Combat Logging

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No.

Just no. That part of the game mechanic is working just fine. Other players are not obliged to fight you if they don't want to.

They still wouldnt have to. And they would win their end of the PVP, you dont have to blow someone else up. Just to win your end of the PVP. Just get your cargo their safely or escape. But im talking about the aggressor here. These changes would favor the traders, and we would have to be forced to use grom bombs.

Still, skill boosters, Clogging and some other things would need change. ANd I know sandro has spoke about changing FSD timers before. So they are on the right track. Hope they follow through.

Don't be daft.

Combat logging doesn't "ruin" anything, and especially not piracy, because there's never been enough content based around piracy to make it viable.
Sure, it might be nice if FDev implemented proper outlaw gameplay but, in the absence of that, CLing doesn't really damage something that isn't there to begin with.

As for priorities, frankly, I'd say fixing CLing should be given roughly the same priority as, perhaps, creating more mining-focused gameplay.
Which, in turn, would be below fixing the beige and adding new features to planets and the general "tidy up" that next year is due to bring.

I'd say that CLing is almost entirely irrelevant to 90% of the player base because the majority of people aren't interested in PvP.

It'd be unwise to overestimate the importance of your personal wish-list.

LOL. Okay. whatever you say dude.

Thats why Sandro has been looking to change it. But hey, time is on my side here. Sooner or later they will follow through.

We will see who the Daft one is real soon. Im sure.

And its not that a lot of people arent interested in it. IT TAKES A LOT to get there and be competitive. Survival is one thing, you can do this with moderate g2 engineering. And even the git gud guide shows that. But PVP vs PVP ship takes LOTS of time. And is not for the casual player, nor is the BGS with the time it takes.
 
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LOL. Okay. whatever you say dude.

Thats why Sandro has been looking to change it. But hey, time is on my side here. Sooner or later they will follow through.

We will see who the Daft one is real soon. Im sure.

You need to express yourself more clearly.

What "it" are you talking about when you say "Sandro has been looking to change it"?
Piracy? Combat Logging? PvP?

Beyond that, it doesn't really matter what they change or follow through on.
You asserted that CLing ruined piracy and that is nonsense because there's almost nothing related to piracy in the game.

As a final thought, frankly, the day somebody actually interdicts me, attempts to disable my ship and demands cargo, I'll give 'em the bloody lot simply as a reward for making some effort.
Perhaps if PvPers put a bit more effort into it, other people would be a bit more interested?
 
You need to express yourself more clearly.

What "it" are you talking about when you say "Sandro has been looking to change it"?
Piracy? Combat Logging? PvP?

Beyond that, it doesn't really matter what they change or follow through on.
You asserted that CLing ruined piracy and that is nonsense because there's almost nothing related to piracy in the game.

As a final thought, frankly, the day somebody actually interdicts me, attempts to disable my ship and demands cargo, I'll give 'em the bloody lot simply as a reward for making some effort.
Perhaps if PvPers put a bit more effort into it, other people would be a bit more interested?

All of it.
 
As a final thought, frankly, the day somebody actually interdicts me, attempts to disable my ship and demands cargo, I'll give 'em the bloody lot simply as a reward for making some effort.
Perhaps if PvPers put a bit more effort into it, other people would be a bit more interested?

I've mentioned this before, but I've been interdicted twice by players that were properly RPing pirates, and they were both a total hoot. I lost to both of them and enjoyed every second.

It's definitely a shame that Elite doesn't have a proper foundation to support piracy as a career.
 
Well if someone interdicts another player, they should be locked out of highwaking..

Of all the things you have ever said, this has got to be one of the most ludicrous imo. its up there with Algomatics "any player who is not a trader who hiwakes is a coward and gets derided by the PvP comunity" or powerpanics "there is no griefing in ED".

a lot of what you say makes sense imo... its just not a fit in this particular game, because the whole notion of it is that PvP is an optional feature which is added onto the game, rather than a game built with PvP at its core....

but removing the 1 chance of escape that a ship has is showing an inherant missunderstanding of the game.

what would be the point of the wake scanner if ships cant high wake when they are in your vicinity anyway?

As for the guilds stuff...... again you are not wrong.. many of the features in the game are NOT compatible with guilds really.... but the problem isnt with the features of the game which are there now... the problem is this game is not built with guilds in mind, therefore it WILL just be another bolt on mechanic.

people like me will complain because it will be yet another feature added purely for MP, and the npc side of the game will get dumped on yet again, along with multicrew and wings which also had their npc content dropped.

people like you will complain that guilds are not powerful enough because the game is not built from the ground up to feature them properly....


imo FDs priorities are of kilter. they need to flesh out the DDF stuff, which made them a lot of money back when it mattered, stuff which can be enjoyed by ALL players and not the select ones.
 
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Believe it or not it has a lot to do with combat logging. And the solo, private open conversation.

