Changing hud color for xbox

Deleted member 110222

D
Some people are color blind(not me) I had a friend who had to give up. Cause he could not tell the difference between hud and background. That is what he said. I personally don’t know how bad it is.
I do have problems when I’m fighting in ice rings. I can’t see my fixed weapons tracker cause of the background.
Other then that I’m having no problems... Sure it would be cool to change. I think I would go with a dark green or neon blue. Maybe alarm red...
But yes let’s see. Perhaps in the future.

Well when you put it like that...
 
I reckon we will get it for free(due to pc guys) in one of the smaller updates this year! Now what I would love to see along these lines is a HUD you can rearrange ect and diffrent shaped hud. That would be cool especially on empire ship's
 
Some people are color blind(not me) I had a friend who had to give up. Cause he could not tell the difference between hud and background. That is what he said. I personally don’t know how bad it is.
I do have problems when I’m fighting in ice rings. I can’t see my fixed weapons tracker cause of the background.
Other then that I’m having no problems... Sure it would be cool to change. I think I would go with a dark green or neon blue. Maybe alarm red...
But yes let’s see. Perhaps in the future.
i think it's a common issue that all Devs barely try too answer. War gaming do have a colour blind mode, but that's after 4yrs being out and a 3rd party mod being out beforehand. https://gamingph.com/2016/12/list-of-pc-games-with-color-blind-mode-for-colourblind-user/ I did a very quick search and found this list and it's a small number for the amount of games out there. It should be a basic option in all game UI as the majority of gamers are blokes and the majority suffers of colour blindness tend to be men due to it being related to a X chromosome issue (we have one lasses have two so a better compensatory mechanism) but for whatever reason it never been addressed
 
It's not just as simple as you put it, while it's a feature that's many hacen wished for its understandable while FD doesn't want to divert resources into making it happen
 
Fallout 4, for example, has a similarly iconic HUD and it also gives us the option to change it to any color. Most game HUDs are white and designed to be out of the picture as possible whereas a spaceship cockpit HUD is the most important part to controlling it. So it's not fair to compare Elite to any other game.
Since when has Fallout 4's HUD been "iconic"? The least popular Fallout of all time, maybe, with no options for HUD tailoring beyond opacity and colour? I have an almost fanatical loathing of all HUD's where immersion is a factor (unless it's something like Deus Ex, where HUD elements work as part of the very sci-fi, integrated-tech world/theme), so I modded Fallout's HUD (and Skyrim's) away as soon as I could.

Aside from that, yes, simply comparing Elite to any other game doesn't really work.

And I know it's a matter of design convenience, but I think it's absurd that everything from traders to high-end military capable ships operate with identical HUD's (regardless of colour). From an internal lore POV it makes no sense why, say, Lakon and Saud Kruga or the Apple iShips Gutamaya's HUD designs would be identical, given the divergence of design and what that's projecting (functionality or functional-luxury).

As an ideal solution - meaning this likely won't ever happen - each manufacturer would have their own aesthetic, even if the data being relayed to the pilot is identical. Beyond that, a modular HUD with perhaps three custom profiles would allow customisation between ships, depending on role type or simple preference. As an explorer, for example, having long/lat larger and in a more useful position would be very handy.
 
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Since when has Fallout 4's HUD been "iconic"? The least popular Fallout of all time, maybe, with no options for HUD tailoring beyond opacity and colour? I have an almost fanatical loathing of all HUD's where immersion is a factor (unless it's something like Deus Ex, where HUD elements work as part of the very sci-fi, integrated-tech world/theme), so I modded Fallout's HUD (and Skyrim's) away as soon as I could.

Aside from that, yes, simply comparing Elite to any other game doesn't really work.

And I know it's a matter of design convenience, but I think it's absurd that everything from traders to high-end military capable ships operate with identical HUD's (regardless of colour). From an internal lore POV it makes no sense why, say, Lakon and Saud Kruga or the Apple iShips Gutamaya's HUD designs would be identical, given the divergence of design and what that's projecting (functionality or functional-luxury).

As an ideal solution - meaning this likely won't ever happen - each manufacturer would have their own aesthetic, even if the data being relayed to the pilot is identical. Beyond that, a modular HUD with perhaps three custom profiles would allow customisation between ships, depending on role type or simple preference. As an explorer, for example, having long/lat larger and in a more useful position would be very handy.

Apple iShips...

Made my entire day [haha]

Besides that, some excellent ideas like the enhanced Lat/Long etc. +1
 
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I concur with the idea of HUD customization. A HUD rbg should really be a default option. It would be nice too if the different ships had different HUD layouts as well. The ships all have different cockpits so it would make sense they would have different huds as well.
 
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Since when has Fallout 4's HUD been "iconic"? The least popular Fallout of all time, maybe, with no options for HUD tailoring beyond opacity and colour? I have an almost fanatical loathing of all HUD's where immersion is a factor (unless it's something like Deus Ex, where HUD elements work as part of the very sci-fi, integrated-tech world/theme), so I modded Fallout's HUD (and Skyrim's) away as soon as I could.

Aside from that, yes, simply comparing Elite to any other game doesn't really work.

And I know it's a matter of design convenience, but I think it's absurd that everything from traders to high-end military capable ships operate with identical HUD's (regardless of colour). From an internal lore POV it makes no sense why, say, Lakon and Saud Kruga or the Apple iShips Gutamaya's HUD designs would be identical, given the divergence of design and what that's projecting (functionality or functional-luxury).

