I didn't mean THE 3 main aspects of the game i was merely pointing out that colonisation, bgs, and PP2.0 rely way too much on hauling.
Do they?
PP2 is literally just a reward overlay on top of whatever you want to choose to do, so if it's mostly hauling, that's by choice.
Same same, BGS is only hauling if you choose that... I personally don't, instead running missions which are generally combat, hijack, salvage. My cargo capacity on that ship is 64t for those incidental missions. FWIW, hauling is possibly the worst activity you can do in my neck of the woods, because there's a lot of distant ports or outposts which are medium-only, and that's across a region spanning 50Ly in the middle of the bubble.
Colonisation yes, it's mostly hauling. Given the success of PP2 in diversifying it's activities (ironically) I think there should be alternate activities that support colonisation (but require equivalent effort)... but equally.. it's not just hauling, it's a
logistics problem, which is quite different (the optimisation of sourcing for many and diverse goods, whether that be via yourself or motivating others, and also how you use FCs and colonisation itself to reduce distances drastically.
You cite "meta"... that's code for "Fastest and easiest"...not best. People do that because the learning barrier is low and access is instant. Hauling is simply "grab cargo racks, move things from A to B as directed".... but there's way better ways. Just like before FD jumped the shark.. HGE's were "meta"... that was just because it's "drop in, grab materials, relog".... again, there were faster, better ways. You can forget doing that now that FD went full-lunacy on it.