WorldsGreatestForumDad
Banned
No.
Just no. That part of the game mechanic is working just fine. Other players are not obliged to fight you if they don't want to.
They still wouldnt have to. And they would win their end of the PVP, you dont have to blow someone else up. Just to win your end of the PVP. Just get your cargo their safely or escape. But im talking about the aggressor here. These changes would favor the traders, and we would have to be forced to use grom bombs.
Still, skill boosters, Clogging and some other things would need change. ANd I know sandro has spoke about changing FSD timers before. So they are on the right track. Hope they follow through.
Don't be daft.
Combat logging doesn't "ruin" anything, and especially not piracy, because there's never been enough content based around piracy to make it viable.
Sure, it might be nice if FDev implemented proper outlaw gameplay but, in the absence of that, CLing doesn't really damage something that isn't there to begin with.
As for priorities, frankly, I'd say fixing CLing should be given roughly the same priority as, perhaps, creating more mining-focused gameplay.
Which, in turn, would be below fixing the beige and adding new features to planets and the general "tidy up" that next year is due to bring.
I'd say that CLing is almost entirely irrelevant to 90% of the player base because the majority of people aren't interested in PvP.
It'd be unwise to overestimate the importance of your personal wish-list.
LOL. Okay. whatever you say dude.
Thats why Sandro has been looking to change it. But hey, time is on my side here. Sooner or later they will follow through.
We will see who the Daft one is real soon. Im sure.
And its not that a lot of people arent interested in it. IT TAKES A LOT to get there and be competitive. Survival is one thing, you can do this with moderate g2 engineering. And even the git gud guide shows that. But PVP vs PVP ship takes LOTS of time. And is not for the casual player, nor is the BGS with the time it takes.
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