You basically sell the mats to the construction site at a markup. So, you make your money back with small profit. You are responsible for all deliveries.Ok. new question. Who pays for the expansion. Does an architect become responsible to pay for all the resources being delivered to their colonisation ship? I've heard there's a profit for delivering resources to help build it by selling resources. But I'm seeing the cost to build a port is astronomical for example, 74 million in steel, 100 million for CMM composites, and 38 millon for aluminum. I'm guessing 1 port is upwards of 500 million to build. And delivery times must make building the ports a community event.
The cmdr buys the commodities, but when they are delivered to the construction site they get sold. I'm not picky about the costs of the stuff I buy, and my overall bank account slowly increases. Its not a big money maker, but I'm not losing. I have built 8 facilities.Ok. new question. Who pays for the expansion. Does an architect become responsible to pay for all the resources being delivered to their colonisation ship?
8,000 new systems means 8,000 new starting points to find a colony location from, as one who had no intention of starting a colony until at least one full week had passed so there would be some practical experience to draw on as to what happens when I think this is great.
YouTubers as a group I consider as reliable as newspapers where sensation sells and no news is bad for profits.
The architect only directly pays the 25 million system claim cost - and that's paid once per system, not once per construction.Ok. new question. Who pays for the expansion. Does an architect become responsible to pay for all the resources being delivered to their colonisation ship? I've heard there's a profit for delivering resources to help build it by selling resources. But I'm seeing the cost to build a port is astronomical for example, 74 million in steel, 100 million for CMM composites, and 38 millon for aluminum. I'm guessing 1 port is upwards of 500 million to build.
It depends how big a port you want to build. An Outpost is just over 20000t of cargo, which is about 5-10 hours of hauling in a cargo-fit T-9 or Cutter depending on how far you have to go for supplies. That's well within range of a lot of individuals - 2 or 3 hours of hauling a week will complete it within the four week initial construction deadline.And delivery times must make building the ports a community event.
If it gets clicks, and that lovely advertising revenue, the more sensational the better, surely?YouTubers as a group I consider as reliable as newspapers where sensation sells and no news is bad for profits.
well yeah, you can prove just about anything with facts
I'm just an off and on player that was busy elsewhere and dindn't think the BETA would be used to colonize the entire bubble out to guardian sites.
There's two projects bridging towards the Guardian systems though neither have progressed very far.It hasn't been. I'm not sure anyone is even making a particular attempt to head that way, looking at the map.
Maybe so. But for some more realistic goals, I very roughly estimate that a concerted group effort could colonize Beagle Point (starting from the Bubble) in less than a year, perhaps even less than 300 days.At the going rate... 2 weeks down, 73,000 years left to colonize the galaxy.
Cool. So all the people saying we need to lift the colonisation range[1] are wrong i guess!Maybe so. But for some more realistic goals, I very roughly estimate that a concerted group effort could colonize Beagle Point (starting from the Bubble) in less than a year, perhaps even less than 300 days.
It is only around 15,000 hops, so a big enough group, well organised, could probably complete that in less than a week... (apart from Beagle being a protected system, allegedly)Maybe so. But for some more realistic goals, I very roughly estimate that a concerted group effort could colonize Beagle Point (starting from the Bubble) in less than a year, perhaps even less than 300 days.
I highly doubt it could be done that fast.It is only around 15,000 hops, so a big enough group, well organised, could probably complete that in less than a week... (apart from Beagle being a protected system, allegedly)
The practical limit from various bits of the interface for a group with access to sufficient hauling capacity is probably one system every 30 minutes or so, which would be 3-5000 LY a week depending on how direct their route could be.I highly doubt it could be done that fast.
Yes, you'd run out of available routing trying to cross the inter-arm void (if heading in a straight line) or at some point as the stars thinned out (if taking a wide detour and heading along the spiral arm)Anyway, there's another issue getting to Beagle Point that just occurred to me: Near that system there are very big gaps. I think the largest one is over 40 Ly (and there's nothing smaller than that if you want to go there). Thus colonization can get quite close (perhaps a few 100's of Ly from it), but not to Beagle Point itself.
Are the coveted unicorn systems gone? Probably. Does it matter when there is still plenty around? Probably not.
Even then though, is a system with 30+ construction spots on a half dozen dustballs in a brown-dwarf system really a "bad" location for, say, a solo player? I have several of those in the bubble earmarked atm... I can't even imagine what I'm going to do with 150 sites and 25 simultaneous construction projects on the go.I think a case can be made that there were never any unicorn systems at all. The systems in the central bubble that were completely unpopulated (and thus available) were unpopulated because they were bad systems; Brown dwarfs with some dead ice balls in the dark, or brighter stars in empty systems with few or no planets, trash systems like that.
Some of these bad systems were coveted for other reasons, such as their LOCATION being somewhere convenient, but I'm not sure any of them were what I'd call nice.
The nice systems are near the edge of the bubble, and the number of nice systems available is growing daily