay" (and paint jobs in the shop), if instead that time and effort was dedicated to something like a mining orientated SLF to fit in with the new Q4 mechanics?
Ie to actually offer some depth and variety there with *shock horror* some actual multi crew gameplay/purpose too?
Yes variety is lovely, but at some point more and more variations of weapons and the like just comes across as lazy and worse still risks creating balancing headaches. And I'd suggest we reached that point a while back in some areas.
Agreed.