The post was not moderated by me, I stand by my original example. I will not give a ganker the satisfaction of destroying my ship just for the joy of destroying my ship. If I'm carrying cargo, if I'm from a rival faction, if I'm wanted (and quite often I am) if I called his mother fat then fine.
So your original post where you stated you "would laugh at having ruined a gankers day by combat logging" still stands, and you did not delete it due to my pointing out that by doing such a thing as comvat logging you were breaking the few fair rules set out by the player group you recently joined?
I can't believe that we are having this discussion again...
I can’t believe it hasn’t been dealt with. The issues surrounding the topic continue.
I'd really only believe that if I read an official source saying that's what happened.
If it is what happened, though... good. [up]
I can’t believe it hasn’t been dealt with. The issues surrounding the topic continue.
I can't believe that we are having this discussion again...
Everything to say about it has already been said...With the exception of some logging apologists people agree it should be punished after a certain point. To what degree is up for debate. And as usual Fdev seems to be ignoring the topic....
So yea reading this thread has me feeling like this.
https://www.youtube.com/watch?v=FuiX9mlDY9E
I'm with you, I never realised that Combat Logging was such a life and death issue (yes pun intended).
From what I have gathered from this thread, CL only effects those that play in Open and engage in PvP - right? So Player A initiates combat with Player B, Player B pulls the plug/disconnects to save his ship - have I got the basic of the problem correct?
So how often is Player B a willing participant in the battle, or was he just a big juicy target for Player A? How did Player A know that Player B wanted combat, apart from being in Open? Is Open that bad that everyone there is a potential target, at the mercy of 'he has the most powerful ship? What does Player A lose if his target does Combat Log, there is a good chance Player B doesn't have a bounty and from what I have read in the PvP sub-forum, installing Cargo containers is just a waste of space which is better utilised by HRP/MRP, Shield Banks and the such. In fact the last time I ventured into Open I was interdicted by a 'pirate' who demanded all my cargo (88T) 'or else'. He was in a Courier - guess he was going to do shuttle runs to get everything back to the station. Oh yeah, that didn't end well for the Courier. but his bounty was a nice little addition to my cargo run
I can understand the angst if a player CL's from an organised duel where rules were set beforehand. And yes, I can definitely understand the frustration that a player might experience if his target got away, but what would be the difference if a player CL'd or High Waked away? The aggressor still misses out doesn't he?
And just to pre-empt the vitriol that will follow, no I have never combat logged, even when I screwed up in a RES and instantly incurred the wrath of all the Authority Ships - I knew I was a dead man flying so accepted the consequences (worst time that happened was on my second flight with my brand new FdL, that rebuy hurt for about 10 minutes until I made the money back)
In my example (with video to show for it if you’d like a copy) the participant is very much willing and in fact using it to avoid destruction and then when I engage his wingmate he logs back in to attack from behind. Did the same thing to a friend before and logged a number of times after, so no, it isn’t just poor traders. Even if it were, however, then FD need to realise there are issues forcing players to feel they need to cheat in order to play in open. If you’d like, I’m happy to PM you a link.
So Player A initiates combat with Player B, Player B pulls the plug/disconnects to save his ship - have I got the basic of the problem correct?
Is Open that bad that everyone there is a potential target,
at the mercy of 'he has the most powerful ship?
If I were attacked in that group, would that not be a violation of the first rule? What I'm talking about could only happen in open.
Not true, real pros have trained cats. I can train one for a modest fee.Real pro loggers melt their own cable modems![]()
Not true, real pros have trained cats. I can train one for a modest fee.
In my example (with video to show for it if you’d like a copy) the participant is very much willing and in fact using it to avoid destruction and then when I engage his wingmate he logs back in to attack from behind. Did the same thing to a friend before and logged a number of times after, so no, it isn’t just poor traders. Even if it were, however, then FD need to realise there are issues forcing players to feel they need to cheat in order to play in open. If you’d like, I’m happy to PM you a link.
They should increase the logout timer in combat up to 1 minute. They are stable and had enough time to do everything else. There should be no reason anyone uses the 15 second logout timer just because its there as a easy way out.
There are multiple things killing the multiplayer experience.
Do you have any idea how trivial that would be to circumvent?