CODE blockade and roleplay

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It's been openly said before that there are players who's sole reason for being here is to create issues with E: D in the hopes it'll fail, and I'd imagine that CG's have much heavier than normal system traffic so they are the obvious gathering points for these parasites. Many (most) seem to be the same idiots that like to do the same in Eve Online, namely the goon squad and similarly unhinged cohorts.

It's not that common knowledge but the "leader" of the Goons called "The Mittani" openly told his followers to grief another Eve player until he committed suicide. He did this ON STAGE at an Eve Convention. (and to CCP's eternal shame they did not slap a lifetime ban on him for doing it)

Add them plus the weak minded, easily influenced players who are "doing it because someone else is doing it" together and the net result is what you are encountering. There is no talking to them, there is no negotiating with them, they are what could be considered the internet gamers version of the extremist fascists, who think this type of behavior will push all the QQ carebears off the internet and out of their backyard.

And I'm not even half joking, they really are like that, and they ARE in E: D - in my 4 years of Eve Online (and some other online games) it's been my unfortunate experience to see this first hand, over and over and over. They revel in it, it's their entire reason for being in E: D.
Are you completely insane? There is no logic nor legitimate rationale behind anything you're saying here. We (Code) want ED to fail? Why exactly would we all spend money on a game and buy paint skins and play it for hours in our spare time just to make the game fail? Surely the joke would be on us because we actually had to hand over £40 in order to even try such a ridiculously wild goal. Is it easier for people like you to believe that we want the game to fail than it is to believe that we're all legitimately playing and enjoying this game just because we happen to be pirating and setting up a blockade on a CG in Diso? Time to take off your tinfoil hat sir.

Let's have a look at what we've been doing besides piracy that people are getting in such a bind about. We've been trying to influence independent factions in the Lave Cluster, the reason for the blockade in Diso was because it benefitted the Green Party who are Alliance, therefore it is against our agenda of making the systems independent. You guys get up in arms and us out telling us we have no claim to territory, shouldn't be trying to flip systems blah blah blah, well guess what bucko, 1.3 is all about faction influence and system control.

It's funny how you accuse us of being weak minded, yet we're the ones on the forums, on Reddit, in other groups and in game taking all the crap, all the hatred, all the convoluted garbage you guys can come up with and we're still happy to keep playing, we're still having fun and playing the game our way within the rules FD have given us, doesn't sound very weak minded to me.
 
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Shouldnt "The Code" be called "More a set of guidelines" really?

I'd be into all this if I could just call the cops and have a shootout. Instead we watch the cops hang out in Algae Burger bars and fart in our general direction while we mercantile type have to bend over, take it and like it. Give us decent law enforcement and I'm all for a biy of high seas hijinks. Of course, because Pirates are inherently cowards - as soon as the field of play is levelled they will shrink back to their anarchy systems and stay there (hopefully).
 
Are you completely insane? There is no logic nor legitimate rationale behind anything you're saying here. We (Code) want ED to fail? Why exactly would we all spend money on a game and buy paint skins and play it for hours in our spare time just to make the game fail? Surely the joke would be on us because we actually had to hand over £40 in order to even try such a ridiculously wild goal. Is it easier for people like you to believe that we want the game to fail than it is to believe that we're all legitimately playing and enjoying this game just because we happen to be pirating and setting up a blockade on a CG in Diso? Time to take off your tinfoil hat sir.

Let's have a look at what we've been doing besides piracy that people are getting in such a bind about. We've been trying to influence independent factions in the Lave Cluster, the reason for the blockade in Diso was because it benefitted the Green Party who are Alliance, therefore it is against our agenda of making the systems independent. You guys get up in arms and us out telling us we have no claim to territory, shouldn't be trying to flip systems blah blah blah, well guess what bucko, 1.3 is all about faction influence and system control.

It's funny how you accuse us of being weak minded, yet we're the ones on the forums, on Reddit, in other groups and in game taking all the crap, all the hatred, all the convoluted garbage you guys can come up with and we're still happy to keep playing, we're still having fun and playing the game our way within the rules FD have given us, doesn't sound very weak minded to me.

