Combat Loggers are weird...

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Jenner

I wish I was English like my hero Tj.
Since when has this thread become a debate about other posters' credibility? This is not a productive line of debate, folks. Backseat moderating is not tolerated. Everyone has the right to post here and offer opinions on any subject, so long as they adhere to forum rules on conduct.

Please get back on topic, and off each other's backs. thanks.
 
You don;t like my opinion. That doesn't mean you get to remove my credentials. Get over yourself.

Oh please get over yourself with your strawman.

I didn't remove it, you removed it yourself.

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Since when has this thread become a debate about other posters' credibility? This is not a productive line of debate, folks. Backseat moderating is not tolerated. Everyone has the right to post here and offer opinions on any subject, so long as they adhere to forum rules on conduct.

Please get back on topic, and off each other's backs. thanks.

If Jenner says so <3
 
Break it up you two... Dont let my cute appearance fool you, im a trained combat specialist. See these razor sharp teeth?

Dont make me come over there.
 
On the topic of seeking compensation after someone has combat logged...


What would you do if an NPC with a high bounty just disappeared as you were attacking it? What if this happened very often? You'd probably contact support and let them know.

Seeking compensation after someone has combat logged is no different.
 
On the topic of seeking compensation after someone has combat logged...


What would you do if an NPC with a high bounty just disappeared as you were attacking it? What if this happened very often? You'd probably contact support and let them know.

Seeking compensation after someone has combat logged is no different.

Indeed. That is the point.
 
You interdicted him the first time, second time he didn't give you the chance.

If this player isn't interested in PVP why don't you get off their case?
Because all this "Open vs Solo" saga is really unplesant people looking for company, nothing more :) Also, when entering the station going to the main menu when you are getting scanned is choice #1 for smuggling runs.
 
Since when has this thread become a debate about other posters' credibility? This is not a productive line of debate, folks. Backseat moderating is not tolerated. Everyone has the right to post here and offer opinions on any subject, so long as they adhere to forum rules on conduct.

Please get back on topic, and off each other's backs. thanks.




I stand firmly in the belief that Griefing and Combat Logging are equally criminal. That neither rises to the height of a game breaking issue, unless we want it to be. Water off a ducks back. That's how I treat it, and I encourage other to view it that way. It will relieve much of the pressure the act causes.
 
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This is why I said he just trolls threads in one of my first posts. Refuses to back up any claims and so lacks credibility.

If you're discussing an issue you generally have to have experience in it rather than a vague opinion you can't back up.

EDIT : And we're back to bringing griefing back in to the thread, completely off topic.
 
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Fold

I stand firmly in the belief that Griefing and Combat Logging are equally criminal. That neither rises to the height of a game breaking issue, unless we want it to be. Water off a ducks back. That's how I treat it, and I encourage other to view it that way. It will relieve much of the pressure the act causes.



All I wish to comment on the matter is true griefing is close to impossible in this game and only deal with player interaction, which is a minority of this game to begin with, whereas CLing is rampant not just with player interaction, but extends to NPCs, as well.

Therefore due to frequency of occurrence and the magnitude of effect, combat logging is more game breaking for that it breaks the mechanic of the game, whereas griefing remains within the confine of the game.

Since we are talking about griefing and cheating separately, grief can be a product of using cheat, therefore measuring the two, breaking the game is slightly more severe than true griefing, which rarely happens, has less of an impact in comparison to CLing, and rarely exist solitary by itself without any form of cheating.
 
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On the topic of seeking compensation after someone has combat logged...


What would you do if an NPC with a high bounty just disappeared as you were attacking it? What if this happened very often? You'd probably contact support and let them know.

Seeking compensation after someone has combat logged is no different.


If an NPC bugs, no one expects to get paid for not defeating it. They move on. If it happened a lot, that would point to a problem with the program. A PC's actions cannot be dictated by comparison to an NPC. The feelings you have are nothing but annoyance. By all means let FD know when someone cheats. But then, move on. Combat Logging as an annoying, low priority issue. It just is. And, it just is all over the gaming world. FD has no magic bullet to fix it, or they would have fired it.

Seeking compensation is the pinnacle of entitlement. It is vastly different from asking for a correction due to a programming error, or a glitch. Evidence or no, punish the offender, but paying the offended for potential gains is pandering and PR to keep the offended sated.
 
If an NPC bugs, no one expects to get paid for not defeating it. They move on. If it happened a lot, that would point to a problem with the program. A PC's actions cannot be dictated by comparison to an NPC. The feelings you have are nothing but annoyance. By all means let FD know when someone cheats. But then, move on. Combat Logging as an annoying, low priority issue. It just is. And, it just is all over the gaming world. FD has no magic bullet to fix it, or they would have fired it.

Seeking compensation is the pinnacle of entitlement. It is vastly different from asking for a correction due to a programming error, or a glitch. Evidence or no, punish the offender, but paying the offended for potential gains is pandering and PR to keep the offended sated.

I disagree with you.
 
If an NPC bugs, no one expects to get paid for not defeating it. They move on. If it happened a lot, that would point to a problem with the program. A PC's actions cannot be dictated by comparison to an NPC. The feelings you have are nothing but annoyance. By all means let FD know when someone cheats. But then, move on. Combat Logging as an annoying, low priority issue. It just is. And, it just is all over the gaming world. FD has no magic bullet to fix it, or they would have fired it.

