Bleating about Clogging will never stop, it is unlikely that Frontier are going to invest much of their money or time to something so inconsequential (in real terms) so it can be debated from here until the next decade, the liklihood of it stopping is what?
Said it before but I honestly think the "cure" would be worse than the "disease" in this case.
I mean, currently the
best case scenario is that you're engaged in combat for a meaningful reason.
You're winning and your opponent CLs.
So, you don't get to see a pretty explosion, you don't get to scoop a few mediocre mat's and (potentially) you don't get to score PP points for your side.
Big whup.
In the absence of a major netcode re-write, it seems like the
only viable solution for task-killing is to implement "ghost ships" which remain in the instance to be destroyed after a player task-kills.
Trouble is, IP manipulation tools allow players to remotely disconnect other players from the game server.
That means a malicious player could use such a tool to disconnect every other player in an instance and give them free-reign to destroy their "ghost ship" after disconnecting the player.
Welcome to a game where every player suffers constant "random" disconnections and subsequent rebuys every time they encounter other players.
The "cure" for CLing is likely to create an incentive for far more malicious behaviour.