Combat Loggers...    how many are there!!!! What kind of punishment do they receive and when?

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So some people seem to think that logging out is fine if you are being attacked by a bigger ship or a wing or if its not a fair fight, that its ok to save your ship from blowing up by using an exploit to save yourself from other player "griefers"
While I think it is always wrong to use exploits to give yourself an unfair advantage that was never intended, lets assume that it is ok if you use it when you feel like someone is being mean to you while you are out in space.
What about people that use it to prevent being scanned so they can stack dozens of smuggling missions and collect huge mission rewards with literally zero risk of failing? Is that ok? What about saving yourself from NPC's who interdict you while trading is that ok too? Would you support a new "feature" that just makes your ship invisible and invincible whenever you want by pressing a button so you don't have to worry about logging out and right back in like you do now? Wouldn't that just be the same thing but be a nice "quality of life" feature they could add in a patch so we don't have to bother with going back to the main menu?
Do you really think, that a game like Elite Dangerous, should have an ability to make your ship invincible whenever you want?

Don't you people see how this is cheating? Isn't it obvious?
 
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3 chances. If you are reported over 3 times for combat logging.... some sort of action is taken against you. I'm sure it happens... power outage, isp reset, etc. but "every time I get interdicted, my ISP cuts out... it's the wierdest thing!!!"

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This... Seriously, what are they doing. This will fix so much! You'll know who the murderers are... bounty hunters will hunt them (if that mechanic is added)... and they won't be able to travel easily in any sort of high security.

They've already fumbled.... but I just don't understand why they aren't picking up the ball and running it in... it's right there, the goal line is right there!!!!!

No... instead they want to change the color of the uniform, maybe mow the grass, and add some shiny do-dads to the stadium sheeting... PICK UP THE BALL!!!!!!!!!!

Not even remotely practical. I get on average a couple of disconnects each gaming session, and it usually happens when the game is changing state and needs to talk to a server.

PVP players are a minority, FD is not going to auto boot paying customers to satisfy the whims of a minority group.
 
Most combat loggers probably don't play in Open.

The cure would be to implement a single player offline mode, yet FD refuses this. So people will continue to combat log in order to mitigate both bugs and the missing savegame feature.

The negative side effect in multiplayer affects only PvP players, and they just have to live with it. There are so many things that have been done for them explicitely, from the arcady flight model to the wings concept, so quit whining.
 
This game is full of flaws and FD do not care as their goal is just to roll out new (broken) content in order to attract new customers.

Once you will have finally understand/digest this fact, you ll see it will go better.

Just need to get over it and move forward as i did.
 
Having a mode called 'open' with no explanation whatsoever what this entails, and then complaining when people chose not to become victims of 'psycho' role-play makes no sense whatsoever.

and theres the problem, in open its ALL one way, there's nothing to stop griefing etc, NOTHING, no rampant AI, no blocking access to systems or stations...NOTHING, the ai sec is pathetic, no wonder this puts off casual players, they are like lambs to the slaughter

Maybe change the game to allow a player to flag themselves as PVP enabled in open play, that will stop loggers and people getting interdicted who don't want to PVP, just enjoy the human side of it i.e seeing and talking to the occasional player.

My own experience of being interdicted leaves me with that "marmite" taste. The balance of fun I get from it is about 1 out of 10 when it happens. And now I can escape, the other 9 times, I just boost and jump.

I don't want to chance loosing a re-buy cost of 7M on my ship for a 3 minute (pointless when you don't want to) fight that took me 3 nights to make in credits.

If I want PVP, I'll go get wasted in CQC, that's what its for. I have more fun there blowing up the guy who's killed me 10 times in a row, nice feeling, eventually.

This is funny, a griefer complains of not being able to easily kill a victim, there is a 15-second timer if you are not able to kill at that time you failed, that timer is the only way to avoid PvP for players that don't want to be killed for no reason and no possibility of getting out alive.
Why before attacking not try to contact the victim? maybe he gets nervous and accept the fight...

This all is bcs you want to play ED (open) other way like it is intended :) . You want to play and be "safe", you want to play it alone, you want not lose your progress because YOU think it is not fair, you do not want adapt/learn because you think that your way is the only one which matters.