Well yeah and that's why any pilot who's not weak minded, and worth his salt should be flying Solo or in a group around you.

Hey, sorry. ... I know you get bored and can't blockade as many as you want, and many of you then break your own 'Code' rules. Just don't blame us for not playing your game.
 
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Well, dont flame me, the following is my PERSONAL OPINION:
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Personally i think, that all of you should be happy about every single player-driven action goin on. No matter if its a weirdo practicing KoS, a gang of pirates doin a blockade, or what else. If YOU choose to seperate from the carebears by playing OPEN, you should accept any circumstance you could get into. If you cant handle it, just go into SOLO, and STAY there. Like forever. OPEN dont need Player who cant handle it. No Offense btw!
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As well i think, that too much of you play for credits. Credits are worth NOTHING, like really NOTHING. People go into solo to grind stupid content without any contact, to get the perfect ship, and then they are lost in the Sandbox called "OPEN"... they dont know what to do and quit, or ragequit/combatlog if they are in trouble. There is only a small percentage of people who play for the STORYS and SITUATIONS they create or get into. Those are Players ED Needs desperatly. In 20 years i wont remember about a guy owning 1.000.000.000.000 Credits, but i will remember about the poor one who put his balls on the table.
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Thumbs up to every player whos trying to make Elite... well... DANGEROUS!
View attachment 35651

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Greetings,
CMDR Rhazul Redman
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/edit typos

Good morning to you too Rahzul; I'll continue playing FD's rules, They're mine as well; so I'll continue enjoying mostly Solo/group. The only reason I'll go into Open is to be a tease for certain CMDR's.
 
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Well yeah and that's why any pilot who's not weak minded, and worth his salt should be flying Solo or in a group around you.

Hey, sorry. ... I know you get bored and can't blockade as many as you want, and many of you then break your own 'Code' rules. Just don't blame us for not playing your game.

Way to insult one third of the playerbase.
 
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Just let them get on with it, it's easy enough to avoid them and it's amusing to watch them call it roleplay.

Whatever they think they are doing falls down if you look at it even briefly, in "reality" if a large group turned up and tried to blockade a populated system in the middle of established and busy trade routes they would get their arses kicked out almost immediately by a heavily armed official response.

That can't happen in game, the NPC security is cannot respond to the threat and there is no in game military that can drop in as it would if this was true RP, there is no realistic response to their actions and thus no consequences.

They take no risks but they put other players in danger, oh well, as long as it's fun for them and they are having fun who cares about everyone else?
 
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They take no risks but they put other players in danger, oh well, as long as it's fun for them and they are having fun who cares about everyone else?

I guess you conveniently skipped the part where the people they interacted with actually had fun too...
Of course you wouldn't know, it's hard meeting other CMDRs in solo.
 
So we 'lose' the CG's. Big deal. We have a lot of fun before it ends, and that's all that really matters.
This seems a very odd statement you are basically saying that you cannot fail because you had your 'fun', yet you claim that there is a RP reason?
Failure is part of RP, but you are saying that because people 'can' avoid you it doesn't count for your RP/Fun?
I don't quite understand, and it just seems to reinforce that you simply want to have things your way no one else matters? please correct me?
 
Just let them get on with it, it's easy enough to avoid them and it's amusing to watch them call it roleplay.

Whatever they think they are doing falls down if you look at it even briefly, in "reality" if a large group turned up and tried to blockade a populated system in the middle of established and busy trade routes they would get their arses kicked out almost immediately by a heavily armed official response.

That can't happen in game, the NPC security is cannot respond to the threat and there is no in game military that can drop in as it would if this was true RP, there is no realistic response to their actions and thus no consequences.

They take no risks but they put other players in danger, oh well, as long as it's fun for them and they are having fun who cares about everyone else?

