Colonization Bloat

It. Is. So. Worth. The. $19 USD.

Yeah, I bought one.

20-30% greater maneuverability, nearly 30% greater jump range, G5 armored power plant, 5A/G5 shields, military composite armored hull. Engineered heat sink. Engineered seeker missile launchers. And,16 tons more cargo.

I think they stealth buffed the maneuvering. She flies soooooo much better now.
 
My biggest gripe with the T-9 is the the vertical thrust. You get close to the pad on a 1g world and give it a touch bit too much down thrust and you can forget recovering, your going to slam into the pad about as gracefully as a bird :poop:...

Beyond that, the supercruise handling is atrocious... Nube loops are epic, especially when you're tired and on your last run for the day and just want to deliver the stuff and log off!
I was using an SCO equipped T9 to shuttle goods from my carrier to the construction megaship in a pretty large gas giant ring system. It's definitely not a nimble navigator but with a correctly timed boost it sailed gracefully in an arc as much as a T9 could from A to B (and back again).
 
There is another option, which is to buy up Haematite - huge quantities available everywhere - and take that across to a Refinery station (or an Odyssey Industrial settlement) to convert it into Steel at 2:1. Needs somewhat specific circumstances to be efficient but if you're really having trouble finding Steel, making your own might be quicker.
I feel silly. I did not notice this at all. Not that I've had issues finding steel....
 
Your alternative is sitting there begging for 2-3t every 10 minutes at a large-dock port being camped by people, which would take hours to days to get a full load.
I learned very quickly not to colonize in OPEN. Unlike the thargoid wars, players see this as an opportunity to get the fer-de-lance out and target a Cutter with no shields hauling 768 tons of cargo.
 
I honestly marvel at the entitlement mentality that you should be able to fly a collection of cargo racks with zero moderation for risk factors and if you can’t its an indictment of open.
 
There is another option, which is to buy up Haematite - huge quantities available everywhere - and take that across to a Refinery station (or an Odyssey Industrial settlement) to convert it into Steel at 2:1. Needs somewhat specific circumstances to be efficient but if you're really having trouble finding Steel, making your own might be quicker.
yeah... so my idea was an extraction outpost (asteroid base?) supported by an industrial settlement, while it doesn't give cmms and such, would allow you to get steel, titanium and aluminium locally, rather than having to load/ unload from an FC.
 
I cannot make sense of the claims that there is nowhere (i.e. half decent systems) left for CMDRs late to the colonisation activity. The bubble has expanded by several colonisation jumps in a few places (I would like to find out the maximum current daisy chain, so c'mon, fess up) and many systems within the bubble been taken. So what? There are many good systems just waiting to be noticed and CMDRs stake their claim. I have not claimed any systems, but I have looked at several possibilities for when I can. I may get beaten to the top couple on my list, but there are others out there.

Keep an eye on the Distant Worlds 3 colonization project. It'll become one of the biggest, if not the biggest, once it kicks off on March 30th. They've got almost 200 players signed up in the first two days of announcing it. The chain they're planning is toward Orion, then after that who knows. Theoretically, they could chain across the galaxy once DW3 proper begins as the expedition itself is likely to get several thousands of players involved. (eg. DW2 attracted 14,000 participants!).
 
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I honestly marvel at the entitlement mentality that you should be able to fly a collection of cargo racks with zero moderation for risk factors and if you can’t its an indictment of open.
I've not seen a single ganker on any of my hauling runs, but I've had plenty of NPCs literally drop in on me at the construction sites and immediately open fire before I enter the NFZ, had the autodock slam me repeatedly into the central column at orbital construction sites while I'm tabbed out and not paying attention, had it just lose its bearings and start circling at planetary sites so I have to take over and land manually (and I do not care for doing so slowly) and any other number of reasons to pack a shield and fill the utilities with boosters.

If I see someone else running shieldless I just want to ram them on general principle.
 
I've had plenty of NPCs literally drop in on me at the construction sites and immediately open fire before I enter the NFZ, had the autodock slam me repeatedly into the central column at orbital construction sites while I'm tabbed out and not paying attention, had it just lose its bearings and start circling at planetary sites so I have to take over and land manually (and I do not care for doing so slowly) and any other number of reasons to pack a shield and fill the utilities with boosters.
Well, that's Elite Disney for you :D.
 
I decided to throw in a plug to FDev for finally providing those quality of life things like super-cruise and auto-land which without those would make hauling a complete drag. As it is I can get some coffee when I hit auto-land and get a mental break for a minute.

Also I'm kinda jazzed ATM. I picked up a system with 3 suns 39 bodies, 4 gas giants with rings, and 4 or 5 HMC's.

Also if anyone has a carrier and wants to support the little dude with only 1 billion credits, I have a settlement started in HIP 22199 that could use a carrier full of resources. [Shameless plug for help]
 
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