ED is/should be dangerous, play it (open) is fun BCS it can be dangerous and so far only one way how can be ED really dangerous is due unpredictable others commanders behaviour. If I want to be safe, I will take a book and will go read it, this will be safe. If I want be more sure that I will not lose all this hard earned progress then I make a friends, I learn more who "bad" guys can be and how and mainly where are risks higher. Taking armed escort when you trade is a perfect choice, ask friend to cover your six when you returns with exploration data is also a perfect choice. If you play alone and make a bad decision then is fully OK lose a progress. Playing a game means sometimes lose and sometimes win ... this is what can make a game fun/interesting for a long time period. All these excuses and asking for conditions when was combat log occurred are only a poor attempt to hide own mistakes or search for fairness which is not possible at all. It will be great have working "crime & punishment" system, but it will not change what I wrote above. You are or a player, or a combat-logger ...
 
Heh.. Biggest problem with Combat Logging is, that it is ONLY real punishment FOR "pvper-murderer".
When You go hunt players, in 90% of time you will do it ONLY for Your own satisfaction. Only. No merits to gain, no cash.. only meaningless bounty on You head + "wanted" tag... but if some one combat logs, in one of those meaningless murder type situation TEN you feel punishment... You wasted time, ammo and You are angry because you were robed from you "killer-satisfaction", You get so "punished" that You will go and whine about combat logging on forums...
I know I sound like im protecting loggers, but I have other point in here. IF we dont want people to log, there have to be so meaningful punishment for killing innocent traders, or political supporters.. which are civilians too. (yes killing someone only because Hi is in opposing faction is murder, as long he isnt a soldier of said faction) 6.000 cr fo murder is a joke... wanted status is a joke... You can easily use stations, fly in SC, no one bothers you.
When im trading, delivering propaganda, smuggling ect when im interdicted AND dont wanna get cough and run, but fail, I wanna know that some kind of justice will come to You, that my death will not me in vain (of course if im flying in civilized space, when im not wanted :p )
For now, only way to make PvPers day bad.. is to combat log, and it's sad, truth...
So that's why I hope some day FD will figure out why the hell after killing 20 civilians (+ all that invincible crew members that should makes some ships operational) why Im not chased by police, why there is no flee sent for me , why i can easily dock to any station... why I can simply forget that I have WANTED status on my head. Only than dying (out of fair combat scenerio) will have some meaning.
 
I think this combat logging is a serious and increasing problem, I have personally even experienced NPC's resorting to this !
We must make a petition to have them banned immediately, it is intolerable !
FD should cast aside everything else to sort out this huge problem.

;)

Cheers Cmdr's
 
Heh.. Biggest problem with Combat Logging is, that it is ONLY real punishment FOR "pvper-murderer".
When You go hunt players, in 90% of time you will do it ONLY for Your own satisfaction. Only. No merits to gain, no cash.. only meaningless bounty on You head + "wanted" tag... but if some one combat logs, in one of those meaningless murder type situation TEN you feel punishment... You wasted time, ammo and You are angry because you were robed from you "killer-satisfaction", You get so "punished" that You will go and whine about combat logging on forums...
I know I sound like im protecting loggers, but I have other point in here. IF we dont want people to log, there have to be so meaningful punishment for killing innocent traders, or political supporters.. which are civilians too. (yes killing someone only because Hi is in opposing faction is murder, as long he isnt a soldier of said faction) 6.000 cr fo murder is a joke... wanted status is a joke... You can easily use stations, fly in SC, no one bothers you.
When im trading, delivering propaganda, smuggling ect when im interdicted AND dont wanna get cough and run, but fail, I wanna know that some kind of justice will come to You, that my death will not me in vain (of course if im flying in civilized space, when im not wanted :p )
For now, only way to make PvPers day bad.. is to combat log, and it's sad, truth...
So that's why I hope some day FD will figure out why the hell after killing 20 civilians (+ all that invincible crew members that should makes some ships operational) why Im not chased by police, why there is no flee sent for me , why i can easily dock to any station... why I can simply forget that I have WANTED status on my head. Only than dying (out of fair combat scenerio) will have some meaning.
... I'm quite sure that also with working "crime & punishment" system will be combat-logging exactly the same issue like is now. This whole idea to CL only to "punish" attacker is completely sick (sorry) from my "gamer" view. What can bring "crime & punishment" system is more fun for "players", and they will play longer - this will be a real positive outcome from this. If I will want "punish" someone, I will not use a "hope" that "system" will do this for me, but I will work on my skills/knowledge to be able do it by myself (and blow this **** into pieces).
 
