News Chapter Four - Exploration Reveal

Can I toss the map flipper and ball chucker off my ship and just have fun finding new and interesting systems to explore (fly around in space and see and hear new things and perspectives)?
 
Can I toss the map flipper and ball chucker off my ship and just have fun finding new and interesting systems to explore (fly around in space and see and hear new things and perspectives)?

Don't see why not. We had to do it that way before all the fancy scanners got introduced.
 
How does it do that? Honestly, if it's sights you want with this you simply get an earlier view of what to expect of a planet and if you like it you can still go there and enjoy it, nothing is removed there. Just removes a lot of the guesswork.

Arrive in system, honk, open system map, appreciate the variety of what you see. If that is removed and replaced with something akin to the SRV wave scanner, then game over.

If that simple and fantastically addictive mechanic is not removed, and instead I can send probes to further inspect what I already have the ability to see, then bring it on. All for it.
 
name one thing that hasnt turned in to a grind?

It is your opinion that everything is a 'grind'. Others have a different opinion to you. I don't do things I don't enjoy. Why would I be playing this video game for over 4 years if I didn't enjoy it?


Your opinion is not mine.
 
Everything that you put effort into is probably something you consider "grind".

How about opening up a movie and just kicking back instead? Would probably be more enjoyable for you.

Since 2015 putting my Family vegetables in a blender has been more enjoyable than the crappy way frontier adressed new features , from CG driven content people just quit on. grinding so much materials to unlock a bleu print , now they are adressing board hopping to get good misions but the same can be said for the crappy way the guardian blueprints are unlocked or materials . you need to logout back in to get more data or materials . that is how grindy the game has become.

Any random chance of luck that there is a gold mine they decide no no no not enough grinding. remove it put in some more grinding mechanics.
 
Arrive in system, honk, open system map, appreciate the variety of what you see. If that is removed and replaced with something akin to the SRV wave scanner, then game over.

If that simple and fantastically addictive mechanic is not removed, and instead I can send probes to further inspect what I already have the ability to see, then bring it on. All for it.

But there's nothing engaging about the current honk gameplay. One could argue about it even being gameplay.

The honk has always felt like a placeholder, and there's no depth to it. This is what people mean when they want ingame features to be more engaging.

We're finally getting that, with the ADS and DSS.

Plus, from what Adam said in the stream last night, it doesn't sound like a "SRV wave scanner" at all.
 
I like this. I really hope you give combat some similar love soon. It would be really cool if the gunner in multicrew could access some similar advanced targeting interface that allowed them to snipe modules with extra precision from a longer range, or added some additional level to combat that might involve other long range / cooperative tactics. Like a ship could use an interface like this to conduct electronic warfare on an enemy and jam sensors, but would have to use their biggest optional slot for it, thus trading defensibility. Or an interface like this that can find wakes and scan them and make tracking high value targets across interstellar space. So many possibilities.
 
Then go put vegetables in a blender. Seriously.

The ONLY mechanic I've seen in this game that comes relatively CLOSE to being a "grind" would be having to Engineer modules constantly (each and every one of them) from Grade 1-5. If you're expecting everything to be handed to you without effort- good luck.

This game needs to evolve past "Crayola Payola".

NMS has plenty of Crayola for those who want simplistic gameplay and instant gratification with little toaster popups for "achievements".

Personally I want more depth, engagement and meaning added, not simplicity.

Veruca Salt. That's what this type of emo mentality reminds me of everytime people complain about "grind" in this game.

Frontier try to introduce some new type of gameplay. With some people it is like trying to spoonfeed a baby, who has made its mind up it doesn't like what is on the spoon before its even tasted it. :)
 
Frontier try to introduce some new type of gameplay. With some people it is like trying to spoonfeed a baby, who has made its mind up it doesn't like what is on the spoon before its even tasted it. :)

Indeed. And they've already been spoiled with the ADS infinite range scan "gimme everything NAO!" gameplay, so anything that's contrary to that ideal is going to be considered "grind" now.
 
Indeed. And they've already been spoiled with the ADS infinite range scan "gimme everything NAO!" gameplay, so anything that's contrary to that ideal is going to be considered "grind" now.

Followed by all the people who now say they cant possibly live without the new features :)
 
Replacing a honk to discover the location of your passenger mission destination by the faf described in the livestream will be a retrograde step.

Welcome the new approach for explorers. But seems a bit ...... busy work otherwise for the routine stuff.
 
I'm not going to bother replying to this any more because if I actually start responding to some of the people who insist on talking about 'true explorers' I'm going to end up with a very long forum ban very quickly.

The only remaining thing I want to say is this. When this goes into beta. do not just jump into a system, scan the three bodies you find closest to the star with the new map-screen scanning tool and the come on here raving about how totally awesome it is because that tells you nothing at all about how it will be to use this daily when actually exploring.

Put some hours in. Use it until you've completely eliminated the novelty value of it being new.

Then when you've burned off your initial 'ooh it's so shiny' phase, fully scan 20 undiscovered (to you) systems with it to the point where you know you have every body in the system visible on the system map. Planets, moons, secondary stars that are 350,000ls away, all their planets and moons too. Everything that would currently be visible on the system map today following an ADS honk.

Forget 'oh but I have the detailed scan data too' It's irrelevant. The task is simply to do what needs to be done to replicate the system map information that an ADS honk would give you today.

Then when you've done your 20 systems come back and tell us:

1. How long did it take you in total.

2. Of the total number of bodies you found (which should be an absolute minimum of about 300 unless you happened to scan 20 systems and didn't find a single one with 6-7 planets and a good selection of moons, how many of them would you actually have bothered to detail scan if it was still a separate process from discovery scanning.

3. Finally tell us how many things you found that are worthy of a thread in the explorer's forum.

As of today, I can quantify 1) very easily - it would take about 30 minutes allowing for scooping time.

For 2) unless you have a major ice planet fetish I would be astonished if most explorers would detail scan more than about 20% of the bodies they see on the system map on average. Sure maybe at first when that blue gas giant and its six icy moons still hold a deep fascination, God knows I did, but other than the most obsessive catalogers you do not do it any more. There are plenty of systems out there where I've scanned every body and there are systems where I would still choose to do so now but not every single one.

For 3) well let's just say I doubt very much that they'd have to upgrade the servers to cope with the extra threads.

Then see if the penny has dropped that you're spending all of your time just scanning bodies that you wouldn't have given a second glance to today, just to get them to appear on the system map to begin with, which is the point at which you will err... discover that you wouldn't have spent the time detail scanning them to begin with if it was still a separate process from a discovery scan.

Fly safe Commanders. In particular, make sure you don't doze off...

Indeed. And they've already been spoiled with the ADS infinite range scan "gimme everything NAO!" gameplay, so anything that's contrary to that ideal is going to be considered "grind" now.

Only an ADS scan doesn't give you 'everything' does it? It gives you very basic data regarding individual bodies, it's just that it shows things like orbits, binary and trinary relationships and so on which are very useful in determining whether you may wish to actually explore the system in more detail.

Seriously, do you explore at all because you seem to think an ADS scan does a great deal more than it actually does.
 
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