Changes to the 15 second exit-in-danger menu timer? [Poll]

What if any changes should be made to the 15 second exit-in-danger menu timer?

  • Increase it absolutely: it should be impossible to quit during combat without suffering ship loss

    Votes: 75 32.9%
  • Make it longer, so quitting during combat is slower and more dangerous

    Votes: 44 19.3%
  • Leave it as it is

    Votes: 81 35.5%
  • Make it shorter, so quitting during combat is faster and less dangerous

    Votes: 9 3.9%
  • Decrease it absolutely: it should be possible to quit instantly during combat

    Votes: 19 8.3%

  • Total voters
    228
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I think most acknowledge that Frontier have the right to define their own rules, however many would seek to influence those rules ;-) That's all part of being a gaming community I guess :-D
Too right :)

It's interesting, albeit predictable, to see just how polarised the responses are. People want different sorts of games.
 
Extend the timer. By logging into Open you are consenting to PvP. If you don't want a PvP experience then combat log on NPCs in solo or private.

As stated a million times there's plenty of ways to avoid an interdiction or escape one. If you are a trader you need to sacrifice cargo space for beefier shields and a SCB to buy you time to high wake...which actually takes less time then "gracefully exiting" (still laughing at how FD chose to word this)

If you are willing to combat log, stay out of open. It's the home of people who actually want true emergent content.
 
I personally think the way the menu 'timer' should work is that you click and confirm it, walk away, and it engages an autopilot that tries to high-wake and safely log once out of danger, and then quits the game automatically with no more input required from the player. That way you can instantly leave the computer to deal with whatever IRL emergency, and the guy on the other end still gets to try and kill you on the way out. If your ship dies under the helm of the autopilot, then so be it: rebuy screen for you. The autopilot should be quite good, about the same as a decent PvP-er.

Edit: Possibility I just thought of, they could hand the ship over to the same level AI they'd use for an NPC of your combat rank. Then just give it instructions to jump to nearest system. Essentially turns you into an NPC, but keeps your client connected until safe.
 
Last edited:
If you are willing to combat log, stay out of open. It's the home of people who actually want true emergent content.

The problem is at some point in the next 2 hrs there will be another post regarding how open is the only mode with matters and PG/solo have to go or the game will die.
 
or perhaps the game is just not primarily built around forced PvP??? This is not a WRONG thing to do, and those who do not like PvP should not be subjected to taunts such as carebear. Take EVE.. great game in principle sadly ruined imo from my POV by the people who play it......
Same with DOTA2.. great game... TOXIC most unwelcoming bunch of players i have ever come across, worse than my experiences in Counterstrike as well, which was not that much better....

my experience in ED when playing however has been very positive.... mostly because those i see tend to prefer to play with me, not just blow me up.. shame this had to happen outside of open

The problem is in game mechanics.
Toxic players should be separated from others by a strong security police in high safety systems. Then everyone can have a place to get fun. Carebears can fly in security places (it can be the most important systems in the bubble, a large safe sandbox) and they will be protected by police.
If some bad folk will try to kill them then police will kill him and protect carebear. Everything then will be fine...
... but if some sheep will go to no security system, to the edges, or in some anarchy systems, then she can encounter a pack of wolves. Thats how it shoud work, but in both cases for a God sake nobody should name exiting a game during combat as legit.
 
Last edited:
Too right :)

It's interesting, albeit predictable, to see just how polarised the responses are. People want different sorts of games.

Yes, it's inevitable really. From the beginning, Frontier have tried to make ED all things to all people. And it's worked! The only problem is that now lots of different types of gamer want to bend the game to their own way of thinking ;-) No way round that I suppose, it's always going to be a compromise.
 
Yes, it's inevitable really. From the beginning, Frontier have tried to make ED all things to all people. And it's worked! The only problem is that now lots of different types of gamer want to bend the game to their own way of thinking ;-) No way round that I suppose, it's always going to be a compromise.

The compromise does not have to be a "middle ground", just a solution that fits different scenarios.
 