As an ideal solution - meaning this likely won't ever happen - each manufacturer would have their own aesthetic, even if the data being relayed to the pilot is identical. Beyond that, a modular HUD with perhaps three custom profiles would allow customisation between ships, depending on role type or simple preference. As an explorer, for example, having long/lat larger and in a more useful position would be very handy.
slighty off topic , I always found when I changed the colour on fallout 4!the npc' would have this weird multicolour eyes and so did blood and puddles like some weird tie dye experience
 
slighty off topic , I always found when I changed the colour on fallout 4!the npc' would have this weird multicolour eyes and so did blood and puddles like some weird tie dye experience

That's a known game bug which Bethesda have identified and promised to remove in the next patch (unless they have already, I've not played in a few months).
 
No such option exist on PC. And when (if?) it'll be made available for PC, it'll likely be made available on Xbox (and PS4) at the same time.

What exist on PC is a hack of game files which allow for what is basically Hue shifting. With it you can change the "HUD color" (i.e. the Orange tone you see for most of your ship HUD) but ALL OTHER HUD COLORS will be shifted. So the "friend green" may become red, "enemy red" may become green, etc., depending you the shift you made (i.e. the color you want to have as your HUD).
 
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Since when has Fallout 4's HUD been "iconic"? The least popular Fallout of all time, maybe, with no options for HUD tailoring beyond opacity and colour? I have an almost fanatical loathing of all HUD's where immersion is a factor (unless it's something like Deus Ex, where HUD elements work as part of the very sci-fi, integrated-tech world/theme), so I modded Fallout's HUD (and Skyrim's) away as soon as I could.

Aside from that, yes, simply comparing Elite to any other game doesn't really work.

And I know it's a matter of design convenience, but I think it's absurd that everything from traders to high-end military capable ships operate with identical HUD's (regardless of colour). From an internal lore POV it makes no sense why, say, Lakon and Saud Kruga or the Apple iShips Gutamaya's HUD designs would be identical, given the divergence of design and what that's projecting (functionality or functional-luxury).

As an ideal solution - meaning this likely won't ever happen - each manufacturer would have their own aesthetic, even if the data being relayed to the pilot is identical. Beyond that, a modular HUD with perhaps three custom profiles would allow customisation between ships, depending on role type or simple preference. As an explorer, for example, having long/lat larger and in a more useful position would be very handy.

I may have used the wrong word but I think you get the idea. It's important and an integral part of the game. Just like in Elite. Elite's HUD is even more important. And since it's such a strong color (not white like in 99% of the games) and since the HUD is actually an element in the game world it's logical we would like to customize it. Not just because of comfort or visibility but simply because we can (and want to) customize all other parts of our ships, too.
 
Did I imagine FDEV saying that the COVAS system was the first of multiple user-defined changes they were making to "personalization"?
 
would need to dig deeper but it could be possible if these 3rd party apps were made UWP (https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/). the orange hud generally doesn't bother me too much, having the option would be nice tho. i'd much rather have a UWP app that links into INARA and other 3 party sites

What I'm saying is...if Microsoft didn't have the closed operating system, some lovely 3rd party bloke/blokess would have gifted Xbox users a Dr Kaii's E-D profiler/HUD editor or the like.

I get that changing HUD colour is fairly high on Xbox players wish list...it sure was on mine. After switching over to PC, getting rid of the hateful orangeness was practically my first action after installing the game [haha]
 
would need to dig deeper but it could be possible if these 3rd party apps were made UWP (https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/). the orange hud generally doesn't bother me too much, having the option would be nice tho. i'd much rather have a UWP app that links into INARA and other 3 party sites

Bethesda opened the door for Xbox modding via Fallout 4 and forcing Microsoft's hand. They hinted strongly that Fallout 4 wouldn't be made available for Xbox should the modding thing not happen. Modding is such an integral part of PC gaming and has been for as long as I can remember.

Simple aesthetic changes allowed by modding files can usually prolong the shelf life of games way beyond the norm. How many on Xbox are still playing Skyrim for instance...or vanilla Fallout 4 for that matter? The communities for both of those games on PC is as strong as ever...as much as now, they look nowt like Bethesda released :)

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Not a sure how many xbox players of elite there are but most would pay for it I'm sure.
If it was. My business I would be putting out as many options as possible to bring in the cash.
There would be an awfull lot more paint jobs in store for a start

No pay to win but pimp the cack out of everything..... Fluffy dice collection ..
... hell I would have air fresheners on the store....... Little Christmas tree ones.....

Yes I bought the tree bobblehead......
Hangs head in shame.........
 
So, I thought I'd stop by (as someone who plays on PC and XBOX) to say enabling hud color changes on consoles would be VERY simple.

That said, FDev's stance has been that redesigning the game to make the hud colors separate from other in game colors would be a huge task.

But to allow color changes as the game stands now, Elite would only require a VERY SIMPLE update, much simpler than adding a new covas or galnet audio.

Basically, FDev could just give us a list of preset of color styles that have already been vetted by the community and are available in DR Kai's tool for the PC.

However, my guess is they don't want to implement this as it would be an imperfect solution, but I'd like it!

PS - One solution to issues with the colors in Outfitting (and other menus) would be to just revert to default colors when those menus are opened.

PPS - I hope Sony and Microsoft never open their console's file systems (as has been requested by one poster) - this helps prevent rampant cheating like what is happening in PubG on PC today. If you want open access to game files just buy a PC - that's what they are for! :-D
 
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