Class 7 FSD for Federal Corvette

With the guardian fsd the corvettes jumprange is accepteable now, but more jumprange is always welcome :p
I'd like to see the corvette get a bigger fuel tank though
 
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Probably for emissions reasons. I see in the US they're sticking 2.0 petrols in 3ton SUVs now...

But in reality, if all were equal (and it ain't), we might as well reduce its mass, add more hardpoints, give it a 400m/s boost... why not eh? It's a game and the Corvette, at least to me, does exactly what I expect of it. It's my favourite ship and I use it for "local" combat. I wanna take it elsewhere? I enjoy the ride, or have it shipped.
 
people stop suggesting FSD boosters through engineering getting good education and the guardian module working hard because that doesn't solve the core issue. the cutter has a class 7 FSD Mark Zuckerberg and the Corvette I should have the same level of fsd salary

... kind of thinking.

Sorry mate, different ships, different performance. Some choices comes with some trade offs. Either get along with it or get a Cutter.
 
That's fine, no problem with a class 7 FSD, but what would you want to see nerfed to accommodate this? Smaller PD? One less huge hardpoint? Or should save the messing around and just buff the whole thing with class 8 everything and have a perfect ship that can do anything?

Limitations and disadvantages to ships are what give us choice. Otherwise we only need one ship with our only choice being the modules.
 
Get a cutter.

This, in a nutshell.

The "big 3" each have their strengths and weaknesses (as do most ships) and CD ships all have mediocre jump-range.
It's a fed' thing, I guess.

If you can't live with that, and refuse to fit a GFSB, get a Cutter. Or an Annie.
 
Why stop at the FSD being the same? Give the Cutter a second C4 hardpoint and a bigger distro. Why would the Vette have an advantage there? Almost as if *gasp* ships weren't meant to be all the same. What a revolutionary thought, right?
 
This is a very simple message, the Federation Corvette needs to have a 7 frame shift Drive not a 6. It's 100% not fair to people who chose the Federation that their best ship only goes 10 light years when outfitted for combat when the empire has the cutter that does so much more. And it's not like the frame shift Drive effects PVP or combat, it simply helps with travel so there is absolutely no reason why the Corvette should not have a rank 7 frame shift Drive.

So what is wrong with using Engineering? The two STARTER engineers that you can unlock, both DO FSD upgrades up to G5, and then there are two more engineers that can do up to G3.


So if you do not want to engineer the FSD, I guess you are as reluctant to engineer anything else on your ship....



Why do you not care about the Guardian FSD Booster? unless trying to take the Corvette there and back, this can be unlocked in one evening. And you could double your range.



So lets go over you claims....


Lets build two ships,. with NO engineering. Fit the best shield we can, Prismatic in this case, because it is heaviest. Weapons weighs the same, so I stick with pulse laser to have the same weight, and 6 A-rated shield boosters and two point defence. Just to have some stuff in the Utility slots aswell. Then I fill EVERY left over modules with Hull Reinforcement or Module reinforcement (does not matter, they have the same mass). We A-rate everything else.


So these are the numbers we get.
Corvette: 11.74 LY ( https://s.orbis.zone/1bco )
Cutter: 14.73 LY ( https://s.orbis.zone/1bcp )


Hardly any



Now, lets do one evening of of Guardian tech unlock, frameshift drive booster, and we can now add 10.4 LY to both ships.
Corvette: 22.05 LY
Cutter: 25.32 LY




And for comparison, the special bounty hunter ship, the FDL, in the same loadout, does a whopping 11.31 LY, and have to change shields if we are to stuck a class 5 FSD booster here. so we use a class 4, giving the FDL a massive 20.71 LY range. (Base FDL: https://s.orbis.zone/1bcz )

So by just doing a one evening worth of Guardian unlock, you have gained almost double the range with one class 5 module.




So do not buy your arguments, for why the Federal Corvette needs an upgraded FSD.
So what else does the Cutter have that the Corvette does not?

Class 8 thrusters
Class 7 FSD
Class 7 Life support
Class 8 optional, that can be used for a Shield



What does the Corvette have that the Cutter Lacks?
Class 8 Power distributor
One more Optional internal slot, so we can stick one more extra hull/module reinforcement here, or have the same number of internals as the corvette, but have an FSD Booster...)
1 extra huge hard point, and both huge hard points placed ABOVE hull, arguably a better placement than the Cutters placement below the hull.
All Hardpoints are placed closer along the ships axis, making better convergence with fixed weapons compared to the Cutters much wider spread of hard points.





So you have to come up with ALOT better reasons for why a war ship should have a better FSD, as this is the trade off. And if we are to go by the numbers, why not use the Anaconda? It has on paper the better DPS that the Corvette, and better jump range...