The problem is in game mechanics.
Toxic players should be separated from others by a strong security police in high safety systems. Then everyone can have a place to get fun. Carebears can fly in security places (it may be the most part of the bubble) and they will be protected by police.
If some bad folk will try to kill them then police will kill him. Everythin then will be fine...
... but if some sheep will go to no security system then she can encounter a pack of wolves. Thats how it shoud work, but in both cases for a God sake nobody should name exiting a game during combat as legit.

no arguments from me that this would be a huge step in the right direction... but this needs to be inplace 1st imo, and should have been back in gamma!. but it wasnt, and we ended up with a scenario where a player can cause 10hrs of lost progress with a 6k hinderance to themselves. As i said, not a logger myself, but when the loss is ALL on 1 side of the coin it is not surprising when the person facing the hiding chooses to take another option.

I personally think the way the menu 'timer' should work is that you click and confirm it, walk away, and it engages an autopilot that tries to high-wake and safely log once out of danger, and then quits the game automatically with no more input required from the player. That way you can instantly leave the computer to deal with whatever IRL emergency, and the guy on the other end still gets to try and kill you on the way out. If your ship dies under the helm of the autopilot, then so be it: rebuy screen for you. The autopilot should be quite good, about the same as a decent PvP-er.

again a +1 from me, if it is technically doable.
Another idea i suggested which was also shot down as not workable was, if a player CLs their ship is replaced with an NPC of same build with same cargo.... even if the game is incapable of "punishing" the logger due to the networking, at least the other player in the equation gets their reward... but apparently it is not technically feasible
 
Last edited:
If Frontier said that they wanted to use the term "kill" in the game to mean something other that how it's normally understood would that be ok? Languages evolve by group think and word meanings slowly gain acceptance by communities until they're eventually codified in dictionaries. "Combat logging" or to give it it's uncontracted meaning "Logging out during combat" already has a well defined meaning which frontier cannot change any more than they can change "kill". What they may of course do is define rules as to what form of "Combat logging" they consider acceptable according to the rules they have the power to enforce.
Yes, that would be fine, since we already do it. How may player's (characters not the actual person) have PvP players killed? If you look at videos, read the forums, you would say thousands or more. But actually, the answer is zero, zilch, none. Players can't kill players in this game.

When you are talking about game mechanics, the developers definition of a situation is all that matters. What a dictionary states is not relevant to the developer, only there understanding of the situation.

- - - - - Additional Content Posted / Auto Merge - - - - -

To get back on topic, I see no need for a timer of any type. This is a game. Again, people complain about the "grind" then argue to extend the "grind".
 
no arguments from me that this would be a huge step in the right direction... but this needs to be inplace 1st imo, and should have been back in gamma!. but it wasnt, and we ended up with a scenario where a player can cause 10hrs of lost progress with a 6k hinderance to themselves. As i said, not a logger myself, but when the loss is ALL on 1 side of the coin it is not surprising when the person facing the hiding chooses to take another option.

yes, this should be implemented since the beggining and i was said that almost two years ago.... but FD is doing a bondage on a broken knee. Knee must be fixed, not bandaged.
Now i am supercruising, friendly flying and someone want to kill me. His bad luck is i am not a green in pvp, so why he should escape from me?
This is two-edged sword. Bad folks are also immune when they are loosing. Thats also not fair....

... but, really, this 15 seconds cooldown is a joke. Much better is do a high-wake. A flee by a game, make hyperjump to another system, than relogging. This solution should be more efficient than just 'exit game'.

This entire relogging is just a one big nonsense. I think everyone agree with one - we want to play a game about STARSHIPS. Not relogging. Very good post: https://forums.frontier.co.uk/showthread.php?t=253714&page=9&p=3942886#post3942886
 
Last edited:
It should be impossible to leave the game via menu when in combat. Are you so bad at this game you dont know how to high wake to another system? I'm so sick of beating people in fights only to have them log out/disconnect and then come back and talk      to me, only to log out again when interdicted. Man up, take your rebuys, or go play minecraft kiddies.
 
