COMBAT LOGGING solution -= EASY and WORKING =-

Yeh there definitely needs to be a kiddy pool zone around starting systems for new cmdrs
I remember getting pulled out of my first supercruise by an anaconda whoms sole purpose was to annoy me by pulling me out of sc like 6 times but would not communicate at all
out of frustration i engaged him with my single mining laser an he erased me
Of course in the very beginning it doesnt mean very much ti lose your free sidewinder
But it is kind of silly cmdrs in endgame ships can just loiter around trevithick dock only to annoy new players
 
I'll say it again, just because people keep throwing silly demands around as a means of trying to pressure FDev into changing the game to have no punishment for death.

If you want to fix combat logging change the logoff timer from 15 seconds to 5 minutes, and if they pull the cord on their router leave the disconnected ship in space for whoever is still connected to the servers until that timer expires.

Combat logging solved.

Unfortunately they cannot leave the ship in space upon game termination due to the fact everything is client side. Cant remember the exact tech behind it but it was explained a while back which makes sense in a non MMO world :(.
 
Holy crap, scrolling through the rest of this thread now....


What a majestic train wreck of a conversation I've been missing, it's a shame I can't stay to set fire to the scene to complete it.

17722575.gif
 

Minonian

Banned
I don't subscribe to the view that in the griefers vs c.loggers dichotomy, the c.loggers (as a result of griefing) is at fault. I think that's a pretty damaging position that is tantamount to victim-blaming.

Yes.

Griefers ruin the game far more than the victims of such activity who see themselves as having little recourse but to combat log as a means to protect their progress and enjoyment of the game from people whose sole intention is to spoil other people's fun.
yes

In all seriousness, I really don't care what FDev says about combat logging as cheating, provided they continue to sit there and do nothing about the systems within the game that allow the griefers to simply go buck wild with abandon in the game, with impunity.
Yes! there are dozens of griefers running you tube channels and FD let the to continue their thing against all proofs.

I strongly believe that the community's focus should be on getting FDev to fix griefing first, before it starts to worry about combat logging. As I'm sure doing so will relieve the vast majority of cases of combat logging (outside of those who do engage willingly in PvP but don't want to have to pay a rebuy).
Agreed.

Personally, I think it's bizarre how this community seems to get so fixated on combat logging, which is a mere symptom of a problem, as opposed to the obvious elephants in the room that desperately needed to have been dealt with a long time ago; i.e. griefers (thus a real C&P system) and the high rebuy cost as an impediment to PvP.
Yeah, that's because just as Jukelo said? Griefing is relative. It's fun when you dong it, but it's not fun when its happens with you. But in the other hands? Combat logging is not so relative, after all, when the victim escapes, that's always bad for the griefers. Right? :D

Not to mention, as usual the victims are silent and feel themselves bad about it, but the shameless crooks known as griefers have the face and nerves to accuse their must be victims.
 
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Unfortunately they cannot leave the ship in space upon game termination due to the fact everything is client side. Cant remember the exact tech behind it but it was explained a while back which makes sense in a non MMO world :(.


They can though. All the persisting client has to do is confirm with the servers that it was a forceful disconnection by checking that the ID of the c-logger is no longer in contact with the handshake server it was associated with, sanity check the timer with a cloned timer on the server to make sure there wasn't any tampering and not despawn the ship.

They may have made an excuse when they were asked about it, but this is not a new or imaginary process. Plenty of other P2P games do it. FDev just didn't want to do it at the time because they didn't think this problem was going to perpetuate as it has.
 
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I think there obviously has to be a balance, as Piracy is a legitimate career within Elite, and so the game systems need to be architected in a way as to allow legit pirates to do their thing in the game, whilst also providing a rapid response to help out the victims of idiot griefers.

So I think a real, meaningful crime and punishment system is needed here. I'm not a game designer however and so do not presume I know how to design such a system. I can only attest to the fact that the existing system doesn't work, and trust the professionals at ED to figure out a solution.

Anyways, this is getting quickly OT.
 
I think there obviously has to be a balance, as Piracy is a legitimate career within Elite, and so the game systems need to be architected in a way as to allow legit pirates to do their thing in the game, whilst also providing a rapid response to help out the victims of idiot griefers.

So I think a real, meaningful crime and punishment system is needed here. I'm not a game designer however and so do not presume I know how to design such a system. I can only attest to the fact that the existing system doesn't work, and trust the professionals at ED to figure out a solution.

Anyways, this is getting quickly OT.

I think its surpassed that sir :p.
 

Minonian

Banned
I think there obviously has to be a balance, as Piracy is a legitimate career within Elite, and so the game systems need to be architected in a way as to allow legit pirates to do their thing in the game, whilst also providing a rapid response to help out the victims of idiot griefers.

