Reading all these posts about banning players and timing out their game is farcical.
The problem is very simple:
The game has to have consequences for loss whether it be good or bad.
Currently you can hard log the game to avoid the loss of a ship in any situation and that will always be an option for anyone as long as it exists.
Frountier need to approach this from a structural point of view and design the game to keep the players account active in space regardless of being logged in. Only then do issues of combat logging disappear.
Some may argue that it's unfair on players with bad connection as they lose connection and it results in the destruction and loss of their assets but I argue it is completely fair for this to happen.
At the end of the day space is a harsh unforgiving environment for humans and this game is marketed as a space flight simulator. This should include the harsh realities that would exist in space.
The problem is very simple:
The game has to have consequences for loss whether it be good or bad.
Currently you can hard log the game to avoid the loss of a ship in any situation and that will always be an option for anyone as long as it exists.
Frountier need to approach this from a structural point of view and design the game to keep the players account active in space regardless of being logged in. Only then do issues of combat logging disappear.
Some may argue that it's unfair on players with bad connection as they lose connection and it results in the destruction and loss of their assets but I argue it is completely fair for this to happen.
At the end of the day space is a harsh unforgiving environment for humans and this game is marketed as a space flight simulator. This should include the harsh realities that would exist in space.