Combat Logging

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The post was not moderated by me, I stand by my original example. I will not give a ganker the satisfaction of destroying my ship just for the joy of destroying my ship. If I'm carrying cargo, if I'm from a rival faction, if I'm wanted (and quite often I am) if I called his mother fat then fine.

So your original post where you stated you "would laugh at having ruined a gankers day by combat logging" still stands, and you did not delete it due to my pointing out that by doing such a thing as comvat logging you were breaking the few fair rules set out by the player group you recently joined?
 
So your original post where you stated you "would laugh at having ruined a gankers day by combat logging" still stands, and you did not delete it due to my pointing out that by doing such a thing as comvat logging you were breaking the few fair rules set out by the player group you recently joined?

If I were attacked in that group, would that not be a violation of the first rule? What I'm talking about could only happen in open.
 
I can’t believe it hasn’t been dealt with. The issues surrounding the topic continue.

That's mostly because the issues surrounding the topic are completely insurmountable by any reasonable means.

There are dozens of factors involved, many of them completely beyond any players control. If the pew-pews get their way, and anyone who disconnects for any reason during any potential conflict (wether already in PVP combat, human players nearby that could potentially interdict or shoot, or even in NPC combat) has to suffer some punishment - then it has to be applied to everyone regardless of the circumstances of the disconnect - and you can bet they will only be satisfied with rebuy screens or equivalent in-game loss.

That will make quite a lot of people rather upset.

Further, it will then be used by those same people to inflict loss upon others simply for the lulz.

You'll end up with people losing ships over every disconnection method possible - wether it's an accident, a power cut, ISP outages, or a malicious lulzbunny.
 
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I can’t believe it hasn’t been dealt with. The issues surrounding the topic continue.

I'm with you, I never realised that Combat Logging was such a life and death issue (yes pun intended).

From what I have gathered from this thread, CL only effects those that play in Open and engage in PvP - right? So Player A initiates combat with Player B, Player B pulls the plug/disconnects to save his ship - have I got the basic of the problem correct?

So how often is Player B a willing participant in the battle, or was he just a big juicy target for Player A? How did Player A know that Player B wanted combat, apart from being in Open? Is Open that bad that everyone there is a potential target, at the mercy of 'he has the most powerful ship? What does Player A lose if his target does Combat Log, there is a good chance Player B doesn't have a bounty and from what I have read in the PvP sub-forum, installing Cargo containers is just a waste of space which is better utilised by HRP/MRP, Shield Banks and the such. In fact the last time I ventured into Open I was interdicted by a 'pirate' who demanded all my cargo (88T) 'or else'. He was in a Courier - guess he was going to do shuttle runs to get everything back to the station. Oh yeah, that didn't end well for the Courier. but his bounty was a nice little addition to my cargo run :D

I can understand the angst if a player CL's from an organised duel where rules were set beforehand. And yes, I can definitely understand the frustration that a player might experience if his target got away, but what would be the difference if a player CL'd or High Waked away? The aggressor still misses out doesn't he?

And just to pre-empt the vitriol that will follow, no I have never combat logged, even when I screwed up in a RES and instantly incurred the wrath of all the Authority Ships - I knew I was a dead man flying so accepted the consequences (worst time that happened was on my second flight with my brand new FdL, that rebuy hurt for about 10 minutes until I made the money back)
 
I can't believe that we are having this discussion again...

Everything to say about it has already been said...With the exception of some logging apologists people agree it should be punished after a certain point. To what degree is up for debate. And as usual Fdev seems to be ignoring the topic....

So yea reading this thread has me feeling like this.

[video=youtube;FuiX9mlDY9E]https://www.youtube.com/watch?v=FuiX9mlDY9E[/video]
 
I'm with you, I never realised that Combat Logging was such a life and death issue (yes pun intended).

From what I have gathered from this thread, CL only effects those that play in Open and engage in PvP - right? So Player A initiates combat with Player B, Player B pulls the plug/disconnects to save his ship - have I got the basic of the problem correct?

So how often is Player B a willing participant in the battle, or was he just a big juicy target for Player A? How did Player A know that Player B wanted combat, apart from being in Open? Is Open that bad that everyone there is a potential target, at the mercy of 'he has the most powerful ship? What does Player A lose if his target does Combat Log, there is a good chance Player B doesn't have a bounty and from what I have read in the PvP sub-forum, installing Cargo containers is just a waste of space which is better utilised by HRP/MRP, Shield Banks and the such. In fact the last time I ventured into Open I was interdicted by a 'pirate' who demanded all my cargo (88T) 'or else'. He was in a Courier - guess he was going to do shuttle runs to get everything back to the station. Oh yeah, that didn't end well for the Courier. but his bounty was a nice little addition to my cargo run :D

I can understand the angst if a player CL's from an organised duel where rules were set beforehand. And yes, I can definitely understand the frustration that a player might experience if his target got away, but what would be the difference if a player CL'd or High Waked away? The aggressor still misses out doesn't he?