Oh noes! They make players feel unsafe in a game about danger in space?! The horror. Lucky for you, you have two whole game modes you can play in if you can't cope with other players trying to kill you for :reasons:, enjoy them and stop trying to tell us how to play our game. Plenty of commanders enjoy being our 'prey' and 'fighting back' -- and we enjoy both levels of response.

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This seems a very odd statement you are basically saying that you cannot fail because you had your 'fun', yet you claim that there is a RP reason?
Failure is part of RP, but you are saying that because people 'can' avoid you it doesn't count for your RP/Fun?
I don't quite understand, and it just seems to reinforce that you simply want to have things your way no one else matters? please correct me?

We do the things we do for RP reasons. The majority can change the outcome of a CG due to abuse of the solo mode exploit, that doesn't mean we can't still have fun flying our ships, and fighting the fight. It is our hopes that FD will eventually resolve the unbalanced influence solo commanders have over CG outcomes -- there have been feedback threads they have requested on this subject, and are clearly looking to how to close the loop on this.

What we want, is to fly our ships and have fun doing it, whilst playing the bad guys. We'll do that inso far as the game mechanics permit us to. We accept the shortfalls of the game mechanics, and do our best to work within them to turn things to our favor. This is not a very challenging concept really.
 
Well isn't one of the slogans for the game "blaze your own trail" ? Sounds like they are doing just that.

I really don't get how people can't grasp this. Make a player group, come up with a politic/agenda/angle, use your spaceships to make your dream come true -- this is the meat and potatoes of an open world multiplayer sandbox. It's unbelivable that people are still whining about player pirates 'being mean' and 'not caring about other commanders feelz' 4 months after launch.. What is wrong with this community, did FDEV somehow corner the market on wimps?

Creating a wall between solo/private and open would be the best strategic move FDEV could do, it's unfortunate they are so invested in their original three mode, all can influence design plan. It really needs to go.
 
It would be interesting for FD to publish figures on just how much of the CG was contributed to by OPEN players - there is a lot of guess work going on about the contribution of Solo and Group players but it that the truth? Maybe the blockade would fail even without these modes just due to in way ED is instanced.

By the way, as much as I hate "CODE" I respect them. They certainly add a spice to open mode, also made me try Group mode, but spend 95+% of my time in open (Group only when my insurance is looking marginal!).
 
Well yeah 'bucko'; and that's why any pilot who's not weak minded, and worth his salt should be flying Solo or in a group around you.

Hey, sorry. ... I know you get bored and can't blockade as many as you want, and many of you then break your own 'Code' rules. Just don't blame us for not playing your game.
How does avoiding players in open make anyone strong-minded? If someone wants to play in group, solo or open, that's entirely their decision isn't it? This has nothing to do with a state of mind.

Do you think we were under any illusions that we could stop that many players from achieving the CG when you only need to reach T1 to win? We're playing the game our way exactly as we're allowed to do and having fun doing it - where does it say that we all have to follow the same goal? I'm pretty sure the manual states piracy is a legitimate career, maybe you should read it, if not, well it's on the website in the description ;) I'm not sure about boredom because I had great fun during the CG, a lot of traders were co-operative, some had friendly chats, others got blown up for trying to gun it, kudos to them for at least trying. As for breaking our own Code, we have a forum for complaints and won't have an issue policing our own members, however, unlike most people making these claims, we record just about everything we do so that we have evidence, where's yours?


I guess you conveniently skipped the part where the people they interacted with actually had fun too...
Of course you wouldn't know, it's hard meeting other CMDRs in solo.
Exactly this. A lot of traders and players do enjoy their interaction with us. Hell, I blew up a trader for running, interdicted him again and he told me how he actually enjoyed it and had to at least try and run once, dropped me some cargo and chatted while I was scooping.
 
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I really don't get how people can't grasp this. Make a player group, come up with a politic/agenda/angle, use your spaceships to make your dream come true -- this is the meat and potatoes of an open world multiplayer sandbox. It's unbelivable that people are still whining about player pirates 'being mean' and 'not caring about other commanders feelz' 4 months after launch.. What is wrong with this community, did FDEV somehow corner the market on wimps?

