Changes to the 15 second exit-in-danger menu timer? [Poll]

What if any changes should be made to the 15 second exit-in-danger menu timer?

  • Increase it absolutely: it should be impossible to quit during combat without suffering ship loss

    Votes: 75 32.9%
  • Make it longer, so quitting during combat is slower and more dangerous

    Votes: 44 19.3%
  • Leave it as it is

    Votes: 81 35.5%
  • Make it shorter, so quitting during combat is faster and less dangerous

    Votes: 9 3.9%
  • Decrease it absolutely: it should be possible to quit instantly during combat

    Votes: 19 8.3%

  • Total voters
    228
  • Poll closed .
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I voted to make it much longer so you can't quit and combat log. Sorry, if you're not prepared to stick around fighting the game shouldn't let you get away. There's plenty of way to avoid dying and actually losing something, or having the chance of losing something only makes game better. DayZ for example, would never have been the game it was if you didn't brutally lose everything when you died.

see you are kind of confirming my views here... as you picked another game I have zero interest in ever playing. Day Z was originally (I thought) anticipated to be a humans vs zombie game albeit with a bit of watch your back against other players and i was actually fairly interested in it back then... until it launched and it just became another randomly kill all players when ever possible game with the zombies very much a bit part role.

I am not saying it is wrong, but it is just different.
 
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This poll is fascinating... Considering that all the polls about whether there's more PVPers or PVEers have always come out that there's much more PVEers, what's going on here? Does this poll suggest that even quite a few PVEers would like to see the log out increase? Or is it more the case that only the PVEers who play in open care about this issue so only they have responded.
 
This poll is fascinating... Considering that all the polls about whether there's more PVPers or PVEers have always come out that there's much more PVEers, what's going on here? Does this poll suggest that even quite a few PVEers would like to see the log out increase? Or is it more the case that only the PVEers who play in open care about this issue so only they have responded.

I dunno but you've got to be pretty bad at the game to use this 15 second log out timer to avoid losing your ship and paying for a rebuy.
 
This poll is fascinating... Considering that all the polls about whether there's more PVPers or PVEers have always come out that there's much more PVEers, what's going on here? Does this poll suggest that even quite a few PVEers would like to see the log out increase?

At the time I'm posting, we have 201 votes cast:

104 favouring an increase in the countdown, or certain death
73 favouring the status quo
24 favouring a reduction in the countdown, or certain escape

Sandro did of course indicate recently that the countdown duration might be increased. It appears that the balance of opinion, so far, would support a move in that direction.
 
I voted "leave it as it is". I've used it three times now in my SRV, which was apparently "in danger" despite being safely settled on the ground, on worlds well outside the bubble, with nothing on the scanner except a couple of materials. In the 20 seconds it was sat there - 15 seconds to count down and 5 seconds to remember to hit the exit button - unsurprisingly nothing mysteriously appeared and attacked it on any occasion.

I could put up with a slightly longer delay - I wouldn't care if they increased it to 30 or decreased it to 5 - but I'm not going to drive around for an indefinite number of kilometres to find a different bit of ground which looks exactly like my current position except for being "safe". In my case I'm only logging out in my SRV rather than spending a couple of minutes to recall my ship and drive back to it because I need to quit the game in a hurry, so any non-trivial delay - say, the 10 minutes it would take a dedicated PvP pilot to kill a stationary target - would just lead to me killing the process and taking the risk on a mesosiderite reporting me.

(Yeah, it's either a bug or there was some extremely theoretical danger like a skimmer out of sight 1km away. Being in a hurry I've never had time to investigate enough to find out what, though. I think "you can't log out without losing your ship" is rather high stakes for "there are definitely no bugs ever in Frontier's danger identification rules, absolutely not", though)
 
Increase it, soft combat logs ruin the fun for the person who engages the combat as they particularly do it for RP reasons or other various reasons based around enjoyment of the game. The person who combat logs, takes that away from the aggressor. That should be a shadow ban offense as you could have some ***hole who keeps interdicting you, then soft combat logging just to tick you off.

Then you should also be shadow banned for interrupting the other persons gameplay.

On the point of the log out timer - you need a way for the player to close the game at ANY time. The computer is yours not Frontiers, you have the implicit right to do whatever you want on your computer - no company rule can override that, it is not a law just a stipulation in a contract which in no way disallows you from using Windows and all of it's features of which alt+f4 is one...

In reality - anyone who logs out of the game during combat is a coward who should play NMS instead. :p
 
.... so a player hoping to avoid detection would simply pull the plug at random enough times to reduce the proportion that actual cable-pulls in PvP combat would represent....

I don't think anyone is dedicated enough to actually constantly disconnect themselves over the course of normal gameplay so that they are covered in case they have to PvP combat log.
 
On the point of the log out timer - you need a way for the player to close the game at ANY time. The computer is yours not Frontiers, you have the implicit right to do whatever you want on your computer - no company rule can override that, it is not a law just a stipulation in a contract which in no way disallows you from using Windows and all of it's features of which alt+f4 is one...

This is my opinion, however you should be warned with a pop-up.

"You are currently in combat, if you choose to quit now your ship will remain in space for 60 seconds, unable to act. Do you wish to continue?"

That's the way other games do it.
 
This is my opinion, however you should be warned with a pop-up.

"You are currently in combat, if you choose to quit now your ship will remain in space for 60 seconds, unable to act. Do you wish to continue?"

That's the way other games do it.

That would be ideal but because of how Elite handles networking, it isn't an option.
 
Voted to leave it as it is. 15 seconds is enough to kill a player (assuming he isn't at full health, and tried fighting you before escaping).
You cannot boost or manage pips during the cooldown.
Plus, it's more than 15 seconds to leave (at least for me) because when I press ESC, it takes 2-3 seconds to load the menu, then I have to click "SAVE AND QUIT" and wait, and then I have to click YES to execute the logout.
It's 20 seconds for me.

And, if a player has to quit, it means you won the encounter. Congratulations. Several players have combat logged against me but I never got the rage feelings.

What needs to be changed is the instant "killing process" combat log. That's an exploit.

But then again, if you're getting sealclubbed in a completly unfair fight, or just getting ganked without communication - please PLEASE do combat log, don't let the psycho get what he wants.
 
my reasons for making it longer than it is and not impossible, is if you exit out of supercruise unbenown to you that your being followed for an attempted interdiction and that pilot drops at your wake, you could have already pressed escape to start to exit but because he has fired on you. you are unable to log out.
frankly i believe its your own fault to log out in space where you are at risk of being attacked but you cant seriously believe if you put yourselves in the place of the innocent person trying to log out to go to bed or deal with a child that you are then forced to let yourself die.
there has to be some sort of allowance in game for innocent logouts gone bad.
 

Ian Phillips

Volunteer Moderator
Ladies and genltemen.

Making denigrating comments about FD staff is not tolerated.

Thread closed.
 
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