Colonization Bloat

It is only around 15,000 hops, so a big enough group, well organised, could probably complete that in less than a week... (apart from Beagle being a protected system, allegedly)
Although the logistics of hauling massive amounts of construction commodities over that distance might be challenging, but nothing a few thousand players couldn't achieve.

Really, in terms of "reachable with 15LY hops" I doubt there is no region that might be reached, with sufficient determination and player resources, but don't think there are single groups large enough to make this a reality.
I think once folks have carved out their own personal space you will see more massive projects involving hundreds of CMDRs. I know I will be in on that.
 
To the medium ship point: the T-8 is so much nicer to fly you might not actually mind having twice the trips.

To the "everything is hauling" point: you can easily make five billion through exo, and you don't even need to leave the Bubble.

Though also in hauling's defence, just for @Dragsham , in another thread I vigorously defended how good the trade screens actually are if you use them the intended way around and in response I got actual abuse. So people definitely have some weird thing about the trade game.
Agree 100%

I use the T8 whenever I can. I have about 20 different supply ports within a 40LY radius and the T8 is a joy to fly when medium pads require it.

I use my T9 mainly for the steel, titanium, CMMs, etc.
 
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It's not for everyone that's for sure, specially if you're used to moving around in a hurry.

I love mine, it's shieldless so runs very cool. I can jump faster and even use the SCO for extended periods. The SCO jitter can be terrible though 🙃
Alliance Chieftains are why I have a shield and armor. :(
 
Well, yes. The point is that the players need to build functioning economies, or the whole thing runs out of steam. Or has an overreliance on fleet carriers.
FC's are already camping out the high replenishment locations. This will continue, even with the colonization ships.
 
It's not for everyone that's for sure, specially if you're used to moving around in a hurry.

I love mine, it's shieldless so runs very cool. I can jump faster and even use the SCO for extended periods. The SCO jitter can be terrible though 🙃
I've been burning thru heatsinks like crazy since I've started a new system and need an FSD booster too keep the runs to down one jump... I mean, why wait for it to cool down, hit the boost and pop a heat sink!
 
Driving the T9 is punishment for all the bad things I have done...
I actually quite like it myself. It feels like a hauler should, the only thing I'd like to tweak on it is the top speed to nudge it up a bit. I think the T8 is a bit too nimble though I won't complain. I mention this because for short/small runs the T8 is the go to for me and the difference in handling and speed when switching from the T9 to the T8 and vice versa is quite dramatic. I can only imagine how a Panther Clipper is going to handle. I'd suggest buffing the T9 a bit and then using the T9 as the starting point and adding a ton more drift but upping the retrograde thrusters to help bring it to a stop within the space of 4km.
 
I actually quite like it myself. It feels like a hauler should, the only thing I'd like to tweak on it is the top speed to nudge it up a bit. I think the T8 is a bit too nimble though I won't complain. I mention this because for short/small runs the T8 is the go to for me and the difference in handling and speed when switching from the T9 to the T8 and vice versa is quite dramatic. I can only imagine how a Panther Clipper is going to handle. I'd suggest buffing the T9 a bit and then using the T9 as the starting point and adding a ton more drift but upping the retrograde thrusters to help bring it to a stop within the space of 4km.
My biggest gripe with the T-9 is the the vertical thrust. You get close to the pad on a 1g world and give it a touch bit too much down thrust and you can forget recovering, your going to slam into the pad about as gracefully as a bird :poop:...

Beyond that, the supercruise handling is atrocious... Nube loops are epic, especially when you're tired and on your last run for the day and just want to deliver the stuff and log off!
 
Beyond that, the supercruise handling is atrocious... Nube loops are epic, especially when you're tired and on your last run for the day and just want to deliver the stuff and log off!
It can even hit that "sweet" spot where max acceleration is high enough vs max turn low enough that you'll just orbit and never come on target, you have to momentarily drop speed to be able to bring the nose around without overshooting

(I like that it's a challenging ship to fly. We should have more challenges. SCO was a great new challenge to add to the game; not just timing it well, but the extra heat management, instability etc)
 
It can even hit that "sweet" spot where max acceleration is high enough vs max turn low enough that you'll just orbit and never come on target, you have to momentarily drop speed to be able to bring the nose around without overshooting

(I like that it's a challenging ship to fly. We should have more challenges. SCO was a great new challenge to add to the game; not just timing it well, but the extra heat management, instability etc)

I usually find it's better to do an outside loop, not an inside loop.

There's a difference between challenging and annoying. SCO rodeo is challenging. Superdrive overshooting is just annoying.
 
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