Colonization needs a complete overhaul

Idk what peoples insistence on diving directly into hyperbole is on forums in space games. Not a single argument against this has been made with any nuance, it's all "you're going to remove hauling entirely".
That's not the argument at all. I'm saying that hauling finally got a feature specifically made for the activity, and now people want to make it about other stuff as well. Combat doesn't need another thing, especially not one that's supposed to be about building infrastructure. It'd at least make sense if you were advocating that mining should be of more help colonizing systems, but that's not what's being suggested. The suggestion is that systems be magically colonized by shooting pirates who don't exist in system on account of there not being any civilization there yet. It's absurd, and it makes the only new feature for haulers since the game came out TEN YEARS AGO not exclusively theirs anymore.
 
Ohh wrong dude.
There's been many suggestions apart from combat

Mining
Combat
Npc fleets
Player employment
And more... READ the threads!
Claiming I don't read the threads isn't helpful, or true.

Of your list:

• Mining, at least related to construction I'd get over it if this was added as a way to reasonably progress a colonization effort. (You can already mine for water and copper, but no one can reasonably claim it's worth the effort in comparison to buying and hauling what's needed)

• Combat, completely unrelated to construction hard pass.

• NPC fleets, so you're looking to make elite an AFK progression mobile game? This just doesn't fit, and it shouldn't be made easier to colonize systems. This'll be unpopular but I believe that, if anything, it should take more effort to get done & any changes to the system need to be carefully balanced to ensure it's still a large endgame undertaking.

• Play employment, if you're paying attention this is already an option. At least three new player communities have been started in the last month for this express purpose. An in-game way to offer rewards for assistance to other players for their help would be welcome.

• every other suggestion still just boils down to: "wahhh! I dislike hauling; so the new feature haulers got should be made available to me without the hauling requirement." They also all disregard that communities of players will haul for hire. See the folks at project IDA or F.R.E.I.G.H.T. or the System Colonization Contractors.
 
Agreed I don't want automated either.
And yup I'm currently benefiting from player hauling.
But there's more content required for colonisation.
Making it appeal to more than just haulers.
The devil is in the detail
 
• every other suggestion still just boils down to: "wahhh! I dislike hauling; so the new feature haulers got should be made available to me without the hauling requirement." They also all disregard that communities of players will haul for hire. See the folks at project IDA or F.R.E.I.G.H.T. or the System Colonization Contractors.
This is not constructive but you probably know that. Direct hauling should remain the 'fastest' way for colonization I believe - which gives people who enjoy that activity the edge. There could be alternatives though to still participate without having to use reddit or discord to try and engage someone to either load your carrier or haul directly. P.S. I tried that and because there's SO many requests right now even trying to set the highest prices that I could find from other posts I could not get anyone to load my carrier parked right outside a station 🤷‍♂️
 
Claiming I don't read the threads isn't helpful, or true.

Of your list:

• Mining, at least related to construction I'd get over it if this was added as a way to reasonably progress a colonization effort. (You can already mine for water and copper, but no one can reasonably claim it's worth the effort in comparison to buying and hauling what's needed)

• Combat, completely unrelated to construction hard pass.

• NPC fleets, so you're looking to make elite an AFK progression mobile game? This just doesn't fit, and it shouldn't be made easier to colonize systems. This'll be unpopular but I believe that, if anything, it should take more effort to get done & any changes to the system need to be carefully balanced to ensure it's still a large endgame undertaking.

• Play employment, if you're paying attention this is already an option. At least three new player communities have been started in the last month for this express purpose. An in-game way to offer rewards for assistance to other players for their help would be welcome.

• every other suggestion still just boils down to: "wahhh! I dislike hauling; so the new feature haulers got should be made available to me without the hauling requirement." They also all disregard that communities of players will haul for hire. See the folks at project IDA or F.R.E.I.G.H.T. or the System Colonization Contractors.
The difference between our opinions is that we'd like an alternative for us whilst you keep merrily hauling. You insist that we keep doing what  you enjoy. Take a step back and see which option sounds absurd.
 
Claiming I don't read the threads isn't helpful, or true.

Of your list:

• Mining, at least related to construction I'd get over it if this was added as a way to reasonably progress a colonization effort. (You can already mine for water and copper, but no one can reasonably claim it's worth the effort in comparison to buying and hauling what's needed)

• Combat, completely unrelated to construction hard pass.

• NPC fleets, so you're looking to make elite an AFK progression mobile game? This just doesn't fit, and it shouldn't be made easier to colonize systems. This'll be unpopular but I believe that, if anything, it should take more effort to get done & any changes to the system need to be carefully balanced to ensure it's still a large endgame undertaking.

• Play employment, if you're paying attention this is already an option. At least three new player communities have been started in the last month for this express purpose. An in-game way to offer rewards for assistance to other players for their help would be welcome.

• every other suggestion still just boils down to: "wahhh! I dislike hauling; so the new feature haulers got should be made available to me without the hauling requirement." They also all disregard that communities of players will haul for hire. See the folks at project IDA or F.R.E.I.G.H.T. or the System Colonization Contractors.
JUST

LET

PEOPLE

ENJOY

THINGS


Automation wouldn't be demanded/desired so much if there were an actual reason for squadrons to want to finish colonies.

There is not btw. There's almost no reason to complete them other than putting funny names on stations.
 
The difference between our opinions is that we'd like an alternative for us whilst you keep merrily hauling. You insist that we keep doing what  you enjoy. Take a step back and see which option sounds absurd.
I have never and will never insist that you haul cargo. Don't put words in my mouth. If you enjoy combat or whatever, you can still do that. Just don't expect to get colony architect credit without either putting in the work for it or paying someone who will. In a way it's even more forgiving than exploration credit, you can't even pay others to do that for you.
 
I have never and will never insist that you haul cargo. Don't put words in my mouth. If you enjoy combat or whatever, you can still do that. Just don't expect to get colony architect credit without either putting in the work for it or paying someone who will. In a way it's even more forgiving than exploration credit, you can't even pay others to do that for you.
You are literally insisting in almost every post of yours in this thread that anyone who ever wants to do colonization only ever do hauling.
 
I have never and will never insist that you haul cargo. Don't put words in my mouth. If you enjoy combat or whatever, you can still do that. Just don't expect to get colony architect credit without either putting in the work for it or paying someone who will. In a way it's even more forgiving than exploration credit, you can't even pay others to do that for you.
Trying to reason with your arguments makes me feel we moved to the twilight zone...
 
You are literally insisting in almost every post of yours in this thread that anyone who ever wants to do colonization only ever do hauling.
No, while I do insist colonization remains a hauling gameplay loop, I don't insist other players only ever haul. You can still do combat or whatever else any time you wish, just don't expect progress on your colonization efforts from it. How is this hard to comprehend?
 
No, while I do insist colonization remains a hauling gameplay loop, I don't insist other players only ever haul. You can still do combat or whatever else any time you wish, just don't expect progress on your colonization efforts from it. How is this hard to comprehend?
It's hard to comprehend because you're saying that no player should have any other option to contribute to something that will never ever ever effect you as a player in any other way.

How another player contributes to their colony personally will not effect your gameplay. It does nothing to you, as an individual and therefore why should you care? If multiple systems are in place to progress a colony, and all of them contribute but aren't required to fully complete said colony, it would not impact your hauling. You can just keep hauling as you please while others can contribute to their colonies the way they want to. It literally will do nothing to hurt you.

Elite has a long history of force-feeding hauling gameplay as a solution to every in game event and the playerbase has become incredibly burnt out on it. Every CG for the longest time was hauling. Every narrative was hauling even if it made absolutely zero sense for it to be hauling. We would have smuggling CG's suddently become hauling. Combat Cg's suddenly would become hauling, AX Events would suddenly become hauling. Now we get colonization and here it is, it is now hauling. We want FDev to give us a loop for once that isn't only hauling and just hauling because literally everything they ever gives us just devolves inevitably into more and more and more hauling.
 
You can still do combat or whatever else any time you wish, just don't expect progress on your colonization efforts from it. How is this hard to comprehend?
Why?
As pointed out almost everything in elite is hauling one way or another.
Why is it such a travesty to ask for something else from frontier towers?
We're not saying colonisation should not be hauling we're just saying it should be more than just hauling.
And that's it!
 
Why?
As pointed out almost everything in elite is hauling one way or another.
Why is it such a travesty to ask for something else from frontier towers?
We're not saying colonisation should not be hauling we're just saying it should be more than just hauling.
And that's it!

For all of the complaints about not wanting the game to be an AFK Sim I've literally gotten my colony progress to almost 30% using supercruise assist and the advanced docking computer while working on my other monitor. I only tab over to press two buttons.

System colonization is basically cookie clicker but with a space theme and you need to wiggle your mouse around a little bit, also all of the fun and interesting stuff has been completely stripped bare. Also Hey look I started this base literally 2 days ago but it bugged with maintenance and 2 days magically disappeared off of the timer so that's neat. I even posted in the colonization help thread the moment the colony ship landed in system.

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