No punishment at all, if someone does a cl, what have you lost? A little xp? the happiness of a kill? The attacker loses nothing, if you are successfull in a kill the target loses everything.
That's why open players don't attack combat ships in open or do cqc. There will be no suffering and loss for the other player and god forbid the loss to a better pilot.

Let's say there is this commander role playing a terrorist killing newbies and you assemble a wing to take him out. Whenever you try he combat logs. You have lost the avenue of a legitimate counter, the thrill of pursuit and the sweet taste of victory. Shrugging off combat logging makes for a poorer game experience.
 
How about a hybrid of two of the suggestions?

The following is what Overwatch does, in actual fact, but I've used the suggestions from this thread to fit it into Elite.

If you disconnect, for whatever reason, whilst in danger, when you reconnect you are returned to the same game mode and instance as when you disconnected. It's forced, and it's the only option available when you are at the menu that takes you to the game itself. Even training is disabled. If you don't reconnect within a reasonable time period, let's say ten minutes, then your account is automatically banned for a short time at the expiration of the relog timer. Let's call that five minutes. If you do it again, the length of time you're banned for is doubled, each time it happens it's doubled again. If it doesn't happen again for a time period, then the length of ban is halved, let's say that occurs every 72 hours.

This means if you have a power cut, you'll probably never even notice you were banned. Likewise if your internet connection breaks, you might never realsie. If your internet connection is especially poor, this discourages you from spoiling the game for other people who end up being impacted by your problems.

Note that this happens whenever you're in danger, so you could tweak this if you decide that combat logging on an NPC is not as serious, for example. Note that currently you're marked as being in danger when you're on the ground at a Thargoid ruin site, so that might also need to be addressed.
 
How about a hybrid of two of the suggestions?

The following is what Overwatch does, in actual fact, but I've used the suggestions from this thread to fit it into Elite.

If you disconnect, for whatever reason, whilst in danger, when you reconnect you are returned to the same game mode and instance as when you disconnected. It's forced, and it's the only option available when you are at the menu that takes you to the game itself. Even training is disabled. If you don't reconnect within a reasonable time period, let's say ten minutes, then your account is automatically banned for a short time at the expiration of the relog timer. Let's call that five minutes. If you do it again, the length of time you're banned for is doubled, each time it happens it's doubled again. If it doesn't happen again for a time period, then the length of ban is halved, let's say that occurs every 72.

The Overwatch method has been discussed before and would in principle work.


This means if you have a power cut, you'll probably never even notice you were banned. Likewise if your internet connection breaks, you might never realsie. If your internet connection is especially poor, this discourages you from spoiling the game for other people who end up being impacted by your problems.

So basically anyone with a crap connection needs to go away and play single player Mario Karts.

LOL!
 
So basically anyone with a crap connection needs to go away and play single player Mario Karts.

LOL!
... or fix their connection.

Don't you think it's selfish to insist that other people tolerate problems caused by one person's connection? I accept that it can be hard to convince BT to fix a problematic DSL line, though there are companies that specialise in forcing them to do that. I think it is incumbent on a person to ensure they have a reliable connection before interacting with someone else in a multiplayer game, especially when the connection being unreliable could confer an unfair advantage to them.
 
I think the specific focus on combat loggers is a bad approach. The intention should be to maximise the quality of the experience for the maximum number of players. As this is a P2P game, connection quality is just as important as any other part of your gaming platform's spec. If your connection is not healthy enough to handle the full multiplayer experience, the infrastructure shouldn't inflict your problems on others, and instance you alone. Whether any connection issues are intentional or not should be of no consequence to the game. That way you aren't being banned for bad behaviour or a lousy connection, just restricted to solo play whilst your connection health is poor. Once that situation improves for long enough to show stability, the game should act accordingly.
 
... or fix their connection.

Don't you think it's selfish to insist that other people tolerate problems caused by one person's connection? I accept that it can be hard to convince BT to fix a problematic DSL line, though there are companies that specialise in forcing them to do that. I think it is incumbent on a person to ensure they have a reliable connection before interacting with someone else in a multiplayer game, especially when the connection being unreliable could confer an unfair advantage to them.

If FDev had kept the Offline mode, then it wouldn't be a problem, would it? But they didn't and now people are forced to have a perfect connection just in case a no-life griefers wants to spoil their day and hopefully get them banned...
 
If I had a pound for every BT tech or Suposedly high level support guy I have had to convince with data logs and real life tests theres a problem with their lines at a clients offices.

A while back it was considered a kind of sport at work. As we had that many open cases.

I had one guy trying to convince me that BT's Nerfed Thompson domestic router was better than the clients £1000 router. Seriously A Cisco router and Firewall system vs a £30 setup thats only just ok for home users.
 
... or fix their connection.