There are so many loose ends here its astonishing. We have a multiplayer game with single player activities. And the multiplayer part of the game is suffering because of it. (powerplay, BGS, Guilds thats are coming). They have a chance to adjust this stuff with the guilds that are coming in the future.

Making these changes could really pull this game together. And kill the mile wide inch deep meme.

And the solo dudes can still do their thing. So can the casuals. The BGS is not casual though. Neither is PVP. Again a lots changed, and what worked then. Wont work when they release the guilds. Its going to make it worse. Moving our own megaships around. To FIGHT OVER TERRITORY? Good lord we thing this hotel California talk is bad now? Biowaste is gonna hit the fan when they implement that. Its going to get way worse.

I think they know it, theyd have to with 5 years of the talk. And combat logging too, you cant have people logging out on others because they lose. Losses mean just as much as a win.

Its crucial they fix these things for the multiplayer aspect of the game. People that play in solo and private arent playing for everyone else. Bottom line, and they should be restricted from impacting the multiplayer experience. Because right now, solo and private have the advantage when it comes to effecting other players. There is no paper trail besides the bounty board. You can take a system without ever getting on that bounty board.

I really dont think the people fighting against this stuff really have the experience in the first place to fight against it. And if they do, they know they are taking advantage of the system. And again it includes combat logging, BGS, solo, private and open. Everything. Its hurting the multiplayer part of this game, one of the big reasons people bought this game.

Well said.

I've made the point multiple times that in kicking offline solo out so that all players can be tied into the BGS, they've created a limbo game that isn't multiplayer or solo play. That in itself wasn't fatal, but FD have catered to the notion that you have to treat both player bases with the same remedies.

Multiplayer and solo play are different things, simple as that. Until FD recognise they need to be catered to separately - for no strict "benefit" to either, other than being less impeded - neither player base is going to be happy.
 
Of all the things you have ever said, this has got to be one of the most ludicrous imo. its up there with Algomatics "any player who is not a trader who hiwakes is a coward and gets derided by the PvP comunity" or powerpanics "there is no griefing in ED".

a lot of what you say makes sense imo... its just not a fit in this particular game, because the whole notion of it is that PvP is an optional feature which is added onto the game, rather than a game built with PvP at its core....

but removing the 1 chance of escape that a player has is showing an inherant missunderstanding of the game.

what would be the point of the wake scanner if ships cant high wake when they are in your vicinity anyway?

Didnt we have a long conversation about you only playing in solo one time?

Anyways im talking about the aggressor Vs another engineered ship. If I really wanted to "grief" someone. This timer would not matter. They would die before they even had the 15 seconds to logout.

Its not them we are worried about.
 

Minonian

Banned
You need to express yourself more clearly.

What "it" are you talking about when you say "Sandro has been looking to change it"?
Piracy? Combat Logging? PvP?

Beyond that, it doesn't really matter what they change or follow through on.
You asserted that CLing ruined piracy and that is nonsense because there's almost nothing related to piracy in the game.

As a final thought, frankly, the day somebody actually interdicts me, attempts to disable my ship and demands cargo, I'll give 'em the bloody lot simply as a reward for making some effort.
Perhaps if PvPers put a bit more effort into it, other people would be a bit more interested?

There are No PVP piracy in the game for a while if you get interdicted that means instant shootout without warning demands or just a single word said.
All they want blood, and the yadda yadda what we hear ingame forums & reddit and such places? Just the cover up. Do not belíve it for a split second.
 
Well said.

I've made the point multiple times that in kicking offline solo out so that all players can be tied into the BGS, they've created a limbo game that isn't multiplayer or solo play. That in itself wasn't fatal, but FD have catered to the notion that you have to treat both player bases with the same remedies.

Multiplayer and solo play are different things, simple as that. Until FD recognise they need to be catered to separately - for no strict "benefit" to either, other than being less impeded - neither player base is going to be happy.

For some reason this is a harder fight than what it needs to be. I dont understand it. Not fixing this is only shooting themselves in the foot.

But I think we are on the way to change brother. If us as players with EXPERIENCE, can see this stuff. Then so can Frontier. They just need to follow through this time. Thats why I am here.

I dont wanna be here on these forums. Its very frustrating. But I feel if we dont keep speaking up. Things wont change. They are looking for Feedback here. And there are lots of people in our position. Even the solo players suffer because of this stuff. What we have right now isint fair for anyone on both sides of the fence.

Engineers should be fixed soon, Combat logging is def being looked at. And all thats left is to burn down hotel california. Give the solo players their solo game they wanted to begin with. And give the multiplayers their game they wanted to begin with. Trying to make everyone happy? All thats does is split the community and make people upset on both sides.

And thats really not fair to any developer. It was worth the shot though. And we have lots of cool things because of it. But at the same time, alot of the game is held back from being great.

Man what it could be.
 
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Didnt we have a long conversation about you only playing in solo one time?