And just to pre-empt the vitriol that will follow, no I have never combat logged, even when I screwed up in a RES and instantly incurred the wrath of all the Authority Ships - I knew I was a dead man flying so accepted the consequences (worst time that happened was on my second flight with my brand new FdL, that rebuy hurt for about 10 minutes until I made the money back)

In my example (with video to show for it if you’d like a copy) the participant is very much willing and in fact using it to avoid destruction and then when I engage his wingmate he logs back in to attack from behind. Did the same thing to a friend before and logged a number of times after, so no, it isn’t just poor traders. Even if it were, however, then FD need to realise there are issues forcing players to feel they need to cheat in order to play in open. If you’d like, I’m happy to PM you a link.
 
In my example (with video to show for it if you’d like a copy) the participant is very much willing and in fact using it to avoid destruction and then when I engage his wingmate he logs back in to attack from behind. Did the same thing to a friend before and logged a number of times after, so no, it isn’t just poor traders. Even if it were, however, then FD need to realise there are issues forcing players to feel they need to cheat in order to play in open. If you’d like, I’m happy to PM you a link.

No need, I believe you. I was just going on the responses here which seemed to mainly concern the scenario I described. In your situation, yes those types of players do certainly need to be reported and dealt with severely. I suppose the only solution to what you described is not allowing someone to re-enter the instance for a set time after a disconnect. Yes it will upset those who have a legitimate disconnect (and everyone knows how 'stable' FD's instancing infrastructure is lol).
 
So Player A initiates combat with Player B, Player B pulls the plug/disconnects to save his ship - have I got the basic of the problem correct?

yes

Is Open that bad that everyone there is a potential target,

that's not bad. that's normally to be expected from a mmo. there may be rules, limits, zones ... but the gist is that there is somehow an open space where spontaneous conflict may arise. this is actually part of the expected fun, to incur the risk to enter that open space and play with the odds. actually, it is not uncommon that much of the gameplay is actually built on that.

at the mercy of 'he has the most powerful ship?

no, this is an entirely different problem. although it is also common in many mmo, there is usually considerable effort to balance things so that skill actually matters and abuse is mitigated. elite-dangerous since engineers is a spectacular case of imbalance where the ability to grind for hours grants players overwhelming advantage.

of course these two different problems do connect: instead of fixing any of them, frontier has chosen to let the community deal with it ("blaze your own trail"): do nothing about the blatant unbalance or even encourage it, and close an eye on combat logging as a pressure relief. it's good for business.

yw. i will be happy to provide this explanation again next year when this dead horse is again resurrected! [big grin]
 
If I were attacked in that group, would that not be a violation of the first rule? What I'm talking about could only happen in open.

Do not log in open is the player group's rule. Being a member of a player group is not just accessing their private group, you are a member while in open also.
 
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My thought on this are, people can spend 8 hours a day exploring, engineering, and learning the game.

But they cant take the loss, or "have somewhere to be" the second the start to lose or get ganked?

They should increase the logout timer in combat up to 1 minute. They are stable and had enough time to do everything else. There should be no reason anyone uses the 15 second logout timer just because its there as a easy way out.

There are multiple things killing the multiplayer experience. And this is easily top #1. Since the other problems are "optional".
 
In my example (with video to show for it if you’d like a copy) the participant is very much willing and in fact using it to avoid destruction and then when I engage his wingmate he logs back in to attack from behind. Did the same thing to a friend before and logged a number of times after, so no, it isn’t just poor traders. Even if it were, however, then FD need to realise there are issues forcing players to feel they need to cheat in order to play in open. If you’d like, I’m happy to PM you a link.

Watched the video and it is complete that tasking killing is used in pvp to gain an advantage. Even more so that FDev doesn't really care.
 
They should increase the logout timer in combat up to 1 minute. They are stable and had enough time to do everything else. There should be no reason anyone uses the 15 second logout timer just because its there as a easy way out.

Do you have any idea how trivial that would be to circumvent?

There are multiple things killing the multiplayer experience.

To me at least, the only thing killing the multiplayer experience, are those players demanding every other player experience multiplayer.
 
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