So I think a real, meaningful crime and punishment system is needed here. I'm not a game designer however and so do not presume I know how to design such a system. I can only attest to the fact that the existing system doesn't work, and trust the professionals at ED to figure out a solution.

Anyways, this is getting quickly OT.

So do i, and just let the griefers putting blame into the victims so we can all know who they are, and also let the morons to defend griefers, against combat loggers, so we can all know whom are the masochistic idiots whom must be taught what pain really means?

Let me tell you this!
It's not fun!
 
I think there obviously has to be a balance, as Piracy is a legitimate career within Elite, and so the game systems need to be architected in a way as to allow legit pirates to do their thing in the game, whilst also providing a rapid response to help out the victims of idiot griefers.

So I think a real, meaningful crime and punishment system is needed here. I'm not a game designer however and so do not presume I know how to design such a system. I can only attest to the fact that the existing system doesn't work, and trust the professionals at ED to figure out a solution.

Anyways, this is getting quickly OT.

Real crime and punishment is a fantasy. Doesn't matter how much you talk about it and convince yourself you've found a flawless set of rules everyone can play nice by, myself and other people will break them just for the challenge of breaking them.

And I don't even go out of my way to attack other players, I just like breaking arbitrary, restrictive rules that inhibit my gameplay, especially in a game that is supposed to be an open sandbox.

Crime and Punishment is just a reward for the real griefers. It legitimizes their style of play.
 
So do i, and just let the griefers putting blame into the victims so we can all know who they are, and also let the morons to defend griefers, against combat loggers, so we can all know whom are the masochistic idiots whom must be taught what pain really means?

Let me tell you this!
It's not fun!

Sounds to me like you've been blown up one to many times, a real hatrid there for pirates and other players who engage in PVP. :ink your ship setup in here someone might be able to help you with that [up]
 
- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs

- KEEP rebuy costs as is if attacked/killed by NPC

= 50% to 70% less combat logging


____________________
Why?

- Combat logging is only annoying for real PvP situations in which a CMDR attacks another one.
- If you don't have to grind hardcore for the rebuy costs, the will to stay in the game is way higher. 30 mio. credits rebuy for a Corvette is hard grind work. People LOG OFF and it's comprehensible
- No PvE aspect of the game will be touched
- Beginners do not loose all they have if they get attacked by a PvP player. Even they can afford 1/10th of the regular rebuy costs and they gain experience in fighting
- Everyone is happy, pirating will work more often again, player fight interaction is good fun, beginners gain experience, PvPers are happy after destroying ships, PvP is more fun for everyone, PvE not touchet... Whooohhhhhhhhh! That's really working...


i've got a better idea: If you logout or d/c in a combat situation you find yourself looking at the rebuy screen when you get back into the game. Folks would stop combat logging over night.

If we want to cater to those with a 'poor connection' you can apply this to PvP combat only.

It stands to reason that if you lose control of your ship in combat it would end up destroyed.
 
i've got a better idea: If you logout or d/c in a combat situation you find yourself looking at the rebuy screen when you get back into the game. Folks would stop combat logging over night.

If we want to cater to those with a 'poor connection' you can apply this to PvP combat only.

It stands to reason that if you lose control of your ship in combat it would end up destroyed.

Really good concept - you have my vote. It sounds like common solution in online gaming. Simple and fair.
 

Yaffle

Volunteer Moderator
We're back.

Just a reminder of the rules:

DO NOT insult, badger, harass or incite other forum users.

All modes of play are equal and fine, there is no 'coward' mode or 'psycho mode'

it is fine to exit the game via the menu, which may involve a timer where appropriate. Any other exit from the game is not fine.

The topic of this thread was about decreasing the cost of death from PvP, and not a discussion about griefers, combat loggers, modes or anything else.

Now, with a warning over conduct, continue.
 
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We're back.

Just a reminder of the rules:

DO NOT insult, badger, harass or incite other forum users.

All modes of play are equal and fine, there is no 'coward' mode or 'psycho mode'

it is fine to exit the game via the menu, which may involve a timer where appropriate. Any other exit from the game is not fine.

The topic of this thread was about decreasing the cost of death from PvP, and not a discussion about griefers, combat loggers, modes or anything else.

Now, with a warning over conduct, continue.

Can i just say out of sheer curiosity if there was a psycho mode id click it without even knowing what it meant!
 
Now, let's get back on topic.
Indeed. Lets!

Well, your idea is well... not a solution, but a potential perk of doing a singular gameplay mode within Elite Dangerous. :p

Such ideas generally backfire rapidly, and is why we can't have nice things. Ideas such as this legitimately would need to spider out to encompass all aspects and avenues of the game.
Thanks Mr B! Glad that's cleared up.

Thanks for participating everyone, hope you'll have a nice day :)
 
Can someone show me where it specifically stated that I cannot shut the game down when I want when I bought the game 9 months before release? :S
 
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