Anyways im talking about the aggressor Vs another engineered ship. If I really wanted to "grief" someone. This timer would not matter. They would die before they even had the 15 seconds to logout.

Its not them we are worried about.

I generally play in PG when my internet can take it.... however the point of a lot of the changes being made by FD is to try to get more people back into open.... (then there are the others - possibly not aimed at you) who would have either all other modes removed completely OR made 2nd class citizens by not allowing them to affect the BGS.

but the game cant handle players differently imo..... if an engineered ship was not allowed to highwake when under fire, then it would make no sense to allow an npc ship to do it, therefore your suggestion would remove any need to use a highwake scanner to chase a mission target forinstance who is trying to run away from you (not you literally, i mean everyone)... therefore such a feature effects ALL and not just PvPers
 
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There are No PVP piracy in the game for a while if you get interdicted that means instant shootout without warning demands or just a single word said.
All they want blood, and the yadda yadda what we hear ingame forums & reddit and such places? Just the cover up. Do not belíve it for a split second.

LOL, please. You have no idea what youre talking about. Just stop :D

I generally play in PG when my internet can take it.... however the point of a lot of the changes being made by FD is to try to get more people back into open.... (then there are the others - possibly not aimed at you) who would have either all other modes removed completely OR made 2nd class citizens by not allowing them to affect the BGS.

but the game cant handle players differently imo..... if an engineered ship was not allowed to highwake when under fire, then it would make no sense to allow an npc ship to do it, therefore your suggestion would remove any need to use a highwake scanner to chase a mission target forinstance who is trying to run away from you... therefore such a feature effects ALL and not just PvPers

Yea yeah.
 
LOL, please. You have no idea what youre talking about. Just stop :D

He does actually describe my 'PvP' experience very accurately. I've NEVER been pirated but have been interdicted and destroyed mutiple times. Have yet to recieve a single word from my attackers.

So who exactly doesn't know what they are talking about?
 
He does actually describe my 'PvP' experience very accurately. I've NEVER been pirated but have been interdicted and destroyed mutiple times. Have yet to recieve a single word from my attackers.

So who exactly doesn't know what they are talking about?

Its gonna happen. But thats not all it is. And most of the "pvpers" would rather pirate. But instead people just murder becausde of combat logging. Combat logging killed piracy.

Blame it on the people cheating.

I cant stick up for people going to to start systems or anything like that. As a matter of fact I hunt those guys. And I only go after the big 3, or other PVPERS. Most of the PVP community works like this. Unless its lore related or something like that.

However some do it to get a reaction out the whiners. Free salt, and if there was no reaction. It wouldn't happen. Sometimes with the way people act they bring it upon themselves. And if there was something for PVPers to be involved in? Like powerplay or group fighting over territory? There would be less "griefing" and more game play. But people get bored.

Fixing all these changes like the BGS, and the powerplay stuff would benefit everyone, well MOST of the people.

There are some here that would rather have the advantage over others where they cant be opposed while taking part of the BGS PVP.

Fix that and you fix 99% of the problems in Elite Dangerous. Griefing, Powerplay, multiplayer, solo and private modes. Everything thats a problem and has been for years.

It was worth a shot. But man, its caused lots of unneeded drama. Everything from the game relying on "burst content" when could have been engaged this whole time. Griefing wouldnt exist for the most part. I do think new players need some protection and immunity. But once they reach a certain point, people shouldnt be able to be immune anymore, cause all that would be used for is taunting.

Anyways, fixing the multiplayer parts of this game. Fixed a lot of the problems we have today. And I think if they did that. Your experience would be few and far between.

What he sees is perception though. And thats not really what happens consistently.
 
is that it? your response to completely gutting bounty hunting? (as in proper bounty hunting as opposed to npc farming)

No thats my response to all modes are equal, cause they arent. They have been trying to accomplish this. But its not working.

you dont play in open to understand it. People around here dont take part in every aspect of this game. So they dont see the imbalances. People think its fine because they arent effected. When there are lots of people that do see it.
 
I know Combat Logging is mostly a concern for the PvP people, but if i was say just playing in 'Solo' mode, would Combat Logging work like a 'pause' button in my game? Say the door bell goes and i'm in mid-fight/flight and just have to leave the game?
 
I know Combat Logging is mostly a concern for the PvP people, but if i was say just playing in 'Solo' mode, would Combat Logging work like a 'pause' button in my game? Say the door bell goes and i'm in mid-fight/flight and just have to leave the game?

Nope, because time is always running.
 
I know Combat Logging is mostly a concern for the PvP people, but if i was say just playing in 'Solo' mode, would Combat Logging work like a 'pause' button in my game? Say the door bell goes and i'm in mid-fight/flight and just have to leave the game?

Yep maybe they should leave it like it is for private and solo players, and change it for the multiplayer part of the game. Id be fine with that. You arent hurting anyone this way.
 
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