CODE blockade and roleplay

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I want to point out, that anyone that gets jumped by a clearly superior ship, is going to feel griefed when blown out of the sky, heck I am sure you are going to as well, again it comes down to the whole risk vs reward thing, and it seems you keep saying that the only ones that should have a risk is the traders, that does not make any sense, pirates should not have practically free reign of a highly trafficked and secured system, if they wanted this they should do missions in order to lower the security of said system.

But as it is right now, the system security vessels are laughable, except in conflict zones where they actually show up with bigger ships and high skilled npc's, yet for some reason they do not do this in the system?
Clearly something is wrong, and it will hopefully get fixed so that security of a system will be reflected in power of the system forces.

So my question is would you be upset if the system forces were able to make it difficult for you to stay in a high security system when you are a well known pirate with bounties and whatnot?

I have had Anacondas show up in response to assault while privateering and have never had any trouble taking care of them. To me AI is not generally a challenge, but I attribute some of that to my belief that I'm a pretty decent pilot (one death in PvP to date). I think that if AI was dialed up far enough to be "difficult" for me then pilots who already have trouble with the tougher AI might begin to feel like they're being cheated.

I sincerely believe I'm at the point where I'm a passable combat pilot if not pretty damn good. I would prefer there to be more challenge and strategy with catching prey, securing cargo, and then selling it, rather than just "make the npcs harder to kill." Right now the hardest part is finding a player who won't combat log or go down with the ship just to keep you from getting their 4 tons of algae; scooping and selling those 4 tons of algae is a cakewalk with random unpredictable pitfalls where if a security ship happens to look at you the whole thing is unavoidably bust.
 
We need some more judges in the Open vs Group vs Solo thread and you're showing some world class analysis skills there.

You ready for the big league?
I used to subscribe to that thread, I had to stop because there was too much "[redacted] play in solo" and "open players should not impact the same universe as open" and some griefers who only wanna change the current mechanic to funnel more defenseless T6's into their private Hell.
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I like they way FD has the game modes divided now into solo, group, and open, set in the same universe, but I seem to be in the minority with that opinion. Here's why I prefer it the way it is:
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I had my share of being griefed in UO and its made me leery of MMO sandbox games ever since. I like the fact I can learn how to play the game in solo/group and with friends without being rammed to death in the starter zones and then being told "Learn to fly" which is exactly what I was trying to do in the first place. I did alot of research before actually buying this game, and I only did because I knew I could build my skills and bankroll in solo/group and when I had a comfortable safety net I could then take part in open, well established in ships and insurance. When the safety net ran out, I can always go back and build it up again in solo sans griefers. I felt it was a natural progression that made alot of sense, because I want to pvp - when I'm ready and when I want, not becuse someone feels I should be forced to. So yeah, the current system works well for how I envisioned playing.
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I'd just like to add (and OMG can't ever believe I'd side with a murderous pirate band) that what CODE was doing at the CG, I don't have a truck with. I don't approve, and I wouldn't do it myself, but in the grand scheme of things, they are right - piracy is a valid profession and at least they were engaging people in a (somewhat) realistic manner, and if people objected, there were ways of dealing with that (solo) so I really dont get what alot of the fuss is regarding their blockade. Some defenseless T6's lost their cargo, but if you read you history thats what pirates DO. They didn't attack warships and they didn't negotiate over what cargo they stole. They plundered easy targets, merchant ships. You know, CODE could have easily done things differently in Diso - imagine for a second that they weren't interdicting people away from the station. Imagine if they got their whole clan together in Pythons and Connies and just decided to line up in the station and ram the **stuffing** out of every player than came through the slot, and never offer a single word in comms. Now that would be something worth fussing about.
 
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Jenner

I wish I was English like my hero Tj.
This thread has meandered around quite a bit, dipping into various topics that are tangent to OP's initial post. At this point it's pretty much another Open/Solo thread, as some posters have cheekily pointed out already.

Please continue Solo/Open discussion in the main thread for that topic:
https://forums.frontier.co.uk/showthread.php?t=90583

Thanks.
 
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