Don't you think it's selfish to insist that other people tolerate problems caused by one person's connection? I accept that it can be hard to convince BT to fix a problematic DSL line, though there are companies that specialise in forcing them to do that. I think it is incumbent on a person to ensure they have a reliable connection before interacting with someone else in a multiplayer game, especially when the connection being unreliable could confer an unfair advantage to them.

BT can't do much about the sheer amount of geography there is where I live, and FDEV dropped offline mode after I bought the game.

Looks like you'll just have to learn to live with it.
 
If FDev had kept the Offline mode, then it wouldn't be a problem, would it? But they didn't and now people are forced to have a perfect connection just in case a no-life griefers wants to spoil their day and hopefully get them banned...

So, every player that interdicts you is a griefer? & you would log on them.
 
Sorry, didn't read the whole thread. Just dropping a suggestion on prevention / education. Currently there is nothing telling a commander who has combat logged that he/she did a bad deed. Task kills are easily detectable so how about a warning / stern message on next start-up to educate the commander about his/her wrong doing? Something that stops upcoming career combat loggers in their tracks, give them pause for thought and have those juveniles set upon the path of righteousness for becoming upstanding galactic citizens or respected villains. Will post this in the suggestions box also.

Yes that seems appropriate, simple and to the point. Maybe the commander will be marked with a "Combat Logger" sign when scanned. The sign will be green if it he did it one time (so it might possible be a disconnect), yellow for 2 times and red for 3+ times. Maybe the accompanying sign could be removed after a while of being a "good lad", but the internal count of combat loggings will always be in the cmdr's profile just in case he gets out of hand later. So, if a guy with a yellow "CL" sign behaves for long enough will see the sign removed and he will be cleared in further scans. But should he combat logs once more his sign will return and it ill be red this time.
 
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I should have the right to, yes. It's my game, on my pc using my network, and nobody else has the right to spoil it.

You can, no one can stop you CLogging. All they can do is discourage it through repercussions. Which is the point of this thread.

To take an extreme example, if you Clogged for the reasons you stated, and you were say, banned for a month, would that make you think twice before doing it again?
 
You can, no one can stop you CLogging. All they can do is discourage it through repercussions. Which is the point of this thread.

To take an extreme example, if you Clogged for the reasons you stated, and you were say, banned for a month, would that make you think twice before doing it again?

No, it would not. It would however ensure that FD got no more money out of me, ever.
Of course the point is moot as there's more chance of an honest viewpoint from a pvper than there is of seeing me in open.
 
No, it would not. It would however ensure that FD got no more money out of me, ever.
Of course the point is moot as there's more chance of an honest viewpoint from a pvper than there is of seeing me in open.

Except, from a trader in open, guess what I do, & I take my licks, from both players & NPC's.
 
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No, it would not. It would however ensure that FD got no more money out of me, ever.
Of course the point is moot as there's more chance of an honest viewpoint from a pvper than there is of seeing me in open.

So you are already self-policing. You acknowledge that Open is 'not for you', and instead choose to play in Solo. This is fine.

Are you aware that the main issue with Cloggers is the griefers that Clog? I'm not a PvPer btw.
 
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So you are already self-policing. You acknowledge that Open is 'not for you', and instead choose to play in Solo. This is fine.

Are you aware that the main issue with Cloggers is the griefers that Clog? I'm not a PvPer btw.

I suspected this was the case, but since it's usually the PvPers who moan, I couldn't be sure.
Actually I play in PGs, and have in the past been attacked by players. I didn't log, and I don't know if I would in future. My comments are just that I should have the right to do so without some arbitrary punishment inflicted just to save some PvPers butt from being hurt.
 
No idea what you do, and not going to guess.

Trader, in open. Piracy is part of the game from both players & NPC's, I Combat Log on neither because I play like ever action I take has an effect on the BGS. My one trade full of Biowaste or mission that I've taken on can change the game, if that change is prevented well then that is just part of the game.
 
I suspected this was the case, but since it's usually the PvPers who moan, I couldn't be sure.
Actually I play in PGs, and have in the past been attacked by players. I didn't log, and I don't know if I would in future. My comments are just that I should have the right to do so without some arbitrary punishment inflicted just to save some PvPers butt from being hurt.

If you play a board game one of the choices you (or your opponents) have is to stop playing. However it is normal practice in these circumstances to accept the consequences of your actions, that you forfit the game.

CLogging cannot be prevented, but it can be discouraged, there can (and should) be repercussions for avoiding the consequences of your in-game decisions.
 
If you play a board game one of the choices you (or your opponents) have is to stop playing. However it is normal practice in these circumstances to accept the consequences of your actions, that you forfit the game.

CLogging cannot be prevented, but it can be discouraged, there can (and should) be repercussions for avoiding the consequences of your in-game decisions.

Or of someone else's?
 
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