I'd like to comment about the recent updates speaking on behalf of the old school combat/pvp crowd. As a combat focused pilot I have placed this game on the shelf for the better part of 2 years now. More specifically, as an Open Play PVP pilot...I feel in the current minority...although this wasn't always true. I was one of the last of my online friends to let go of the game. I used to sit in Xbox parties of 20+ people (Prismatic Knights 4-ever!), fighting other clans using the BGS systems, protecting our control systems, or attacking theirs. I met lifelong friends, who have transformed into IRL relationships through this game. ED was my first true gaming love due to the online community...but subsequently, it has become my largest gaming disappointment. These players are all moved on, no posts on the forums, no public opining...just gone! Moved on to other games. BGS and Powerplay have largely been unrewarding for their players. I love the systems, they are complex, yet fun... but they just don't hold long term attention or incentivize the MMO aspects of the game. This game sits on the precipice of becoming a truly great interactive space sim/MMO. This game could be a "Ready Player 1 - Oasis" level. I'm super excited and hopeful seeing FDev make some of these recent changes. I've re-downloaded the game... and have spent roughly 100 hours since their announcement trying to renew my Player Minor Faction in game!
Here is my Plea!
FDev, please re-engage your MMO community! PP-2.0, if implemented correctly, could set this game apart, and bring back droves of players, ready to duke it out galaxy wide, in the name and honor of their "Clan". You need to reward your players time. We either need higher wages for PP-2.0 or we need reduced input time. Currently Rating 5 takes 40+ hours per week, using the traditional....boring as insert chosen explicative transport....and I get 50 mil... that's an affront to my IRL time, that's a legit full time job. I can make more than that in an hour of mining. Let me fight other players/npc's for merits, however that system manifests, and let me feel like I've accomplished something. I know there are combat options available right now... but they are broken... If you want me to fight my way to Rating 5 in the current system, you can probably expect 80+ hours of searching, chasing, interdicting, running from system authorities, travelling, repairing...blah blah blah… sorry to say, but its not good. And good luck finding an expansion system, for the special CZ's, that's conducive. I'm sure there's ways to streamline this, and I'm sure someone out there is going to retort "Me and my crew can do it in 5 hours" or something... but these are outliers (or the Elite's lol). Kudo's to you. But the masses (which are needed to financially support games) just won't or can't accomplish this in a reasonable time.
As for the promised "New Feature"... I'm really hoping this has something to do with base building...whatever it is though, in the effort of community engagement, we need a trickle revenue stream. We put all this time and effort into our PMF's, or Carrier Ships, or possibly future bases. Reward that time by allowing it to make us resources of some kind. The amount needs to be tied to our activity, higher rates for more time in game, the revenue degrades if its inactive. And it needs to be interactive. By that, I mean we need it to be able to be affected (even if only partially) by rival or allied factions. Tie it to the systems BGS, allow it to be attacked or fortified. Give us something to fight for, a potential empire to build, let us build a starport.
This game is so much more than beating up Thargoids, or mindlessly jumping systems for exploration purposes... I think these game loops are important, and they should be well rewarded. They aren't my "cup of tea", but I'm not saying remove them, in fact they should be more rewarding than they are currently. I want so bad for this game to turn a corner. I don't think I'm alone in saying, we need more community engagement, yes this means combat and conflict, but this is a good thing for the games longevity. It will also encourage the other aspects of the game.
I will pay a subscription for a great game, I will buy DLC, I won't pay for cosmetics, but I will work to earn them in game. I'm not a CFO, and I'm not giving FDev monetary advice...just letting them know what this player will do for them. I will not mindlessly give them my time or money for no reward, and in that I don't think I'm alone.
If you are like me and want to see more Community based play, PLEASE bump this, share this, reply to this. Lets light a fire and bring ED to life!
Here is my Plea!
FDev, please re-engage your MMO community! PP-2.0, if implemented correctly, could set this game apart, and bring back droves of players, ready to duke it out galaxy wide, in the name and honor of their "Clan". You need to reward your players time. We either need higher wages for PP-2.0 or we need reduced input time. Currently Rating 5 takes 40+ hours per week, using the traditional....boring as insert chosen explicative transport....and I get 50 mil... that's an affront to my IRL time, that's a legit full time job. I can make more than that in an hour of mining. Let me fight other players/npc's for merits, however that system manifests, and let me feel like I've accomplished something. I know there are combat options available right now... but they are broken... If you want me to fight my way to Rating 5 in the current system, you can probably expect 80+ hours of searching, chasing, interdicting, running from system authorities, travelling, repairing...blah blah blah… sorry to say, but its not good. And good luck finding an expansion system, for the special CZ's, that's conducive. I'm sure there's ways to streamline this, and I'm sure someone out there is going to retort "Me and my crew can do it in 5 hours" or something... but these are outliers (or the Elite's lol). Kudo's to you. But the masses (which are needed to financially support games) just won't or can't accomplish this in a reasonable time.
As for the promised "New Feature"... I'm really hoping this has something to do with base building...whatever it is though, in the effort of community engagement, we need a trickle revenue stream. We put all this time and effort into our PMF's, or Carrier Ships, or possibly future bases. Reward that time by allowing it to make us resources of some kind. The amount needs to be tied to our activity, higher rates for more time in game, the revenue degrades if its inactive. And it needs to be interactive. By that, I mean we need it to be able to be affected (even if only partially) by rival or allied factions. Tie it to the systems BGS, allow it to be attacked or fortified. Give us something to fight for, a potential empire to build, let us build a starport.
This game is so much more than beating up Thargoids, or mindlessly jumping systems for exploration purposes... I think these game loops are important, and they should be well rewarded. They aren't my "cup of tea", but I'm not saying remove them, in fact they should be more rewarding than they are currently. I want so bad for this game to turn a corner. I don't think I'm alone in saying, we need more community engagement, yes this means combat and conflict, but this is a good thing for the games longevity. It will also encourage the other aspects of the game.
I will pay a subscription for a great game, I will buy DLC, I won't pay for cosmetics, but I will work to earn them in game. I'm not a CFO, and I'm not giving FDev monetary advice...just letting them know what this player will do for them. I will not mindlessly give them my time or money for no reward, and in that I don't think I'm alone.
If you are like me and want to see more Community based play, PLEASE bump this, share this, reply to this. Lets light a fire and bring ED to life!