Creating a wall between solo/private and open would be the best strategic move FDEV could do, it's unfortunate they are so invested in their original three mode, all can influence design plan. It really needs to go.

This forum really needs an eyeroll emoticon......I say this because calling people wimps is obviously the most effective way to express your point of view (eyeroll)......

nevermind....just found it :rolleyes:
 
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Well isn't one of the slogans for the game "blaze your own trail" ? Sounds like they are doing just that.

I really don't get how people can't grasp this. Make a player group, come up with a politic/agenda/angle, use your spaceships to make your dream come true -- this is the meat and potatoes of an open world multiplayer sandbox. It's unbelivable that people are still whining about player pirates 'being mean' and 'not caring about other commanders feelz' 4 months after launch.. What is wrong with this community, did FDEV somehow corner the market on wimps?

Creating a wall between solo/private and open would be the best strategic move FDEV could do, it's unfortunate they are so invested in their original three mode, all can influence design plan. It really needs to go.

These would be valid arguments, if "blaze your own trail" was the sole intent of the game.

I'll once again remind you of what David Braben - you know who he is, right? - said:

David Braben:
"Right there is the, sort of friend's alliance, ehm but at least to start with we've not got Guilds and Clans. Ehm, I think what we don't want is this... this... the whole game to become ossified very quickly, where the... y'know you have to join one or the other to have any fun gameplay."

So he's saying he doesn't like the idea of guilds and clans because the danger is those turn into "join us or die" scenarios...


David Braben:
"I do like... essentially it's the game of the freedom of the individual, the ability to just go out and do your own thing."

This is where "blaze your own trail" comes into it. Sure, you could have a collection of individuals make up group [DERP] and pretend they're in control of a system - but then you end up with the "join us or die" scenarios for anyone who is playing in Open. You end up with forum posts about "I was ganked by [DERP]". You end up with vacuous replies such as "bog off to Solo/group if you don't like it".

What's stopping you from forming a private [DERP] group? It's easy to do. You could, if you wanted to, just form a private
Code:
 group and play there, leaving everyone else playing in Open who wants to be able to interact with other CMDR's but without the pointless "We are [DERP], We control this system..." thing that so many find tiresome or irksome.

But you won't do that will you? Nope - it's everyone else who has to "bog off to solo or group", because <vacuous reasons>...

[QUOTE][SIZE=3][COLOR=#b22222][B]David Braben:
[/B][/COLOR][/SIZE]"Ehm, y'know the... [B]guilds can very easily become almost like Mafiosi saying 'Don't travel here or we'll kill you'.[/B]"[/QUOTE]

This is the guy who came up with Elite in the first place, 30 years ago, speaking. He's seen what happens in other multiplayer games - EvE for example - and wants Elite to be different from those.


[QUOTE][SIZE=3][COLOR=#b22222][B]David Braben:
[/B][/COLOR][/SIZE]"So, um, I think it's something we will look at and are looking at, ehm, but friends groups which are very much more constrained, I think are great, but then [B]when it gets much beyond that it becomes a bit... it doesn't feel right.[/B][SIZE=3]"[/SIZE]
[/QUOTE]

Damn straight that it doesn't feel right. That's because, as I repeatedly and patiently keep spelling out: Elite is not like other MMO's. It's not EvE. It has it's own NPC-based background simulation. Systems are controlled by NPC factions - the whole backbone of the game is based around the background sim.
 
This forum really needs an eyeroll emoticon......I say this because calling people wimps is obviously the most effective way to express your point of view (eyeroll)......

nevermind....just found it :rolleyes:

Way to focus on a single word you don't like, and miss the entire body of content in a post. 'wimp' is pretty appropriate. This is a game about danger, in space, yet it seems filled with commanders who cry and demand NPC intervention when blown up by the space pirates they, as 'good guy' players are expected to police and repel. This is cops and robbers in space, except more than half the time it's actually whiners and robbers in space.. you don't see endless threads made by pirates complaining about bounty hunters ganging up on them, or people hiding in solo mode.. because we can take the knocks the game has been designed to deliver to us.

