Challenger = Chieftain = Crusader, Krait = Python... What's the point?

Yep, there's no reason why similarly sized ships can't carry SLFs as well.
Considering it's a trait of the hull and not just another normal mod there is every reason. Also the Krait isn't a python with an SLF either. The Krait is a ship I prefer to the python in ways that don't even involve the SLF. Not to mention a lack of strategic options in hulls. Trade a C6 + another (or one of the 5's) for the SLF or gain 2 slots and lose the fighter, some maneuvering responsiveness and jumprange.
 
I see, he was being sarcastic.. I agree, they do perform differently while using the same class internals. They are completely different hulls for crying out loud.. Try boost spamming in both ships with the same distributor and watch the difference. Claiming the Krait is the same as the Python is plain stupid. They share some similarities, but that's it.

Please note the similarities:

[video=youtube;KrBpjZGy9Fw]https://www.youtube.com/watch?v=KrBpjZGy9Fw[/video]
 
Ie: Is adding more and more and more weapons making combat more engaging? Surely at some point , after X years, some more engaging combat scenarios and gameplay might be beneficial?

This ^^^

Adding a bazillion different weapons and special effects won't make endless dogfighting in the void for the sake of dogfighting in the void any more interesting.Even though FD spends 90% of its development time with combat stuff and trinkets, the combat scenarios are still very basic... for 90's standards.

I could do escort missions, air superiority patrol missions, bombing runs, attack moving convoys, bomb bases and installations, bomb airbases, intercept bombers, defend installations, attack or defend carriers, and more.... in many different flight sims since way back in the early nineties, many with actual NPC wingmen, and in some games we could even issue orders to those wingmen. All this on my old Commodore Amiga.

We're now in 2018, and all the combat there is in ED is random dogfights in the void, or "combat zones" with ships fighting over absolutely nothing for all eternity in respawning waves. And wait, you just arrive and get to "pick a team", like a sunday morning park football match. Also a theme park alien "invasion", going on in specific enclosures inside a system, while the rest of the same system is not giving a fling.
 
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The people making ship hulls likely aren't the same people creating combat scenarios given the details of each process so I'm not sure more of one = less of the other. While combat scenarios have stagnated, why argue for more stagnation with toolsets as well. Seems that would only exasperate the problem rather than lead to a real resolution.

I've flown both ships, and have my own opinion on them.
Pretty much this when it comes to KvP.

I never got the memo that the community got together and asked for three similar alliance ships.
Collectively there has been plenty of people expressing desire for an Alliance SLF ship. Pretty much everyone who complains about the Challenger not having one is asking for the Crusader.
 
Considering it's a trait of the hull and not just another normal mod there is every reason. Also the Krait isn't a python with an SLF either. The Krait is a ship I prefer to the python in ways that don't even involve the SLF. Not to mention a lack of strategic options in hulls. Trade a C6 + another (or one of the 5's) for the SLF or gain 2 slots and lose the fighter, some maneuvering responsiveness and jumprange.

Such trait is arbitrary as ships didn't have such opening before SLFs were implemented or in other words, FD choose which ones would have such trait and their reasons to disallow some ships to not have them remain unknown.
 
I never got the memo that the community got together and asked for three similar alliance ships.
Since when does "the community" get to dictate what should or shouldn't be developed? Should we have a, let's call it, "Council of Stellar Failures", which Fdev is required to ask permission first before they invest into Elite?
 
Collectively there has been plenty of people expressing desire for an Alliance SLF ship. Pretty much everyone who complains about the Challenger not having one is asking for the Crusader.

So the only reason for the Crusader to exist is that? I might as well ask for a SLF variant of all ships who don't have SLF support.

Since when does "the community" get to dictate what should or shouldn't be developed? Should we have a, let's call it, "Council of Stellar Failures", which Fdev is required to ask permission first before they invest into Elite?

No they don't, that's why I wrote what I wrote.
 
Such trait is arbitrary as ships didn't have such opening before SLFs were implemented or in other words, FD choose which ones would have such trait and their reasons to disallow some ships to not have them remain unknown.
False, they did have the SLF bay designed on them prior to SLFs being in game. As such we knew which ships would get them prior to implementation.
 
I see, he was being sarcastic.. I agree, they do perform differently while using the same class internals. They are completely different hulls for crying out loud.. Try boost spamming in both ships with the same distributor and watch the difference. Claiming the Krait is the same as the Python is plain stupid. They share some similarities, but that's it.

The Krait flies exactly how I want it to, and like my BGS Python never did. I quick-kitted it by stealing the Engied internals from the Python, which will probably gather dust now for a long time despite it hauling more and me not even using an SLF with the K2. Very different flight experiences with the same major internals; the Krait feels much more responsive and nimble. I did redo the weapons so I could get some direct kinetics into those faceslots, because I can bring them to bear more readily and effectively than I could with the Python.

I don't care that the Python is technically more effective at BGS work and missioning, though I do a lot of that. The Krait doesn't dethrone the Python for best-at-task nor is it meant to. I still use it for that role because the Krait for me is too much fun to fly to care about losing some tonnage per mission percentage or equally boring spreadsheet stat, while being better able to engage in combat at need even when fully loaded. I am pretending to be a spaceman and this ship feeds into that on a Millenium Falcon level. The Python to me always felt just plain boring to operate no matter what I did with it or to it. Boringly competent. That's not the vibe I want from my ship.
 
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