(Still kicking this dead horse..)
Continuing on from Genar-Hofoen's excellent point early on - I'm concerned that this sensor view could end up being very repetitive. There's a world of difference between popping into sensor view occasionally when you're on the hunt for something, and having to do in every single unexplored system you pass through (* IF you're actually exploring, and not just honk 'n' jumping without even looking at the System Map).
A half-way compromise (honk discovers all stars and perhaps larger bodies, the sensor view could be used then to discover smaller bodies around these) might help.
A LOT depends on how the sensor view actually looks/works.
- If it's a 2D view (something akin to the existing System Map, but with extra bells 'n' whistles), then I'd be worried about how repetitive that will be. It'll be much the same view over and over again each time you jump to a new system. Like watching a movie, where the first few seconds of every single scene are exactly the same. Unfortunately, I suspect this is what it'll look like.
- Much better (fantasy land) the sensor view would be a 3D view, projected onto your visor. You can move and look around by manoeuvring the ship and using head-look. It could even be a "VR" view, where your ship is invisible so you have unrestricted vision.
- A HUD overlay/filter. This is the best from a gameplay perspective, since you have access to all the other HUD info (scanner/threats, contacts, fuel levels, heat levels, current location, proximity threats etc....)
Continuing on from Genar-Hofoen's excellent point early on - I'm concerned that this sensor view could end up being very repetitive. There's a world of difference between popping into sensor view occasionally when you're on the hunt for something, and having to do in every single unexplored system you pass through (* IF you're actually exploring, and not just honk 'n' jumping without even looking at the System Map).
A half-way compromise (honk discovers all stars and perhaps larger bodies, the sensor view could be used then to discover smaller bodies around these) might help.
A LOT depends on how the sensor view actually looks/works.
- If it's a 2D view (something akin to the existing System Map, but with extra bells 'n' whistles), then I'd be worried about how repetitive that will be. It'll be much the same view over and over again each time you jump to a new system. Like watching a movie, where the first few seconds of every single scene are exactly the same. Unfortunately, I suspect this is what it'll look like.
- Much better (fantasy land) the sensor view would be a 3D view, projected onto your visor. You can move and look around by manoeuvring the ship and using head-look. It could even be a "VR" view, where your ship is invisible so you have unrestricted vision.
- A HUD overlay/filter. This is the best from a gameplay perspective, since you have access to all the other HUD info (scanner/threats, contacts, fuel levels, heat levels, current location, proximity threats etc....)