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Another boring post about combat log...

Would be better if you report the CMDR instead of coming here and post new trheads every time this happens.
 
What punishment do Combat Loggers receive and when?
.
I don't condone combat logging at all, but when we actually have meaningful consequences for destroying clean CMDRs in policed space (you know, the ones who wear the real consequences of that destruction through the insurance payout, loss of cargo/exploration data/bounties/missions, loss of time, unenjoyable experience being someone else's content) then I'll actually care.
 
There is no punishment for combat logging exploiters. Reading the forum and the idiotic excuses people are serving I start to think there is no hope.
YES - when you combat log on 4 gankers - you are the combat logging idiot
You say - gankers are crying because you logged. Well they did not cheat. YOU DID.
If you are willing to cheat. Don't play in OPEN! Just don't!
It is ok to kill whoever you want in the game, they have the right to retaliate, kill you, run, die - whatever.
Are you angry for being killed in call of duty or any other multiplayer game?
Are you logging off every time you are about to die in half life?
Do you kill the process when you are falling in mirrors edge?
NO! Then stop doing it here CHEATERS. That's all.
 
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If you really wanted people to stop combat logging then you would give them a fair chance, and possibly yourself a decent challenge. Why not get you and your buddies to wing up in 4 Adders and attack a Anaconda, i bet you that the Anaconda wouldnt log off right away when interdicted by an Adder. But then again, you probably do not want a challenge, just mind numbing killing of other players that dont stand a chance against your wing of fully kitted out PvP ships.
 
There is no punishment for combat logging exploiters. Reading the forum and the idiotic excuses people are serving I start to think there is no hope.
YES - when you combat log on 4 gankers - you are the combat logging idiot
You say - gankers are crying because you logged. Well they did not cheat. YOU DID.
If you are willing to cheat. Don't play in OPEN! Just don't!
It is ok to kill whoever you want in the game, they have the right to retaliate, kill you, run, die - whatever.
Are you angry for being killed in call of duty or any other multiplayer game?
Are you logging off every time you are about to die in half life?
Do you kill the process when you are falling in mirrors edge?
NO! Then stop doing it here CHEATERS. That's all.

Can you direct me to the exact information contained within the Elite Dangerous instruction book that explains to CMDR's playing this game that ALT F4/Exiting unwanted combat is cheating?
Or maybe point me to the line of text in the Elite Dangerous Users Agreement that states this?
 
... I'm quite sure that also with working "crime & punishment" system will be combat-logging exactly the same issue like is now. This whole idea to CL only to "punish" attacker is completely sick (sorry) from my "gamer" view. What can bring "crime & punishment" system is more fun for "players", and they will play longer - this will be a real positive outcome from this. If I will want "punish" someone, I will not use a "hope" that "system" will do this for me, but I will work on my skills/knowledge to be able do it by myself (and blow this **** into pieces).

Thats nonsense, because it woudl then either end up in everoyne just runnig combat ships, or no one going to play anymore, alsoy ou cnanot punish someone thats offline. So even without absing logging mechanics the aggressor always choose the inition of an act and when he is offline he never has to fear anything happening.
Therefore, valid protectors would have only a small timeframe or reaction before the aggressor may vanish into nowhere.

a proper punishment system would help to reduce the Free for all madhouse. If you kill people in specfific systems you should be hostile and stay so for A LONG RL time like 3 month. And not just a "I sideycide my way out of my crimes". A true consequence in being an evil guy should appear amkign your life constantly harder the more you stick with this behavior.

you can ckill 1000 commanders and getting killed once is undoing this crime. Hows that of any sense?
 
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