Increase it absolutely: it should be impossible to quit during combat without suffering ship loss
Bottom line you shouldn't be allowed to quit during combat when engaged in multiplayer. If they quit, fine, but the result should be insta-death/explosion credit awarded to attacker - not disappearing from the instance to live another day. The fact FD stands behind the current timer as 'legit' causes more exploitation IMO.
IMO these opinions of FD take away from the FUN of the game:
*Being beat fair an square in a battle you committed to - and COMBAT LOGGING (save/exit is combat logging if you are in a battle, I don't care what FD says about that THEY ARE WRONG) - legit says FD
*Robigo run and security almost has a scan of you, just quit to desktop relog. - legit
*Uh-oh, interdiction you dont' want to fight - quit to desktop. - legit
*Oh noes!!!! I jumped into the sun; quit to desktop - you'll be placed safely away. - legit
*Someone waiting/blockade outside a community goal station - undock (stay in the station) and quit to main menu, relog. Your instantly transported out of the station 20km away and can avoid blockade - legit
FD - do you realize how dumb the game becomes when you can avoid all consequences. I haven't died in this game unless pure accident (hitting planet surface, SRV deaths) in MONTHS. And that death was a pure combat accident where I rammed another ship with no shields/low hull. I can't remember the last time I legitimately died in combat. I can high wake any PvP encounter when things go South.
It's waaaayyy tooo easy to escape with in-game mechanics (high waking already completely negates any mass lock, the only way you DON'T escape is if you commit to a fight) let alone the all applicable 'EASY OUT' option for crybabies with being able to save/quit. It's a game - give us some risk/reward for .... sake.
Bottom line you shouldn't be allowed to quit during combat when engaged in multiplayer. If they quit, fine, but the result should be insta-death/explosion credit awarded to attacker - not disappearing from the instance to live another day. The fact FD stands behind the current timer as 'legit' causes more exploitation IMO.
IMO these opinions of FD take away from the FUN of the game:
*Being beat fair an square in a battle you committed to - and COMBAT LOGGING (save/exit is combat logging if you are in a battle, I don't care what FD says about that THEY ARE WRONG) - legit says FD
*Robigo run and security almost has a scan of you, just quit to desktop relog. - legit
*Uh-oh, interdiction you dont' want to fight - quit to desktop. - legit
*Oh noes!!!! I jumped into the sun; quit to desktop - you'll be placed safely away. - legit
*Someone waiting/blockade outside a community goal station - undock (stay in the station) and quit to main menu, relog. Your instantly transported out of the station 20km away and can avoid blockade - legit
FD - do you realize how dumb the game becomes when you can avoid all consequences. I haven't died in this game unless pure accident (hitting planet surface, SRV deaths) in MONTHS. And that death was a pure combat accident where I rammed another ship with no shields/low hull. I can't remember the last time I legitimately died in combat. I can high wake any PvP encounter when things go South.
It's waaaayyy tooo easy to escape with in-game mechanics (high waking already completely negates any mass lock, the only way you DON'T escape is if you commit to a fight) let alone the all applicable 'EASY OUT' option for crybabies with being able to save/quit. It's a game - give us some risk/reward for .... sake.
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