or perhaps the game is just not primarily built around forced PvP??? This is not a WRONG thing to do, and those who do not like PvP should not be subjected to taunts such as carebear. Take EVE.. great game in principle sadly ruined imo from my POV by the people who play it......
Same with DOTA2.. great game... TOXIC most unwelcoming bunch of players i have ever come across, worse than my experiences in Counterstrike as well, which was not that much better....

my experience in ED when playing however has been very positive.... mostly because those i see tend to prefer to play with me, not just blow me up.. shame this had to happen outside of open

I don't see what a 15 second, get you out of danger, menu option has to do with forced PvP. No one is forced to do anything particuarly since there are two other modes to avoid other players. If thats not enough the level of carebeariness from Frontier is sickening.. (I'm sure theres other things I've not listed):

solo
private group
(proposed transponder system) thankfully dropped
high wake - can always escape
15 second log out timer
an insurance loan when you've run out of money

Are we meant to feel like we've accomplished something in this game? Because if so it needs to be challenging and require some skill and tough things to over come.

They may as well just give us infinite money, an invulnerable ship, and an I-win button. Come to think of it, what upon earth is going on? The game is insultingly easy and consequence free. We may as well be given a pack of crayons and some colouring books, although I'm sure some would complain the crayons were too sharp. [blah]

Its cringeworthy.. And I'm beginning to doubt Frontier can make a game that isn't anything edgier than the equivilent of kinetimals in space - which is why I'm starting to wonder about the lead designer of the game.
 
Last edited:
Yes, that would be fine, since we already do it. How may player's (characters not the actual person) have PvP players killed? If you look at videos, read the forums, you would say thousands or more. But actually, the answer is zero, zilch, none. Players can't kill players in this game.

When you are talking about game mechanics, the developers definition of a situation is all that matters. What a dictionary states is not relevant to the developer, only there understanding of the situation..

This is getting rather philosophical and perhaps we aught to leave it, butI'd say in the context you provide that killing players is an analogue to killing characters but the core concept of kill remains the same. "Logging out during combat" has a rather specific meaning though and it's difficult to see how you could prevent people from thinking of it exactly as it's stated even though Frontier choose to use it to talk about a particular type of "Logging off" which is against their rules.. The specific doesn't invalidate the general.
 
Last edited:
The problem is at some point in the next 2 hrs there will be another post regarding how open is the only mode with matters and PG/solo have to go or the game will die.

Who cares. Open/solo/private is not changing. The only way for FD to appease everyone here is to have their own servers and create a PVE server and PvP server both with their own persistent galaxy. Just like multiple MMO's that are over a decade old have done.

I personally don't care if someone prefers PvE. It's Their time and their money. I just have issue with someone being in Open and not learning actual mechanics of how to avoid or escape an interdiction. If you prefer PvE there are two game modes for that. There are pirates, phychos, and cmders from PP factions that do not align with yours. Expect to be attacked by any of these. These sort of NPCS exist ad well, but are not as good at blowing you up if you make the wrong decision.
 
Last edited:
Even now, we are arguing here about something what should not exist, because it results from broken mechanics, instead of playing game.

And everyone here loves to play a game about starships.
 
If you exit via the menu then you're not combat logging.

Ask a mod to change the thread title as it's wrong.


If you exit via the menu during combat you still logged off during combat. Regardless of what the common definition of "combat log" may be, ANY form of logging out DURING combat is reason to be names as a logger. And put on our KoS list. And I don't care what that sock loach wearing hipster says, he probably combat logs in his own game, cause its "legitimate". Give me a         break.
 
If you exit via the menu during combat you still logged off during combat. Regardless of what the common definition of "combat log" may be, ANY form of logging out DURING combat is reason to be names as a logger. And put on our KoS list. And I don't care what that sock loach wearing hipster says, he probably combat logs in his own game, cause its "legitimate". Give me a break.
Respect, it's a long word.
 

Jex =TE=

Banned
I voted to make it much longer so you can't quit and combat log. Sorry, if you're not prepared to stick around fighting the game shouldn't let you get away. There's plenty of way to avoid dying and actually losing something, or having the chance of losing something only makes game better. DayZ for example, would never have been the game it was if you didn't brutally lose everything when you died.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom