Thank you, for the whole post. Including the last line, because apologies in these modern times are so hard to offer, and I gladly accept them!
I forgot to mention I had switched to pulse lasers (didn't take me a lot to figure out my beloved beams (I put em everywhere) were impossible to use on a Python). Moreover, if you read my first post here, I also had put in a chaff launcher which actually is the device that saved my ships in the worst situations.
In the beginning I wondered - and still wonder - why people use heatsinks when chaff launchers are so good. I can use shield cells just fine without the need to throw heatsinks.
By the way, I see you are using a 5B shield bank... why B grade? Money saving or some reason I don't know about?
Talking about instances, I get in, take 1-2 mission items, Low jump out, wait until it repops afresh (1-2 minutes), go in again and so on.
Finally, I have read
this thread about post 2.1 patch Python. Apparently it looks like patch 2.1 made general purpose ships obsolete.
This greatly saddens me, as I truly loved Python with my heart, to the point I did not get a 'Conda.
I don't even understand why making general purpose ships obsolete is fair (they imply that in that thread), it reminds me about hybrid classes in MMORPGs: you
cannot make viable hybrids, content is tuned to be reasonably hard for "pure" classes (ships in ED) so hybrids just aren't really viable. You roll a totally mediocre, uncompetitive class just to display some token flexibility that does not matter.
In fact, if Python is not meant do kills stuff any more (just flee), I see no reason using it over a T-7 / T-9 or using it over a pure combat ship. The former carry much more and have to flee the same way, the latter actually kills stuff.