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These would be valid arguments, if "blaze your own trail" was the sole intent of the game.

I'll once again remind you of what David Braben - you know who he is, right? - said:



So he's saying he doesn't like the idea of guilds and clans because the danger is those turn into "join us or die" scenarios...




This is where "blaze your own trail" comes into it. Sure, you could have a collection of individuals make up group [DERP] and pretend they're in control of a system - but then you end up with the "join us or die" scenarios for anyone who is playing in Open. You end up with forum posts about "I was ganked by [DERP]". You end up with vacuous replies such as "bog off to Solo/group if you don't like it".

What's stopping you from forming a private [DERP] group? It's easy to do. You could, if you wanted to, just form a private
Code:
 group and play there, leaving everyone else playing in Open who wants to be able to interact with other CMDR's but without the pointless "We are [DERP], We control this system..." thing that so many find tiresome or irksome.

But you won't do that will you? Nope - it's everyone else who has to "bog off to solo or group", because <vacuous reasons>...



This is the guy who came up with Elite in the first place, 30 years ago, speaking. He's seen what happens in other multiplayer games - EvE for example - and wants Elite to be different from those.




Damn straight that it doesn't feel right. That's because, as I repeatedly and patiently keep spelling out: Elite is not like other MMO's. It's not EvE. It has it's own NPC-based background simulation. Systems are controlled by NPC factions - the whole backbone of the game is based around the background sim.[/QUOTE]

New flash: Nobody cares what David B said he wants the game to be, we only care about the game that is actually in front of us. So he doesn't like guilds, we get it. That's not going to stop people from building them. People want to make communities, and have common ground. That desire is the reason most MMO's have a guild system in them, to ignore this basic piece of human nature us extremely naive. You will note that despite his early words, FDEV has taken zero action against player guilds, and has acknowledged them as being 'entities' within the game in various GalNet posts.
 
He also said "to start with" right at the first paragraph. I can't be bothered to put it in bold showing the bits I want to hear.
 
Way to focus on a single word you don't like, and miss the entire body of content in a post. 'wimp' is pretty appropriate. This is a game about danger, in space, yet it seems filled with commanders who cry and demand NPC intervention when blown up by the space pirates they, as 'good guy' players are expected to police and repel. This is cops and robbers in space, except more than half the time it's actually whiners and robbers in space.. you don't see endless threads made by pirates complaining about bounty hunters ganging up on them, or people hiding in solo mode.. because we can take the knocks the game has been designed to deliver to us.

I've seen plenty of threads complaining about players hiding in group and solo - true some of these were started by BHs but still a few started by the piratey type.
And it's always the same, about how people don't deserve any influence over anything unless they 'man up' and play open..
Pretty much what you were saying - and you even call everyone who doesn't like it wimps...
But of course real men don't complain and yet you are technically complaining ;)
 
He also said "to start with" right at the first paragraph. I can't be bothered to put it in bold showing the bits I want to hear.

Well really, the only bit you could put in bold would be "to start with" ;)

If you merely focus on those three words - sure sounds like they're going to eventually be putting guild stuff in-game. But the whole spiel taken as a whole sure sounds pretty negative on the idea of there being guilds/clans support in-game.
 
I've seen plenty of threads complaining about players hiding in group and solo - true some of these were started by BHs but still a few started by the piratey type.
And it's always the same, about how people don't deserve any influence over anything unless they 'man up' and play open..
Pretty much what you were saying - and you even call everyone who doesn't like it wimps...
But of course real men don't complain and yet you are technically complaining ;)

When a goal is 'trade x amount of stuff to station y' and the counter goal is 'kill the traders', or a pvp CG has a goal of 'kill the members of clan x' and the counter goal is 'defend the members of clan x' the problem of people playing these CG's in solo mode becomes blisteringly clear. This will only get worse in 1.3 when power missions *actually* have goals and counter goals.. FDEV will eventually have to confront this issue. They may very well do it in 1.3.
 
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