Like I'm going to tell you![]()
Sounded like something that only exists in your head
Like I'm going to tell you![]()
Sounded like something that only exists in your head
It's very real. Another one of those p2p things.
Then a comparable punishment would be to remove from the game then ship used during the C-Log. Akin to removing from the game the exploited 5-1 engineered modules.
Enlighten me
Enlighten me
Then a comparable punishment would be to remove from the game then ship used during the C-Log. Akin to removing from the game the exploited 5-1 engineered modules.
They can't do anything with video evidence - as it's so simple to manipulate circumstances that the "logger" causing pew-pews grief and emotional distress by not exploding was removed from the instance by the pew-pews themselves, and recorded in the hope of causing trouble for a completely innocent player for the lulz.
Enlighten me
The reason you are mistaken is because you are not taking FDs other available sources of evidence into account. The video evidence can be damning on its own but on myany occasions it can also be misleading. However when taken in with player journals etc it can be very obvious.
You can have as many logs as you like - they will all corroborate the same thing. There were players in an instance, and at some point there was a change in an instance from the perspective of certain players.
What those logs won't show, beyond any shadow of a doubt, is exactly how that change happened. If FD can do this, then they are wasting their time making games and should be licensing their accountable, connectionless, tamperproof, resilient and power-agnostic protocol to banks and governments who would, quite literally, pay with a blank cheque.
While I agree with you in principle (part of my job is this kind of digital forensics), the real crux of this exact issue is the source of a disconnect (client vs server vs peer vs ISP vs physcal conditions vs any number of other reasons for sudden unexplained communication loss), and I don't think the game can determine that. Some pedantic folks might say the debate ends there. As I say though I personally agree that in principle, FD should have sufficient additional sources of information to make a determination as to the veracity of one of the player's statements, or at least, record a 'dubious point' against one or both players, then be able to recognise any such pattern going into the future.
Precisely. While one or two recorded logs can be hard to prove if the player denies it, at some point a pattern can be established.
Yes - but you can manipulate events to create a pattern that clearly shows someone else logging off when they have done no such thing, even to the point where you've got multiple wings of players seeing it happen and having the logs that show it happened, just by one malfeasant lulzbunny with a grudge against someone.
Data protection and privacy laws also complicate matters.
Yes - but you can manipulate events to create a pattern that clearly shows someone else logging off when they have done no such thing, even to the point where you've got multiple wings of players seeing it happen and having the logs that show it happened, just by one malfeasant lulzbunny with a grudge against someone.
Data protection and privacy laws also complicate matters.
Probably asking for trouble by saying this but it just occurred to me....
When you get into combat the ship you're shooting at turns red.
That means the game "knows" you're in a fight with somebody.
Why not disable the "quit to menu" option as long as there's a hollow red blob on your scanner?
That way you'd either have to jump out or, at least, put some distance between yourself and your opponent before menu logging.
PP merits? Credits? Rly?? Seems rather petty and insignificant in the face of a pvp victory, no? Why do you want to take their merits anyway? And how does them losing credits affect you?
ok, but that's not combat logging cos you're losing a fight, that's outright cheating.![]()
Clogging is obviously a cash exploit when it's done to avoid losing space credits, no different to exploiting easy space-credits in the first place really. Both are cheating to gain financial advantage or minimize financial loss, same end result. Admittedly both are less serious than things like the 5-1 engineer thing, but they are all cheating nonetheless.
Menu logging isn't remotely comparable to any of it, it's just people leaving the game.
Real life comes first.
Solution for combat logging is pretty simple.
Persist all ships involved in player versus player aggression, in the instance, for 2 minutes. Even if the player himself is gone.