Eh? Fit a wake scanner and just scan a wake or two each time you leave a station.The purpose of this for me is just to allow for the natural earning of wake-data over the course of playing the game naturally.
Personally I think that earning engineering materials should just be a natural function of playing the game, and not something you have to go out and explicitly farm for hours for.
With commodities, you're out of luck unless you have a carrier because there's no long-term storage, but with materials you have large amounts of long-term storage, so a natural accumulation over the course of playing the game would really be fantastic.
Before anyone says "But you do" no you don't.
With manufactured material, every single ship you kill drops 4-6 materials, but with wakes you only get 1 or 2 per scan, which is basically zero in the grand-scheme of things--worse, most players blow up dozens of ships per hour playing Elite Dangerous, but most players DO NOT naturally hang out in areas where dozens of ships per hour are jumping in and out of the area unless you're explicitly farming for Wake data, which is what I want to avoid. With manufactured materials you will basically always accidentally accumulate enough of several materials to do something useful, but with wakes and other data this just does not occur. Any other solution to this problem would be fine in my eyes, just as long as it increases the natural, passive rate of engineering material accumulation without having to go out of our way to farm them.
The worst thing in this game is dedicated, repetitive, log in/log out farming for materials, and the best, most player-friendly way to remove that gameplay loop is to make it obsolete by making regular gameplay give our sufficient amounts of what we all need.
This whole thread looks to me like "give me the stuff even though I won't fit the module needed to get it". Probably to free up the slot for an extra shield booster?
Even my Cobra has room for a wake scanner.