Outfit the Anaconda with the same premises, and you get a whopping, 15.63 LY range! ( https://s.orbis.zone/1bd5 ), add a Guardian FSD Booster and we have 26.30 LY
 
So what is wrong with using Engineering? The two STARTER engineers that you can unlock, both DO FSD upgrades up to G5, and then there are two more engineers that can do up to G3.


So if you do not want to engineer the FSD, I guess you are as reluctant to engineer anything else on your ship....



Why do you not care about the Guardian FSD Booster? unless trying to take the Corvette there and back, this can be unlocked in one evening. And you could double your range.



So lets go over you claims....


Lets build two ships,. with NO engineering. Fit the best shield we can, Prismatic in this case, because it is heaviest. Weapons weighs the same, so I stick with pulse laser to have the same weight, and 6 A-rated shield boosters and two point defence. Just to have some stuff in the Utility slots aswell. Then I fill EVERY left over modules with Hull Reinforcement or Module reinforcement (does not matter, they have the same mass). We A-rate everything else.


So these are the numbers we get.
Corvette: 11.74 LY ( https://s.orbis.zone/1bco )
Cutter: 14.73 LY ( https://s.orbis.zone/1bcp )


Hardly any



Now, lets do one evening of of Guardian tech unlock, frameshift drive booster, and we can now add 10.4 LY to both ships.
Corvette: 22.05 LY
Cutter: 25.32 LY




And for comparison, the special bounty hunter ship, the FDL, in the same loadout, does a whopping 11.31 LY, and have to change shields if we are to stuck a class 5 FSD booster here. so we use a class 4, giving the FDL a massive 20.71 LY range. (Base FDL: https://s.orbis.zone/1bcz )

So by just doing a one evening worth of Guardian unlock, you have gained almost double the range with one class 5 module.




So do not buy your arguments, for why the Federal Corvette needs an upgraded FSD.
So what else does the Cutter have that the Corvette does not?

Class 8 thrusters
Class 7 FSD
Class 7 Life support
Class 8 optional, that can be used for a Shield



What does the Corvette have that the Cutter Lacks?
Class 8 Power distributor
One more Optional internal slot, so we can stick one more extra hull/module reinforcement here, or have the same number of internals as the corvette, but have an FSD Booster...)
1 extra huge hard point, and both huge hard points placed ABOVE hull, arguably a better placement than the Cutters placement below the hull.
All Hardpoints are placed closer along the ships axis, making better convergence with fixed weapons compared to the Cutters much wider spread of hard points.





So you have to come up with ALOT better reasons for why a war ship should have a better FSD, as this is the trade off. And if we are to go by the numbers, why not use the Anaconda? It has on paper the better DPS that the Corvette, and better jump range...


Outfit the Anaconda with the same premises, and you get a whopping, 15.63 LY range! ( https://s.orbis.zone/1bd5 ), add a Guardian FSD Booster and we have 26.30 LY

Let's see… wanna some reason(s)?

Here the first one which come in my mind:

1) Cutter is best trader in Galaxy

2) Cutter mass lock corvette

3) Cutter has the same frepower than Corvette and the same dps (even better because of great location hardpoint)

4) Cutter is faster than Corvette

5) Cutter has 8 class shield (Corvette 7)

6) Cutter has Greater fsd range than Corvette

7) Cutter cost almost the same of corvette

It's enough… or should I go on?

Op was (rightly) asking something to reduce the gap from the Corvette and… the best ship in the game
 
Let's see… wanna some reason(s)?

Here the first one which come in my mind:

1) Cutter is best trader in Galaxy

2) Cutter mass lock corvette

3) Cutter has the same frepower than Corvette and the same dps (even better because of great location hardpoint)

4) Cutter is faster than Corvette

5) Cutter has 8 class shield (Corvette 7)

6) Cutter has Greater fsd range than Corvette

7) Cutter cost almost the same of corvette

It's enough… or should I go on?

Op was (rightly) asking something to reduce the gap from the Corvette and… the best ship in the game

The Cutter could have all that stuff and a marble fireplace and solid-gold taps in the bathroom (and it probably has both of those things) and it'd still be like flying a whale. :p
 
Get yourself a nice Guardian 5H FSD Booster and enjoy 20+ Ly in fully combat engineered Corvette with ARmored FSD G5.
 
I rather have more size 3 hardpoints

Lose the C3 underneath and increase the others so you have 2x C4 (back), 2xC3 (sides) and 2xC2 (front) and then drop the mass to 550T. That’s long been my standing proposal for “fixing” the Corvette. It would actually only be a very modest DPS increase plus a little more speed/range from the mass reduction but I think it would make a huge difference to the general usability of the ship.
 
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