FD can exact more severe punishment on CLers, which can be and should be done.

If a NPC bugs, it is the flaw of programming, FD is responsible for that. If someone CL, it is of one's will to break the game, and FD is responsible for punishing people for breaking the game, and compensating the damage said person have done to those affected.

Seeking compensation is the pinnacle of entitlement. It is vastly different from asking for a correction due to a programming error, or a glitch. Evidence or no, punish the offender, but paying the offended for potential gains is pandering and PR to keep the offended sated.

Because it's a mutual investment. The offender violated a game-breaking rule in the game, and it caused an anomaly that damages the offended's ability to enjoy the game within the confinement of game mechanics.
 
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Therefore due to frequency of occurrence and the magnitude of effect, combat logging is more game breaking for that it breaks the mechanic of the game, whereas griefing remains within the confine of the game.


This a comment I find has some merit. That the frequency of a cheat can rise to epidemic levels. But, then what? CL'ing is an epidemic childish cheat. Where so we go from here? Is the damage it causes, the cheat that is, enough to justify any more focus from FD? In the whole of the Elite experience I don;t see CL'iing as important that the BSG working correctly, or that players should have so much trouble communicating. Logically, what do you suppose FD can do? A player stopping a process is beyond their control. FD are tracking it, and I assume put the energy into it based on it's priority.

Once again, @Distance, if you feel I'm trolling, pass it on to a Mod. That is not for you to decide. Get off my back.
 
On the topic of seeking compensation after someone has combat logged...


What would you do if an NPC with a high bounty just disappeared as you were attacking it? What if this happened very often? You'd probably contact support and let them know.

Seeking compensation after someone has combat logged is no different.

Yeah, no different, equally lame and both a waste of support staff time.
 
Because it's a mutual investment. The offender violated a game-breaking rule in the game, and it caused an anomaly that damages the offended's ability to enjoy the game within the confinement of game mechanics.

Hang on a second Mr Fang, does that mean that I should open tickets whenever I am instanced with some player on an abominable connection, who rubberbands everywhere, and is absolutely guilty of playing on a PC World computer in public, causing me to feel physically unwell in the DK2?

It certainly affects my ability to enjoy the game :(
 
This is why I said he just trolls threads in one of my first posts. Refuses to back up any claims and so lacks credibility.

If you're discussing an issue you generally have to have experience in it rather than a vague opinion you can't back up.

EDIT : And we're back to bringing griefing back in to the thread, completely off topic.

Hardly, combat logging is clearly causing the OP grief or we wouldn't have this thread.
 
Hang on a second Mr Fang, does that mean that I should open tickets whenever I am instanced with some player on an abominable connection, who rubberbands everywhere, and is absolutely guilty of playing on a PC World computer in public, causing me to feel physically unwell in the DK2?

It certainly affects my ability to enjoy the game :(

You are certainly free to try!

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This a comment I find has some merit. That the frequency of a cheat can rise to epidemic levels. But, then what? CL'ing is an epidemic childish cheat. Where so we go from here? Is the damage it causes, the cheat that is, enough to justify any more focus from FD? In the whole of the Elite experience I don;t see CL'iing as important that the BSG working correctly, or that players should have so much trouble communicating. Logically, what do you suppose FD can do? A player stopping a process is beyond their control. FD are tracking it, and I assume put the energy into it based on it's priority.

No one here that I recall have made the suggestion that CL become the top priority of FD, but that it is an important issue that needs attention.

I support a more aggressive automated system and more punishment than just shadowbanning.
 
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There you go: Support cannot give you the experience back so quit wasting their time with support tickets. Credits and cargo, as you correctly stated, don't matter after all which is incidentally the only thing they can help you with.

its not wasting their time..
they get enough tickets about the same combat loger they will eventually take action.

if you dont want people reporting you for combat loging, dont try and say "dont wast the time"
instead dont combat log.

Saying "dont waste the devs time with these tickets" is like a shop lifter saying dont waste the police time because i only stole a few things.

Sure the combatloger benifits, the devs get less tickets. but combat loging continues..

I think every one should issue tickets for every single combat log.
Eventually they will start banning people.
Video recordings will probably help. i usually have shadow play going..

But i honestly have a hard time finding viable human opponents, they are almost all in cobras or side winders or t6's (theres no fun fighting those, so i dont ever bother to.)
And it seems No one is playing pp..

today i gave up and fleww about 200ly in my 13ly jump python to get to the heart of enemy space..
Not 1 single pp player.

i saw about 5 humans. 1 yelled "ALLIANCE OR DIE" he was in a side winder.. i told him il fight if you want but you are in a side winder.
and that was as close to a fight i saw all day.

So when you finaly do get a reasonaly equal looking fight, with a rival faction player, and they combat log on you. it does ruin the game.
I honestly think they should be forced in to solo mode for a week for combat loging, and 2 weeks the next time (and so on and so forth)
 
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I'm not sure I'm reading this correctly. Are the pirates really whinging for in game compensation if a potential target disco's in their vicinity?

Really!?

How naff.
 
Good to see the RPPVE crowd out.

Could it be network issues? I often see wing beacons next to me for my wing mates, even jumping from open to private group doesn't make them spawn in my instance and only shows beacons.
 
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