Reading all these posts about banning players and timing out their game is farcical.

The problem is very simple:

The game has to have consequences for loss whether it be good or bad.

Currently you can hard log the game to avoid the loss of a ship in any situation and that will always be an option for anyone as long as it exists.

Frountier need to approach this from a structural point of view and design the game to keep the players account active in space regardless of being logged in. Only then do issues of combat logging disappear.

Some may argue that it's unfair on players with bad connection as they lose connection and it results in the destruction and loss of their assets but I argue it is completely fair for this to happen.

At the end of the day space is a harsh unforgiving environment for humans and this game is marketed as a space flight simulator. This should include the harsh realities that would exist in space.
 
Frountier need to approach this from a structural point of view and design the game to keep the players account active in space regardless of being logged in. Only then do issues of combat logging disappear.

Can't be done on a P2P networking setup, that's been discussed extensively.

Personally there are only a couple of reasons when I think banning is justified, and logging off to avoid being destroyed isn't one of them.
 
Reading all these posts about banning players and timing out their game is farcical.

The problem is very simple:

The game has to have consequences for loss whether it be good or bad.

Currently you can hard log the game to avoid the loss of a ship in any situation and that will always be an option for anyone as long as it exists.

Frountier need to approach this from a structural point of view and design the game to keep the players account active in space regardless of being logged in. Only then do issues of combat logging disappear.

Some may argue that it's unfair on players with bad connection as they lose connection and it results in the destruction and loss of their assets but I argue it is completely fair for this to happen.

At the end of the day space is a harsh unforgiving environment for humans and this game is marketed as a space flight simulator. This should include the harsh realities that would exist in space.

You are right, the problem is simple, so why do you not start to reset your account every time you die.... because space is a harsh and unforgiving environment...start there... if you want to force stupid things on other players, start with yourself first...
 
Can't be done on a P2P networking setup, that's been discussed extensively.

Personally there are only a couple of reasons when I think banning is justified, and logging off to avoid being destroyed isn't one of them.

(Let me rephrase my original response)

I am aware of the p2p network issues of this game and actually spoke with the developers at a convention when the game was in beta.

Other survival simulators manage single server play (such as ark, rust, eve online, world of warcraft, conan exiles) and I feel frountier have been developing elite long enough with enough capital raised to begin to look at the possibility of upgrading away from p2p play. Otherwise elite will only survive as long as another game doesnt come along and do everything elite does but in a persistent universe where everyone can interact with one another.
 
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Eve gameplay isn't so dependant on latency so it can use servers to host the instances. In ED the players host the instances. It's a trade off between the number of hosts and the distance to the host.
We are moving into a world where the streaming of games is becoming more and more common.

Soon (within the next decade) the vast majority of games will be streamed using an external server or device to host the game. With that in mind p2p play seems mindless and it should be the ultimate goal of frountier to move away from it
 
We are moving into a world where the streaming of games is becoming more and more common.

Soon (within the next decade) the vast majority of games will be streamed using an external server or device to host the game. With that in mind p2p play seems mindless and it should be the ultimate goal of frountier to move away from it

A lot of people share your view, and it would solve the CLogging problem. But it would have a number of downsides too, mostly running cost.
 
The more i read this thread, the more i'm convinced the best (simplest, easiest, most cost effective, whatever) way to deal with combat logging is actually to remove the menu log timer.
At the moment the menu timer it is only a minor inconvenience for the one that is dead set on getting out of the combat fast, while at the same time it is quite an inconvenience in every other case you want to quit without being in combat - but somehow the game insists that you are in danger
 
Life is hard, sometimes the prey escapes.

We keep rolling back to "no proof, no punishment".

If we want to continue to argue something should be done to people sans proof, we can go ahead and start discussing punishing people for other things without proof as well. No one here, that is OK with punishment without proof in this thread, should show up against it in those threads right? "No proof" is the new standard correct?

I would love to punish Cloggers, if we could prove they intentionally Clogged. We can't, so here we are. Destroying peoples in game assets is punishment.
 
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